The quest concept is interesting, by putting extra requirements you give people an incentive to re-do old missions. However, some requirements demand me to have a special party like "only elves" and I definitely not leveling a full group with only elves just for that mission. The main problem is doing quest gives no XP so if you start a second party for the low level quests this party will never level up and eventually will be too weak to face the harder quests. This simply made me stop playing Card Hunter: I have nothing more to do. Finished the main campaign and don't want to grind a 2nd party on normal missions to use them on hard ones.
It's actually easier to do a lot of them if you don't level. If you gained experience, you'd want to constantly create new level 1 parties for many of them. I've done almost all of the level 1-6 quests, on level 1 characters. It should be an option you can turn on or off, but I find it's not as big a problem as you're making it out to be.
It is significantly harder to beat quest than normal playthrough. Quest is something that you definitely do not want to beat again once you are done with them. (Yes you need to get very lucky sometimes). Since they're not meant to be completed more than once, giving exp is the least of my worries. Beating them is.
Create a new party and only lvl up to 10, though it doesnt make sense in this scenario, the reason ppl use lvl 1 party is because of the low equipment slot => always pull out the card you need. For any other level, you want to be as strong as possible. Lvl 1 party is only helpful for lvl 15 only with the 1 HP challenge
I agree that taking a group of elf wizards or dwarf priests all the way up to level 14-15 to do those quests is a little much, but they may be workable at lower levels... just some added challenge. I don't know, it could be fun if, in future quests, you were just given a party of characters and told to make it work. Sorta like Greenfang, right at the beginning.
I agree with Nerfnow, I was shocked when I realized that my new team wasn't earning any exp after completing a quest successfully.
Not really the main problem. Using the quests to level up is quite inefficient, and in many cases you actually don't want to level up your party. Namely everything that lowers your level to 6 or below. But well, quests are kinda grindy, especially later on. Don't really know how to help with that, while keeping idea of varied parties. Maybe selling lvl 20 characters with reasonable price. Edit: And leveling up isn't actually that bad/slow. Replaying adventures is quite fast, you can choose fastest and you gain 1 level per adventure.
Low level characters may have better slots because they don't "waste" cards situational stuff like racial skills, but you also has less power gems so you can't equip any fancy weapons. Anyway, this is my view of the thing. Some people may not find the grind too hard, I disagree. The quests for me were to be something fun to do after you beat the main game, not a chore. Between leveling a 2nd party and shuffling the deck because your old build won't work with the new requirements, I simply stopped playing.
I've done another 15 or so quests since the post yesterday, in maybe 2-3 hours of play. I had already finished doing them all without dying, so now I'm going through with drawback abilities, and after finishing all the quests for one level, add 1 blue orb's item to each char and do the next level of them. I'm almost done with level 9 now. Not having full access to all your gear is the only thing that allows for a challenge. I'd crush anything if I could use whatever gear I wanted.
They could add in quest exp but give you the option to stop exp gain on a character. or for that matter they could let you temporarily level down a higher level character. hell, while we are doing that maybe they should let you change character race/class at will, does anybody really get attached to their characters?
Well, there's the option to do normal adventure. Can't really see how quests giving exp would make things any easier. Drawback, no death, reduced level and (in theory) 1 hp can be done with default party. "Single type" quests are so varied that there's no hope to level parties used in them. And leveling parties for those in other quests is usually inefficient. Well, that's exactly what it doing right now. It just doesn't remove slots which is understandable. Sounds reasonable. Or option to buy high lvl (20) characters.
With my suggestion you could chose your own level and it would remove slots, using lower level parties is a common tactic to get around deck bloat. Buying high level characters would solve some problems but the whole character system feels clumsy to me. Browsing your characters is annoying, you can't remove your last character from the team so if you want to change out all three of your characters you have to remove, then add, then remove, then add. and when you do that second remove it rearranges your character list so you have to find the character you want again, it is just an unnecessary pain. I would rather just have a dropdown menu where I can chose race/class/level.