I've been testing a build to farm a single player battle of an level 17 adventure as quickly as possible. The first battle of Dungeon of the Swamp King, Slimy Foyer, seems to me to be the quickest run. It's populated purely with slimes. This is what I've come up so far to rock their world. The Salt Shaker: Azuldal Level 19 Dwarf Priest Duality MaceDuality MaceMail Of The NoviceBullseye ShieldCorian's BootsMedallion Of St. VigusShielding TokenMedallion Of St. VigusAdvanced FerocitySuperb Cleansing1 x Blind Rage1 x Consuming Touch1 x Holy Presence1 x Dwarven Battle Cry4 x Touch Of Death2 x Healing Blessing1 x Accelerated Thought1 x Quick Step1 x War Cry1 x Inspiration2 x Chop2 x Lifesaving Block1 x Ill-fitting Armor10 x Impenetrable Nimbus2 x Stuck Arrow1 x Missile Block2 x Officer's Harness1 x Misguided Heal1 x Arrogant Armor Brunnhild Level 4 Dwarf Wizard Staff Of The InfernoAzgul's OrbYaro's ScepterImp-proof RobesGlimmer BootsNovice Pyromancy2 x Combustible5 x Firestorm2 x Reliable Hide Armor1 x Resistant Hide1 x Glob Of Flame1 x Short Perplexing Ray2 x Ember Burst2 x Firestarter1 x Penetrating Zap1 x Run1 x Ember Spray1 x Squeamish1 x Hardy Mail Jackie B Level 4 Dwarf Wizard Staff Of The InfernoChartwell's RingYaro's ScepterFirehide RobesGlimmer BootsNovice Pyromancy2 x Firestarter2 x Combustible7 x Firestorm1 x Penetrating Zap1 x Hardy Mail1 x Run1 x Ember Spray1 x Squeamish1 x Resistant Hide2 x Short Perplexing Ray2 x Ember Burst The level 4 Dwarf Firestorm wizards have one job requirement: Draw a Resistant Hide as fast as possible and then Firestorm everything into oblivion. Being only level 4 helps to keep their decks small. Having as much tokenless Firestorm as you've been lucky enough to amass helps a lot, speed is key in farming and for survival of the relatively squishy conjurers. Ember Bursts help whittle down the closest slimes. The level 19 Dwarf Priest keeps at least one wizard (and maybe herself) alive as required until holy fire has cleansed Cardhuntria of pesky slimes. As much Impenetrable Nimbus as is available is the creamy filling in this soft sweet Twinkie. Anything which protects the priest from the Blob of Slime ranged hits or provides cards for the wizards helps. I threw in anything I had that seemed most useful. The priest with the Nimbuses gives the build great versatility. I can tank the heavy-hitting Ochre Slimes with the priest (the closer one on the left is a priority) or any Nimbused character and protect the wizard most needing it. Sometimes it's the one with Resistant Hide and lots of Firestorm, sometimes it's the one without. Sometimes it's the priest for tanking. Watch out for ranged slime acid to not lose the Resistant Hide from a wizard. There are some high-rarity items in my build, I havent tried how more common replacements would work. The build has been great so far. I can finish the battle on average by round 3 which is much better going on level 17 than I've been able to achieve with any other build of mine. I do wonder how using three level 19 wizards would compare. Maybe the higher HP would allow ramming through the battle without giving protection much thought. EDIT: I haven't tried the higher-level version so far as I've been happy enough with this one. I'd be interested in hearing about your experiences if you have tried something like it.
