Technically, since it's a "creature," yes. They might consider making it a set of metal bars instead of a solid wooden door, just for the sake of the visual.
Im thinking that it could be a creature with a the wall of illusion terrain overlay effect, that would block LoS both ways. As it is right now, I can still cast spells and use projectiles 'thru' the door. Not much of a door I might say
Love the addition of a door! Weeee! Add a flag to block LOS on the creature object. Solid doors need to block LOS imho. Also the roaches could move through the door while I could not. Another flag for not being able to pass through?
Yeah I understand the door as the a mob. I just hope they have the time to make it more like an object rather than another mob. A couple flag and some more checks would do it.
And, except that it doesn`t block LoS, there is one more - you can actually boil its armor. And that seems entirely strange - i mean, if i boil the "wooden armor" then it is not longer a door? Maybe, add a weakness of some kind? Or, immunity?
Just add a "Door-Trait Card" with all the effects needed: can never be moved/blocks line of sight/etc (This trait should never be removed, not by cards and not by the max effects of 3)
Another fun thing you can do with the door is use Purge to remove its Immovable, and then lift it out of the way with Telekinesis or something like that. (It's also possible to hit it on the first turn with Winds Of War or Whirlwind before the door gets to play Immovable - if you happen to draw cards like that.) Another strange thing is that you can't walk in a straight line parallel to the door, again because of the zone-of-control movement rules. I personally don't mind that the door has these oddities. I kind of think of it is a magical living door monster thing rather than an actual door...
I really liked the fact that the door acted like a monster. If anything, it helped keep the rules consistent for things that can be targeted as an enemy. I thought it lent itself to the slightly corny and fun atmosphere that this mission had, especially since this was supposed to be a home-brew adventure that Garry came up with on his own. After all, If I can boil the bones off a skeleton, why not any monster's armor card? Complaining about the door too much sort of feels about as odd as complaining that the battlefield is homemade on a dry-erase board, or that the boss drops "The hand of Melvelous", which I doubt is cannon to "official Card Hunter Lore" according to Melvin. This battle was sort of meant to be screwy, wasn't it? Maybe if I got picky, I'd say it wasn't entirely intuitive that Melvelous could fire his stink bomb through the door to AoE my party on the other side, but all it's other behaviors I'm totally happy with. Cockroaches wanna walk through it even though I can't? Sure, why not? Maybe there's a doggy door, or they have a key. It's their door.
Haha, yeah, that is all true guys. It was kinda fun, indeed. Especailly AFTER i managed to win in this mission XD
Did this mission adventure today. The door is so cheese it's absurd. purge -> bash = unlock. Alternatively one guy sitting on the other side of the door = roach lord can never get out. This inanimate object also get hurt from spiked terrain.
One option for extra realism might be to have the door draw a card that creates a Halt terrain with duration 1 under the door.
Wouldn't that be equally weird, in some ways? Kill the door, and for a turn you still have to halt. It would need to be a trait too, wouldn't it? Otherwise you'd have the door taking a turn away from Gary regularly enough that it might tip the balance in the player's favor... or give Gary a way of buying time without passing if he wanted you to waste turns getting to him. It just seems more like you'd want anything the door does to be instantly gone the moment the door dies, while not giving the door any cards it would need to actively play as if it were anything more than an object (thus forcing Gary to spend a turn making it do something).
Good point. I was just thinking aloud of ways to make it more realistic. One option would be to put 'difficult' terrain that looks like smashed wood in the doorway. But that wouldn't stop the cockroaches scuttling through it anyway! Anyway, it has a certain charm implemented as it is, despite any oddities coming from it really being a monster. I guess Blue Manchu may in the future add extra options that would give more realistic doors etc., but there is no hurry for that.