[Feedback] Holy Spells and Undead

Discussion in 'Feedback and Suggestions' started by Sky2hawk, Oct 9, 2013.

  1. Sky2hawk

    Sky2hawk Kobold

    I find it a bit odd that I can't use my heals on undead to hurt them. Also I think Holy spells should do extra damage to undead. I would love to see more spell focused items for the priest too. Like "Holy Wrath"... "Spear of faith"... "Shackles of Wrathful Judgment" and so on. You get the point.
     
  2. MagicLance

    MagicLance Mushroom Warrior

    While I find this reasonable in a fantasy way it would b a bit unbalancing giving clerics double damage power towards undead.
    Following this reason some creatures should be immune to certain attacks like a Burning Skeleton towards fire.
    Perhaps in another version all the specifics could be included. Card Hunter II perhaps. :D
    Cheers and suggestions on!
     
  3. Mirkel

    Mirkel Goblin Champion

    You could give some future undead a vulnerability that says "Any holy heals do the same amount of damage instead", the same way trees have Combustible and that fungus warrior has Squishy. Everything happens with cards in this game, a skeleton that doesn't have Only Bones can be stabbed to death and a slime that doesn't have Amorphous Body can be clubbed to death, so there's no "undead" as such - a zombie without any cards/traits is identical to a trogg without any cards/traits.
     
  4. Sky2hawk

    Sky2hawk Kobold

    I admit, double damage would be op. But that was not my intended suggestion. I was thinking that either it just allows you to use your holy spells, like the heal to do 2 damage to zombies and skeletons and other things you would classify as undead. It would make priests a lot more useful against these enemies, because right now they are pretty useless against what they should be strong against. Again, no double damage. Just instead of only being able to heal, it can be used as a weapon against undead folk. Giving priests some added flexibility for such an occasion.

    And yes, frankly I think it's stupid if it's as you say and a burning skeleton is not immune against fire. If I can damage it with fire it should be burning as we play. Makes no logical sense for it not to be immune. And you don't need another "version" the just need to patch it, or add it in a patch. Thanks for reading.
     
  5. MagicLance

    MagicLance Mushroom Warrior

    A Vulnerability Trait Card only for undead vs healing spells would be nice. :cool: Good idea Mirkel.
    Problem could be the basic programming that would have to reverse the healing effect in such a situation.
    Can an opponent even be the target of a healing spell?
    Another question. Are there Invulnerability Traits to elemental things? Firs, Acid, Cold.... Would be cool at high levels.
     
  6. Forduc

    Forduc Orc Soldier

    Huh? While it might not be technically necessary, it would be huge change to fundamental workings of the game. Currently monsters have no abilities besides HP, everything else comes from cards. Changing something like that would be very big.
     
  7. Aldones

    Aldones Ogre

    I asked for something similar back in this thread. The gist of it was that I wanted the classical RPG effect that holy heal spells hurt undead and unholy damage spells healed them. Basically I was asking for a trait card that replicated these effects on Card Hunter terms. The problem I was seeing with the idea was that if this trait didn't reliably come up all the time, you'd have enemy types flip-flopping between what hurt them all the time, which would get even more confusing.
    Make it an armor card like only bones, and you'd never know if your heals will help enemies or hurt them until you try, which spoils the certainty that such an attack is supposed to carry. You could also accidentally boil it off all the time. Make it a trait that attaches to enemy undead, and every round you'd have this tedious card-drawing phase where all 16 zombies you're fighting are constantly attaching this thing to themselves, and pushing all your burn effects off of themselves to make room.
     
    tolkien likes this.
  8. zelink551

    zelink551 Goblin Champion

    Theres also no need to be a slave to class RPG elements.
     
  9. Aldones

    Aldones Ogre

    ... and it's been great playing a priest that isn't restricted to blunt weapons, as a result of thinking like that.

    However, this game definitely seems to draw a lot of it's strength from nostalgia and the oldschool, and that can create expectation issues. Mushroom warriors may be a neat BM thing, but undead have been a classic staple since forever, and the problem with that is that certain players will always feel conditioned to expect certain truths about these enemies to remain true.

    But you also get over it fast enough.
     

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