So this build is to beat the early adventures of Black Oaken Hearts. Not to argue your farming methods, but it seems like it would be a slight improvement if you can beat multiple adventures, without completing the final stage. When the game loads into your treasure from the previous battle, it also seems to have loaded the next battle as well. So this may look a bit legendary/epic heavy, that's what my builds look like these days. Really it's not dependent on many of those items, you should be able to trade out for similar items. Ruffurbar Level 19 Dwarf Priest Godtouched Mace Godtouched Spear Blessed Mail Underdog's Shield Bertha's Big Clogs Jygpin's Healing Ring Silver Healing Ring Jygpin's Healing Ring Raging Battler Focused Piety 3 x Inspiring Presence 7 x Team Heal 1 x Puncturing Stab 1 x Penetrating Lunge 2 x Wounded Block 1 x Nimble Strike 2 x Light Heal 1 x Shredding Strike 1 x Desperate Block 1 x Fiery Stab 2 x Blind Rage 1 x Help The Weak 1 x Potent Stab 1 x Greater Heal 3 x Altruism 1 x Officer's Harness 1 x Walk 1 x Minor Heal 4 x Reliable Mail 1 x Limited Heal Debwyr Level 19 Dwarf Wizard Staff Of A Million Embers Superheated Staff Chartwell's Ring Wym's Fiery Pin Magma Scepter Morbo's Pendant Firehide Robes Quellic's Boots Trained Ferocity Focused Pyromancy 4 x Fire Spray 7 x Firestorm 1 x Unreliable Block 1 x Charge 1 x Flanking Move 1 x Volcano 1 x Burning Fingers 1 x Cone Of Cold 1 x Teleport Self 6 x Ember Burst 3 x Firestarter 2 x Sizzling Bolt 2 x Glob Of Flame 1 x Short Perplexing Ray 2 x Reliable Mail 1 x Dwarven Battle Cry 1 x Resistant Hide Skazzorn Level 19 Dwarf Wizard Superheated Staff Black Walnut Staff Yaro's Scepter Magma Scepter Crown Of Mad Eskin Morbo's Pendant Firehide Robes Mithril Mesh Slippers Trained Ferocity Focused Pyromancy 2 x Short Perplexing Ray 1 x Scamper 1 x Penetrating Zap 1 x Resistant Hide 8 x Firestorm 1 x Charge 1 x Dangerous Maneuver 1 x Unreliable Block 1 x Volcano 1 x Burning Fingers 1 x Hot Spot 2 x Powerful Spark 1 x Teleport Self 3 x Firestarter 2 x Sizzling Bolt 2 x Deadly Spark 1 x Cone Of Cold 1 x Reliable Mail 1 x Dwarven Battle Cry 4 x Fire Spray
Thanks for posting the build, Oberon! Sure, the reason I'm doing just the one battle is that the second one in Dungeon of the Swamp King is not as reliably won with my build. It can be done but from my few tries it seems easier to lose. It would of course be more efficient to do consequtive battles of the same adventure. My current feeling is that even with the extra adventure-loading it's faster for me to repeat the first battle than to struggle with the others. I'm now reliably beating the battle by round 3, in about 3 minutes starting from the map screen and returning back there after taking the loot. I haven't clocked the other battles. It seems to me the main gist of your build is lots of Firestorm/Volcano/Ember Burst + Resistant Hide on the wizards to burn down the trees and card-feeding and healing on the priest to maintain the wizards. Any other prominent features that come up playing the build/adventure combination I've missed? I've done Black Oaken Heart a few times with a level 19 Firestorm wizard x3 party. It's OK that way but not especially fast. Fine enough for once-a-day completion. I should probably try a build similar to yours to see how it goes (but with less rare items, I don't have many of the ones you use).
I think we're in agreement on these points. Given this build I can clear the first 3 levels in about 10 minutes in total (including load times), which for me is quicker than reloading any single level. The wizards are straightforward, trees don't like fire. So you're simply trying to burn them out. However, they also tend to stay at range and do significant damage at range. So a priest helps, and this can be a good place to take advantage of the card draw from inspiring presence. Without inspiring presence it would take a lot longer.
I've been running the Salt Shaker build (with slight variations) for several days and I'm getting a win rate of better than 75% on levels 1 & 2 of Dungeon of the Swamp King. My high level build is more reliable, but the quickness of the Salt Shaker setup gives me more chests per hour. When I get my high level firestorm build upgraded to the level of Oberon's I'll probably switch.
