[Farming] The Salt Shaker (level 17 anti-slime Firestorm)

Discussion in 'Deck Building' started by Jarmo, Jan 3, 2014.

  1. Jarmo

    Jarmo Snow Griffin

    I've been testing a build to farm a single player battle of an level 17 adventure as quickly as possible. The first battle of Dungeon of the Swamp King, Slimy Foyer, seems to me to be the quickest run. It's populated purely with slimes. This is what I've come up so far to rock their world.

    The Salt Shaker:

    Azuldal
    Level 19 Dwarf Priest
    1 x Blind Rage
    1 x Quick Step
    1 x War Cry
    2 x Chop

    Brunnhild
    Level 4 Dwarf Wizard
    5 x Firestorm
    1 x Run
    1 x Squeamish
    1 x Hardy Mail

    Jackie B
    Level 4 Dwarf Wizard
    7 x Firestorm
    1 x Hardy Mail
    1 x Run
    1 x Squeamish

    The level 4 Dwarf Firestorm wizards have one job requirement: Draw a Resistant Hide as fast as possible and then Firestorm everything into oblivion. Being only level 4 helps to keep their decks small. Having as much tokenless Firestorm as you've been lucky enough to amass helps a lot, speed is key in farming and for survival of the relatively squishy conjurers. Ember Bursts help whittle down the closest slimes.

    The level 19 Dwarf Priest keeps at least one wizard (and maybe herself) alive as required until holy fire has cleansed Cardhuntria of pesky slimes. As much Impenetrable Nimbus as is available is the creamy filling in this soft sweet Twinkie. Anything which protects the priest from the Blob of Slime ranged hits or provides cards for the wizards helps. I threw in anything I had that seemed most useful.

    The priest with the Nimbuses gives the build great versatility. I can tank the heavy-hitting Ochre Slimes with the priest (the closer one on the left is a priority) or any Nimbused character and protect the wizard most needing it. Sometimes it's the one with Resistant Hide and lots of Firestorm, sometimes it's the one without. Sometimes it's the priest for tanking. Watch out for ranged slime acid to not lose the Resistant Hide from a wizard.

    There are some high-rarity items in my build, I havent tried how more common replacements would work.

    The build has been great so far. I can finish the battle on average by round 3 which is much better going on level 17 than I've been able to achieve with any other build of mine. I do wonder how using three level 19 wizards would compare. Maybe the higher HP would allow ramming through the battle without giving protection much thought.

    EDIT: I haven't tried the higher-level version so far as I've been happy enough with this one. I'd be interested in hearing about your experiences if you have tried something like it.
     
    Sir Veza likes this.
  2. Oberon

    Oberon Hydra

    So this build is to beat the early adventures of Black Oaken Hearts. Not to argue your farming methods, but it seems like it would be a slight improvement if you can beat multiple adventures, without completing the final stage. When the game loads into your treasure from the previous battle, it also seems to have loaded the next battle as well.

    So this may look a bit legendary/epic heavy, that's what my builds look like these days. Really it's not dependent on many of those items, you should be able to trade out for similar items.

    Ruffurbar
    Level 19 Dwarf Priest

    Debwyr
    Level 19 Dwarf Wizard

    Skazzorn
    Level 19 Dwarf Wizard
     
  3. Jarmo

    Jarmo Snow Griffin

    Thanks for posting the build, Oberon!
    Sure, the reason I'm doing just the one battle is that the second one in Dungeon of the Swamp King is not as reliably won with my build. It can be done but from my few tries it seems easier to lose. It would of course be more efficient to do consequtive battles of the same adventure.

    My current feeling is that even with the extra adventure-loading it's faster for me to repeat the first battle than to struggle with the others. I'm now reliably beating the battle by round 3, in about 3 minutes starting from the map screen and returning back there after taking the loot. I haven't clocked the other battles.

    It seems to me the main gist of your build is lots of Firestorm/Volcano/Ember Burst + Resistant Hide on the wizards to burn down the trees and card-feeding and healing on the priest to maintain the wizards. Any other prominent features that come up playing the build/adventure combination I've missed?

