What's drop lvl vs. map lvl?

Discussion in 'Card Hunter General Chat' started by kogi, Oct 16, 2013.

  1. kogi

    kogi Ogre

    I want to try farm lvl 6 items. Can I play lvl 5-7? Or more? Is there any point farming lvl 6 since they give mostly treasure?

    K
     
  2. Unlucky Scarecrow

    Unlucky Scarecrow Goblin Champion

    I've gotten lv15 items from the lv17 adventures before. So it's at least +2 and -2. Not sure if different relative levels appear at different frequencies though.
     
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  3. Questor

    Questor Ogre

    you can go up to level 8 for level 6 items
     
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  4. piotras

    piotras Goblin Champion

    Good question actually. My educated guess is that there is a ± 2 level difference in dropped loot compared to the adventure.
     
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  5. Andrew Talbot

    Andrew Talbot Mushroom Warrior

    I have also noticed a ± 2 treasure:level drop rate.
     
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  6. Jarmo

    Jarmo Snow Griffin

    I saw level 13 - level 18 items dropping multiple times from a level 16 adventure today. Also, based on the frequency of the items of different levels I'd say the system seems to work this way: all of the ± 1 level items are put in a pool and an item is randomly selected from those, or there is some slight weighting to favor the nominal level. The ± 2 or even 3 items seem to have a lower drop rate (small sample and no record-keeping so not very scientific).

    I base this deduction on this info from the wiki:
    Level Common Uncommon Rare Epic Legendary Total
    15 43 36 27 30 34 170
    16 9 8 7 9 9 42
    17 12 11 9 5 2 39

    Note that there are much more level 15 items than there are level 16 items. I saw this when I repeatedly played a level 16 adventure stage 1. I got mostly level 15 items and just a few level 16 or 17 ones. I also got almost as many level 13 ones than level 16.
     
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  7. Phaselock

    Phaselock Bugblatter

  8. kogi

    kogi Ogre

    Thanks phaselock, it does a lot.
     
  9. progammer

    progammer Ogre

    Intro level really didn't answer what they were asking though, it is simply to make sure that some complex item wont show up too early. Most items has an intro level very low. What they were asking however is which item level can drop of a certain module level, which concern item level, not item intro level.
     
  10. Phaselock

    Phaselock Bugblatter

  11. progammer

    progammer Ogre

  12. Phaselock

    Phaselock Bugblatter

    I took Jon's answer to mean the how the loot drop algorithm works whenever a chest is opened, irrespective of SP/MP. I recall Sir Knight successfully farming mid-lvl campaigns based on it. Then again, the answer was way back in May. There might have been some changes since.
     

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