1. I only use sort by Power. Sorting by name is really done quicker with the search, sorting by rarity/level has no useful application to me. Can the game please remember it? To click on it twice every time I enter a shop or change my gear (so like, 50+ times per session), or worse, start going through the list alphabetically before noticing my error... It gets more and more annoying. 2. While we are at it: The feature of a filter that shows only what you can use, which is mentioned in the loading hints, I can't find it in the game, does it exist? 3. Why not have the "you can drag items here while you plan your deck" area in single player, too? Or more than 1? There is much open space next to the character sheets. Especially once you finished the campaign, you need to change gear and characters often... If I go from a level 17 dungeon to a level 10 dungeon, I have to remove parts of my gear. I can save the setup, I know, but it would be nice to have a box of favorites (drag area) where I can just quickly toss my favorite boots (and they should stay visible in the list of all unworn items, right?), or even... 4. Bookmark Items feature! Like a little star that you can toggle, so you can mark your favorite sword... And the feature to sort for favorites. It get's harder and harder to find my favourite stuff... 5. Make the power token visible in the inventory right away. The way I choose an item with 1 blue token, is I sort for power, then go to the end of the list and hover along all the "no power items" until I find the first one with "1 blue power token". That can't be the best way. The more items I have, the longer it takes, and the switch point between 2 blue to 1 blue etc. moves all the time due to the changing items. 6. Selection menu in inventory/shop/keep... Similar to "All items", "Arcane Items".... But : "Any Token", "no token", "1 Blue", "2 Blue", "1 yellow 1 blue", "2 yellow"... That would sooo speed things up! You always need to fill up slots in your gear, and have a certain number of tokens to spare. To click one switch and see all the choices, wonderful. 7. Finally, least important, there needs to be a strip button of some sort for a character. I bought a set of characters and had to manually remove every item from them to add them to my collection. That's like, 30 clicks and drags? It's not something I need all the time, but it should be there, next to "Remove From Party". I seriously love your game. Hope some of this helps, and not too much is double entries... I searched the forum for most of them.
I like the sort by rarity button and and use it a lot. What I find strange tough, it's the fact sort-by-sell-price and sort-by-rarity are functionally identical in almost every practical way (since sell price is proportional to item's rarity. yeah) so I guess you could have only one of those and had one another, more useful sorting option. @Undaddy, if you click on the red "ALL" button it will switch to "Usable". I would also propose the "Usable" filter to be changed. I.e. if I'm building a character and I have multiple power token items already equipped, the "usable" filter shall filter out every item my character can't currently equip for lack of available power tokens on top of missing the required slot. That would be especially helpful when you have lots and lots of items and you're searching for cheap or no-token items to fill in the last remaining slots on your characters. 3+4. I would really love the option to mark items as favorites, as I'm pretty sure most players will naturally gravitate towards certain items they like or find interesting, using those often as a result. A drag area proper could require a significant interface rework, so maybe just add a 'S' hotkey which stars/unstars items if pressed while hovering an item with the cursor. The star would act as a visual clue to more easily find your fav items. Moreover, you could add a favorites-button which would only show those. If you use gmail you pretty much know how stars and the 'special' filter work, which is exactly what I'm taking this idea from. 5. You quite quickly find out the token cost for each item entirely depends on the item level. But I agree. I sometime sort items by rarity and would like to quickly spot legendary/epic/rare items which token cost is under a certain threshold. A visual clue would be nice, but I guess showing the token cost explicitly could clutter the items area too much. Maybe try color-coding the items' outline somehow? As in: 1 minor token = thin blue glow outline 1 major token = thin gold token outline 2 minor tokens = thicker blue glow outline 1 minor + 1 major = gold glow around a blue glow outline 2 major tokens = thicker gold glow outline You wouldn't have to display tens/hundreds of icons in the items area at all the times, but still the visual clue would be very clear, as the player will very quickly make the connection between tokens cost and the outline around the item's icon. 6. seconded. the more filtering options the better. 7. likewise. would make the interface more usable. I would also add, please improve the remove from party / add to party interface. May I suggest a few random changes? (these have been suggested already I'm pretty sure) We don't need the complete character's sheet for characters out of the main party. It only clutters the interface and makes browsing our heroes more clunky. Show characters out of party simply as a list, displaying: Name / Class / Race / Level When you hover over (or spacebar/right-click on) an adventurer's entry in the list, the according adventurer's figure would pop-up. No need to display the full character sheet here either, because... All items should be stripped away of a character as soon as he is removed from the main party. Really, can't tell you how many times people removes a character from the party and, some time after that, then he gets frustrated because he cant find those items in his collection, immediately thinking some of his precious items have been lost.
I actually disagree with just this one. If you were running through the campaign with 4-5 characters that you were regularly using depending on the adventure, then it could get pretty annoying have to fully re-equip them (or update each character from a stored party) each time you swapped them into your party.
By showing character sheets and items allocation for out-of.party characters, you're maybe saving the player for a bit of items manipulation work, but you're making the party interface as a whole more clunky to navigate. I see what you mean, but those kind of usability features can very easily be met in other ways. The game can still internally store the last equipped deck (set of items), and when the character is added back to the party it can automatically try to fill in the character sheet with available items. Even under the current system you equally need to put some manual work into moving equipment from a character to the other anyways. This is especially true for rare+ equipment you use a lot but don't have multiple copies of. Making the interface simpler to navigate doesn't automatically mean convenient features need to be removed.