To help combating mass resign and constructive PVP, how about instead of "just do it" we ask for their feedback? Something like this: Code: +-----------------------------------------------------+ |You are resigning. Would you like to leave a message?| | --------------------------------------------------- | ||Type your message here... || || || || || | --------------------------------------------------- | |+-------------+ +-------------------------------+| ||Who care!?(3)| |I changed my mind. Resume play!|| |+-------------+ +-------------------------------+| +-----------------------------------------------------+ The "Who care!?" bit requires a 3 seconds before it can be clicks. If the player type in anything, the countdown finish immediately and the text change to "Resign". Hitting "Who care!?" itself flags the player. If they do it often enough, they're elevated for humanly evaluation. If the player leave any message, this pop up will be shown to the victor: Code: +------------------------------------------------------------+ |Your opponent has abruptedly left the table. His last words:| | ---------------------------------------------------------- | ||Message here... || || || || || | ---------------------------------------------------------- | | +--------------+ | | | Alright. GG! | | | +--------------+ | | +--------------+ | | | Whatever | | | +--------------+ | | +--------------+ | | |That's bollock| | | +--------------+ | +------------------------------------------------------------+ Of these, "That's bollock" is the report function. The other 2 options are just fluff. This would allow a guaranteed final communication between the players, and also help filtering mass resigners.
Just track game length. If your average is far below average, a human should examine it to make sure you're not quitting for an invalid reason.
The problem is what is a invalid reason? Point dropping is the main reason especially with how long it could take to face people at times or if people simply want to fight the computer for the chests as some prefer to do as they don't care for pvp.
The devs can see what the situation is and make judgment calls. Quitting in round 1 once vs quitting in round 1 40 times is pretty obvious. If it's a close call, give the benefit of the doubt.
They can already do that. Why dont they? Short answer: No time. Long answer: sure they can allocate someone to do it but there're better way to spend money. That's why even hugely profitable games like league of legends still rely on players to report things. Allowing both players to make their case greatly help filtering out noises.
Another thing that might help is actual rules posted in game / link there to the terms. Point loosing was done in beta and still being done here but the problem is it's not listed anywhere as against the rules as far as I have seen and people need to be warned if it is indeed just like delaying the entire game.
At the moment, that seems a bit complex (but not exactly a bad idea). The report function works pretty well and we can see who gets reported often, and then we can look at what was happening while they were reported. Currently, since this isn't a big issue yet, we don't need to spend a lot of time on it. If it starts to become a problem (lots of people getting lots of reports) then we can divert resources into something a bit more robust I think.
Why is it such a problem if a player resigns in PvP, that you somehow need feedback about his/her reasons for doing so? Sometimes the other *** starts with a warrior equipped with 2 move cards, 1 obliterating bludgeon and a nimble strike, and another character having a Dash, Team! and rock my mage on round 1. Happened to me, I resigned without hesitation. I don't need some ******ed box that i must fill, delaying the process of me getting into another game.
Very simple. You type in "Your loadout is bullrainbow!!" And maybe they'd notice and balance it the next round. Most people dont voice their opinion and suffer from it until they cant stand anymore and rage quit. This goes both way, both for the victor and the resigned. Manchu runs a business here, they dont like their customers quitting. Encouraging people to give feed back is thus very wise. Oh and you dont need to fill in anything. Just wait 3 seconds. The timer is there so even hasty individuals would still have the time to look at his options.
Even if his load out was "bullrainbow!!", and I expect him to know that already. Why do I need to write that and why does he has to read it? it is all about throughput. Not all matches have to last 20+ mins. to be deemed good games. The ability to recognize when a game is lost; to put worth value on the effort required for comeback and make a choice regarding that value (to resign or not) are key aspects to achieve a decent/good throughput, and this little feedback prompt at the end of each game is a dent to that. That being said. As a personal preference I just care for playing the game and disregard the "GGs" and any other formality. If I get aced on the first round, like my previous post' s example, I don't feel the need to tell the other player how lucky he was. This game is like random on top of random (card draws + dice rolls + cards with random effects), situations that are out of your control are going to happen, deal whit it and move onto the next game. You don't to stay into the game 10+ extra minutes because resigning = bad mojo. TL;DR: "mass resigning" is not a problem, and feedback after each game is overkill.
You assume too much. TL;DR I rephrase again, you're not forced to type in anything. That's your preference. However, as I have pointed out, encourage interaction and a sense of hospitality within the community is one of Manchu's main concern. Try playing dota or lol if you havent already to have a taste of how bad a "hardcore" crowd could be.