    I've done Black Oaken Heart a few times with a level 19 Firestorm wizard x3 party. It's OK that way but not especially fast. Fine enough for once-a-day completion. I should probably try a build similar to yours to see how it goes (but with less rare items, I don't have many of the ones you use).
     
  4. Oberon

    Oberon Hydra

    I think we're in agreement on these points. Given this build I can clear the first 3 levels in about 10 minutes in total (including load times), which for me is quicker than reloading any single level.

    The wizards are straightforward, trees don't like fire. So you're simply trying to burn them out. However, they also tend to stay at range and do significant damage at range. So a priest helps, and this can be a good place to take advantage of the card draw from inspiring presence. Without inspiring presence it would take a lot longer.
     
  5. Sir Veza

    Sir Veza Farming Deity

    I've been running the Salt Shaker build (with slight variations) for several days and I'm getting a win rate of better than 75% on levels 1 & 2 of Dungeon of the Swamp King. My high level build is more reliable, but the quickness of the Salt Shaker setup gives me more chests per hour. When I get my high level firestorm build upgraded to the level of Oberon's I'll probably switch. ;)
     
    Jarmo likes this.
  6. Jarmo

    Jarmo Snow Griffin

    Thanks for the feedback, Veza! I'm glad to hear the build is working for you!
     
  7. Sir Veza

    Sir Veza Farming Deity

    I upgraded a few items and I'm using the Salt Shaker to farm Dungeon of the Swamp King levels 1-3. I occasionally lose on 3 and very rarely on the others, but it's pretty quick and reliable.

    Level 19 Dwarf Priest
    Duality Mace
    Duality Mace
    Dark Chain Shirt
    Aegis Of The Defender
    Bertha's Big Clogs
    Shielding Token
    Shielding Token
    Shielding Token
    Perfect Toughness
    Novice Medic

    Level 4 Dwarf Wizard
    Staff Of The Inferno
    Chartwell's Ring
    Brin's Storm Locket
    Firehide Robes
    Bertha's Big Clogs
    Electroporter Novice

    Level 4 Dwarf Wizard
    Staff Of The Inferno
    Chartwell's Ring
    Chartwell's Ring
    Firehide Robes
    Bertha's Big Clogs
    Electroporter Novice
     
  8. Vakaz

    Vakaz Guild Leader

    Wow Veza! That is a really nice firestorm build. Did you get all those epics/legends from farming the low-level missions?
     
  9. Sir Veza

    Sir Veza Farming Deity

    Yes I did. There was a lot of repetition involved. ;)
     
  10. Adolf Tickler

    Adolf Tickler Mushroom Warrior

    For all of you that run Focused Pyromancy I would suggest switching to Focused Burning instead. You get two different traits that can add up to more damage. Additionally the two different traits let you shrug off any negative ones quicker.

    Nice builds!
     
  11. Jarmo

    Jarmo Snow Griffin

    The Salt Shaker just got me my first Vibrant Pain. Thank you, Salt Shaker! You sure do know your business.
     
    Vakaz and Sir Veza like this.
  12. jday

    jday Mushroom Warrior

    Gratz on the vibrant pain Jarmo.

    An alternate method can work pretty well if you happen to have 2 lavastaffs. The basic strategy is to pass and hoard nimbus/unholy wellspring/leaderships. I can often nimbus my whole team by round 3 with 3-6 7dmg firestorms. This same build works fine for the dragon lair as well.

    Ventel
    Level 20 Human Priest

    Jonsteel
    Level 20 Human Priest

    Telxancor
    Level 20 Human Wizard
     
  13. Jarmo

    Jarmo Snow Griffin

    Thanks! I currently have so much Firestorm (3x two Firestorm items + 2x Firehide Robes) the Slimy Foyer battle is often over on round 1 and seldom goes beyond round 2. It's a really fast way with two level 4 Firestorm wizards and an Impenetrable Nimbus priest.
     
  14. Jarmo

    Jarmo Snow Griffin

    Jday, your build makes good use of those Wym's Lavastaves. Using only one high level Firestorm wizard works well with those. I don't have any so have to use the low-level two-wizard strategy to achieve good Firestorm deck density. I guess it's all about using what you have. Happily, there's many ways you can build a road to Rome.
     

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