I upgraded a few items and I'm using the Salt Shaker to farm Dungeon of the Swamp King levels 1-3. I occasionally lose on 3 and very rarely on the others, but it's pretty quick and reliable. Level 19 Dwarf Priest Duality Mace Duality Mace Dark Chain Shirt Aegis Of The Defender Bertha's Big Clogs Shielding Token Shielding Token Shielding Token Perfect Toughness Novice Medic Level 4 Dwarf Wizard Staff Of The Inferno Chartwell's Ring Brin's Storm Locket Firehide Robes Bertha's Big Clogs Electroporter Novice Level 4 Dwarf Wizard Staff Of The Inferno Chartwell's Ring Chartwell's Ring Firehide Robes Bertha's Big Clogs Electroporter Novice
Wow Veza! That is a really nice firestorm build. Did you get all those epics/legends from farming the low-level missions?
For all of you that run Focused Pyromancy I would suggest switching to Focused Burning instead. You get two different traits that can add up to more damage. Additionally the two different traits let you shrug off any negative ones quicker. Nice builds!
The Salt Shaker just got me my first Vibrant Pain. Thank you, Salt Shaker! You sure do know your business.
Gratz on the vibrant pain Jarmo. An alternate method can work pretty well if you happen to have 2 lavastaffs. The basic strategy is to pass and hoard nimbus/unholy wellspring/leaderships. I can often nimbus my whole team by round 3 with 3-6 7dmg firestorms. This same build works fine for the dragon lair as well. Ventel Level 20 Human Priest Nimbus Blade Axe Of The Dark Soul Holy Breastplate Snitrick's Shield Bertha's Big Clogs Medallion Of St. Vigus Shielding Token Shielding Token Advanced Flexibility Novice Piety 1 x Polearm Slash 2 x Wounded Block 1 x Minor Heal 1 x Strong Bash 3 x Holy Armor 2 x Unholy Wellspring 2 x Altruism 1 x Icy Block 8 x Impenetrable Nimbus 1 x Reliable Mail 1 x Officer's Harness 1 x Unholy Frenzy 1 x Healing Blessing 1 x Raging Strike 1 x Fiery Stab 1 x Demonic Power 2 x Consuming Touch 1 x Slowed 1 x Walk 2 x Leadership 2 x Weak Chop Jonsteel Level 20 Human Priest Duality Mace Axe Of The Dark Soul Holy Breastplate Big Ash Shield Glimmer Boots Medallion Of St. Vigus Shielding Token Medallion Of St. Vigus Advanced Flexibility Novice Piety 2 x Altruism 1 x Unreliable Block 1 x Wounded Block 1 x Minor Heal 3 x Holy Armor 2 x Unholy Wellspring 1 x Squeamish 1 x Icy Block 8 x Impenetrable Nimbus 1 x Chop 1 x Lifesaving Block 1 x Slowed 1 x Run 1 x Raging Strike 1 x Hardy Mail 2 x Touch Of Death 2 x Weak Chop 1 x Consuming Touch 2 x Healing Blessing 2 x Leadership 1 x Demonic Power Telxancor Level 20 Human Wizard Wym's Lavastaff Wym's Lavastaff Azgul's Orb Morbo's Pendant Magma Scepter Brin's Storm Locket Firehide Robes Kerrick's Steel Boots Perfect Tactics Superb Electromancy 1 x Inspirational Thinking 1 x Resistant Hide 1 x Glob Of Flame 1 x Cone Of Cold 16 x Firestorm 2 x Reliable Mail 1 x Forgetfulness 2 x Spark Generator 1 x Lateral Thinking 1 x Unreliable Block 1 x Teleport Self 1 x Burning Fingers 1 x Shuffle 1 x Obliterating Spark 5 x Volcano
Thanks! I currently have so much Firestorm (3x two Firestorm items + 2x Firehide Robes) the Slimy Foyer battle is often over on round 1 and seldom goes beyond round 2. It's a really fast way with two level 4 Firestorm wizards and an Impenetrable Nimbus priest.
Jday, your build makes good use of those Wym's Lavastaves. Using only one high level Firestorm wizard works well with those. I don't have any so have to use the low-level two-wizard strategy to achieve good Firestorm deck density. I guess it's all about using what you have. Happily, there's many ways you can build a road to Rome.