Some of you may already be familiar with the talent system since we discussed it in a previous diary, but here's some footage of it in action. Also, I show off some of the additional deck building tools including sorting and, my favourite, text filtering - very useful for finding items that contain cards you are looking for.
Hmm... I like the different shapes for the talents. Good job showing off the sorting functions, as well. Edit: Wait, since when was I an Orc Soldier? I don't remember that happening...
One of the biggest hassles of paper CCGs is looking for that card you swore you had somewhere--glad to see a sharp search system in place!
Awesome diary again Jon, love the talent system; stops people from piling all the really powerful stuff on and forgetting the rest of the cards out there. Also the searching cards referencing bash in their rules text is super clever and makes deck building alot easier... a big thumbs up here
I use the text search quite a lot, since I like to build very focused parties. For example, my recent assassin themed party (high movement, high damage, nothing else) was built largely by searching for items with cards with step and cantrip keywords. Similarly, my high-draw priest party was built by searching for items including Inspiration. Since the text search covers the item name, card names, card texts, card types, card damage types, and card attack types, it's really very flexible. Want piercing attacks? Type "piercing". Want block cards? Type "block". Once your collection grows to a few thousand items it can save a lot of time!
Is it possible to search by damage value or armor reduction values? Players that have an arsenal of weapons might just want to find those that deal X damage and equip their entire party with it. Or armor reduction values at Y and above etc.
Warning: Wishful thinking ahead! Are there any plans on having equipment effect the look of your paper doll? I know it would serve as a largely pointless feature but the digital hat system many games are adopting seems to be evidence that there are gamers who enjoy making their characters look cool. For example, when you put on that Gorilla Mask I was disappointed the dwarf's head didn't change. Not all items and armor need to be different but helms and weapons in particular would be nice (An Axe +1 can look the same as an Axe+2 but if it is Zorgo's Bloodletter of Impending Doom +9001 why not change the paper doll? It would make getting those epic rare items a little more... epic). But again, that's all wishful thinking. You're probably finished developing Card Hunter's artwork and this cosmetic feature would only serve to give your artist more work.
I had the exact same thought, you Magnificent Bastard, but I also get that adding this pretty cosmetic add-on would really just be a bonus. A pretty bonus, but still just icing on the cake. I guess you could also make the argument that the little cardboard token representing Dwarf Fighter Guy wouldn't change any if CH was a real tabletop game, but considering this is a video game I think that's a little contrived.
Unfortunately, no. We just didn't engineer the game this way. Currently we have thousands of items in the game and we just wouldn't have been able to make that many if they had to work as paper doll cutouts as well as simple icons. Sorry
Hmm, well, sort of. You can search for Armor X, since that is in the card text. Damage values aren't searchable though. We could add a sort by damage if that proves to be useful.
Thanks for the honest answer. It is a little disappointing but I understand the limitations involved. Appreciate you staying active in the forum/community Jon.
oh, before I forget...range as well. I was more disappointed when the dwarf's feet didn't change when Jon equipped the ballet shoes...
Ah there, now I had the chance to watch the video. Looks good, and I believe that the "shaped" Talent beads will be more helpful for quick understanding.
As a person who initially only saw one shape of bead, I actually find the differently shaped ones confusing. I also don't like change or radical deviations from planned events. I'm sure I'll learn to live with the different beads, though.
Once there was a small group of stout, hairy beings that liked to live out in the mountains. They were industrious and self-sufficient and generally had no need to interact with more civilized society. Which was fine by them, for they loathed large crowds. Small crowds, too. For generations these folk lived far away from the rest of the world, adapting to caves and mountain fortresses that they carved out of solid rock. Some say they were just unusually-short humans, but no one says that to their face. Others claim they were descendants of a long-forgotten race. Regardless, living off in remote places for so long changed them from what they were into what they are. And as nature often does, like begat like and soon there was an entire civilization of short, hairy, grouchy people. Then one day a group of sissy, namby-pamby elves stumbled across the descendants of this group while out on some dumb nature walk thing. They found the strange short beings to be rather gruff and unwelcoming, and alltogether much too hairy for any elf to stomach. These mountain folk displayed terrible table manners and imbibed far too much of a rather noxious liquid, and the elves simply could not take it. In a huff they marched off, vowing never to eat a meal with such creatures ever again. Upon returning to their, erm, tree house village, or wherever they lived, the elves referred to this group as nddwerfeious, which translates to... something that can't be said on the forums. The tale was later related to a group of visiting humans, who, as is their custom, mangled the Elvin langauge (which is far too flowery and has ridiculous spelling) and just called them Dwarfs.