I've had the ring since day one, and I only used it until I got better stuff. Glob of flame just takes too long to do it's max damage for me. I'd always prefer an AoE or something more straightforward over a burn that takes 3 turns. I can think of dozens of ways to mitigate it, and very few low-level PvE dungeons where you'd want it over something else. Likewise, why use spikes when you can use lava? Because it's halting terrain? I've yet to fool the AI into strolling onto one of those and getting stuck. A boring old Burning Bangle is better for me in all cases, and draws what I'm expecting more reliably. There's also some value in stacking lots of reliable attacks that don't specifically target an enemy, as it allows you to stack handicaps like squeamish without any downside. Sometimes I just bring a lot of these handicaps to reduce my deck size, or to push lots of debuffs and DoTs off of myself each turn. The shroud sounds very useful for stuff like the zombie missions. It would help protect from multiple attacks on the entire party that you can't necessarily escape, and purge is on hand to remove things like Infected Bite and Brains!. It almost seems like it was designed with these encounters specifically in mind. Bear in mind that the block does still have a range, but it's pretty big and it gives card draw as well.
Note that I play single player, so if you do multiplayer, disregard my advice. I have the Ring Of Hot Spikes on my wizard and I love it. I keep it in even at level 19. Firestorm is awesome, depending on the stage. There are times when it works against you, but it's one of my favorite cards.
Has anyone tried out cause fumble in MP? I'm really curious if it's any good. Still trying to get a shield worth something that has a group block on it too. And yeah, I definitely agree that Burning Bangle is an improvement. I'll have to look around and see if I can find any in the common shops.
The only equipment I have with Cause Fumble is a Tome Of The Tree and I haven't used it in multiplayer. Never the less, I'm quite confident that the shroud would be very handy, you can never have too many melee blocks. And not just the Cause Fumble - as useful as Purge is in single player, it's so much more important in PvP for all of the encumbers and Impenetrable Nimbuses and everything else.
I've only used Cause Fumble in single player, but it's been really handy at stopping damage. Gob Of Flame and other burning items are better if you have a fast crew that mostly avoids the enemy. It's freaking great against flammable things.
I would consider the shroud, but I agree with others here when they say that there are better options than the ring of hot spikes.
I think Cause Fumble can work extremely well both in MP and SP. If you look at it the "I could get more effective blocks on my priest" way, it surely doesn't seem that good. But, assuming your strat revolves around keeping the priest safe where no one can easily hit him, it's an awesome card, as it will let you tank with a warrior (or 2 ) way more effectively. I think it's one of those cards which only a few people experimented enough with (understandable, as it's pretty rare), and it looks like it is very underrated by most. It has a lot of potential.
Yeah, Defender's Block is an awesome card too. What I'm trying to say though, is that Cause Fumble is intended to be used in a slightly different way. The former only has a range of 3, while the latter a whooping 6. I.e. You can't really use Defender's Block to its fullest if your guys are not very close. As previously mentioned, you can put Cause Fumble on your priest all the while keeping him way back where he's safer and he will make your warrior/s (or wiz!) less susceptible to melee threats. This would be very handy if your priest's deck is really focused on long range healing/purging/cleansing and not much on defense/offense. Obviously Cause Fumble only works 1/3rd of the times, so it will mainly serve as an added defense (anything helps!). And only works for melee attacks, something to keep in mind. Defender's Block, on the other hand blocks any and works 2/3rds of the time, but has a shorter range so if your strat doesn't involve always keeping your guys next to each other you might actually get better benefits from a regular Shield Block. To sum it up: I'm not saying Cause Fumble is the best block around. But I can see very good uses for it. So it definitely makes sense, but only depending on your build and general strat (just like every other card I guess).
Both are sweet, both I would go for Cause Fumble. Once excels in distance while the other in % to trigger, as previously mentioned, but only Cause Fumble lets you draw a card.
Interestingly enough, they do not in any way compete with each other. Defender's Block comes only with shields, Cause Fumble only with divine items. Fumble suffers from same problem as Parry, great card but can be useless in MP. But if you like Parry, Shroud is definetly good option.
Do you still need to get handicap quests done? That would probably be my tipping point. I've got it's big sister, the Staff of Burning Ice, and I can safely say that the requirement of one more yellow orb rather than a blue rarely causes issues for me where I'd think brain burn was a worthy tradeoff... so if you'd rather save your cash for something more ideal it definitely exists.
Yeah I have 4 of these damn things, and while I like the fact that it's 5 good cards and a trait, the trait is really rough in this case. You have to assume it's going to hit your for at least 4 damage, and could do 6 in situations. You have to run it with a cleric, but it is a decent drawback item for those later quests where you have a yellow token to spend. But personally I wouldn't buy one from the store.
Yeah ok, I guess I'll pass on that staff. Maybe if Staff Of Burning Ice comes up I'll consider that. Otherwise, I'll just wait until I've got excess money. (I found my first legendary treasure today, so I do have a bit of gold now - but I'd still be struggling to afford to buy a legendary item.) I'm actually not too scared of Brain Burn. I sometimes use Brain Burn items in the campaign anyway on my dwarven wizard - particularly when I have a lot of other traits in the deck at the same time - because that way the brain burn damage is often reduced by having a bunch of traits in my hand rather than magic cards. I'd generally prefer to have Brain Burn than Cowardly, or even Trip.
Cause Fumble is interesting since it draws and can block for near by party members.....but it's melee only and won't work 63% of the time. I wouldn't want too many of them in my hand, but its kind of card your enemy is going to gamble against and the card draw might change the momentum of the game. As others have pointed out, its from your back line melee protection is its best use
Another massive bag of suck this week Maybe Old Saint's Armor so I can arrogant my priest Trembling Staff for drawback challenges
Hmm, boots mostly. Bertha's Big Clogs Corian's Boots Dunno about those, but I also picked up a Staff of the Inferno and Shielding Token. They were cheapish. :/