Well, before pretending you to answer the big, bold question on the top of this thread (which is also the title, if you didn't already guessed, youtube's trained monkeys) I'll first answer it myself. I searched a bit and didn't find any dedicated thread on this forum, but if it has been one already, my apologizes. I don't like card games, they really are garbage to me. I'm not saying they suck or that they're generally bad, but I'm just saying that their randomness isn't as enjoyable as it could be. Drawing a bunch of support cards with no actual "monsters" to summon is crap, and it can very well appen, even in the best built decks. On the other hand, random factors in board rpgs such as D&D are fun even if you're unluckly as a beshabian (only faerunian players will get it: sorry about that Eberron!): you can plant your face on the enemy's spiked shield, throw your fire beam in your fiancé's eyes, all sort of things can happen, and they can very well laugh your ass off the chair. But a board game is still a board game and all you have to handle is a bunch of abilities that can be usually used at every given time, and it suddently gets somewhat repetitive. Of course, you can switch between different classes, races and friends, but let's be honest, most of the dungeneers play it just for the sake of having fun with their friends; and there are plenty of ways to have fun with your friends, that's never been a problem in human history. Then board rpgs can became ridicoulous when a freaking rat takes a double natural 20 on your word-savior warrior with 37 points in AC; and then you obviously get 1 at the roll to avoid the disease... that's too much too. And you don't obviously get the chance to replay your sessions, which is a good thing in terms of coherence, but a bad one in regard to the playability and the learn-by-your-mistakes law, since you're not gonna get the exact same situation ever again (unless your master has a serious lack of fantasy, which is way worse). I think I still left an important point behind: why on Hearth would I play a card game, then? Well, that's because this is not a classic card game, not by any stretch of your wonderful imagination. Here the cards rappresent (from my standpoint, at least) a way to force you to adapt to what your characters can or want to do in that specific situation. Which is a concept cool beyond human understanding; and it occurs in such a way that blows every other similar mechanic out of the sodding water. The whole concept shines so hard that I don't even know how you developers are still able to look at it in the eyeballs. Then, bringing up the customizable aspects and hoping that they will get as in-depth as possible, this will be the thing. These remain personal thoughts, I know; although as far as I'm aware, my personal opinions are what actually matters, at least for me. I want to specify that I would expecially like to see devs' thoughts about their own child, since this one wasn't because of some random genetic cocktail: this one's going to be exactly as you want it to be.
It amazes me to think that in this day and age with the saturated industry, Card Hunter still managed to find a way to revive an old concept in a new beautiful way. In fact, I think they are going to need all the help they can get, so much so that I might just wanna offer my meager code junkie skills up... I think that says a lot of 'what I think amazes me about this game'.
A number of us, actually, would like to be hired by Blue Manchu. Unfortunately, we'll all (probably) have to wait for them to (inevitably) make money off of this game and seek expansions.
I think we've had a pretty lengthy discussion about this here. I'm right there with Sir Knight, this game is awesome, these people are great, it's something I feel I have to be a part of. Aside from that though, this game blends everything I like about card games, video games, and board games/table tops. Also, the little bit of lore that has been given to us interests me a good deal.
I'm not good at this but I want to type my few words in this topic First of all, the main reason I seem to like this game so much already is the fact I literally suck at creating a deck in all card games. I've been through some computer versions of CCG games like MtG, and I always failed because lack of knowledge of creating a GOOD deck. Here you've got your cards from items you equip, so while there is less versality of creating custom deck it's in plus in my opinion, because it lets such people like me to enjoy card game much longer. Why do I like the idea of card games? Because they are different than all other games out there. They make you actually think about strategy, they force you to manage your resources very much (in this case - cards). I am getting older, and I look for some challenge while playing games, I was looking for a game which will make me think about it. And if I can focus at strategy, because deck builds almost itselfs - awesome. I played many games in my life, I still play League of Legends which focuses hardly on teamwork, and yes, you have to actually think a lot in this game, I played WoW (stoped some time ago) and you don't have to think at all in this one, I love RPG but still, computer versions aren't expecting you to think about your character or the way you would like it to evlove during the game (the last game I remember in which you could actually fail when playing randomly leveled character was Fallout 1 and 2, players were forced to think about their toon, otherwise they failed misserably) The graphics. The graphics is quite original concept if you ask me, playboard, characters, all looking like cut from paper. I like the background the least, as it draws my attention, and I would like to see feature of turning it off and making background black with only playboard and characters + necessary GUI visible. Overall I am really looking forward to this one. It will allow players like me to play it without totally failing at building decks, and enjoy some thinking when playing PS: Sorry, my english isn't perfect, I hope you don't mind.
Yes, it does say a lot. I'd also like to be useful (that's not really surprising, is it?), but I feel they don't actually need any gratuitous help. That's quite a good point, though you still cleverly avoided answering the main question Well then, looks like we may be a decent bunch. But as you said, these people are awesome indeed: do they really have to make us actively participate in their project? I think we better get over it and let them keep their grand work up. This being said, they may use our willingness in some other way, who knows. You got to be kidding me. I'm a 16 years old italian who could never really learn English (Italian school really sucks, when talking about foreign languages), why should I mind? Your argumentations were clean and perfectly understandable, and I never care about grammar mistakes, as long as they don't prohibit an unequivocal reading. Because, if I would, English people would be the first ones to suffer from this behavior, since their grammar usually lacks of perfection. They're still humans, believe it or not. Just to put an example up, in the dev diaries the adjective "its" it's always spelled as "it's", which is an archaic but uncorrect form of it. But I'll bite anyone who would blame them for this mistake, because it just doesn't matter.
Shhh, you don't need to point that out to them! I'm actually pretty sure they're using the word "its" correctly, at least in every instance I saw. They use it like it's the possessive form of it (which it is). Example: Blue Manchu is great, and its attentiveness to detail is excellent. Other times they'll use the word "it's" (which they do a lot more often 'cause it's a much more common word) and they use that correctly too. This version of this confusing word means "it is." Example: It's a shame that the beta isn't available yet. The word "it" in the English language is one tricky fellow because usually throwing the apostrophe before the 's' at the end of a word means that it's possessive. With the word it however, that is untrue. Sorry for the grammar lesson, and here's someone who probably explains it better. Also, I'm pretty sure the majority of us here don't mind broken English. I know I don't, so long as your point is clear.
Thanks for the lesson, though I guess I know the language I'm speaking, even if I'm still an Italian and my school education is and was poor and petty. "[...]a Tripping Sweep card which halts it’s target for two turns." Getting attached, January 26th "[...]what card caused that lava pool and what it’s effects are?" Consecrated Ground, February 1st "[...]the second Bash will trigger and boost it’s damage to 6." Bash Preview, October 1st However, I must admit I wasn't entirely right. It's not always spelled wrong, I actually found out that more often than not it has been indeed used correctly. Let me apologize, dear devs, for pointing out these mistakes. I don't want to make fun of you in any respect, and if this wasn't needed to prove a concept and confirm my statements, I would never give the impression of complaining about what you wrote in your blog posts; whose grammar, in conclusion, doesn't deserve any negative remark.
At least I won't be one of them. Funnily enough, this discussion started because of me saying how nobody should care about anybody's grammar. Sorry for the mess.
Well played, and I didn't mean any offense by it. I did a quick text search on a few pages and they used both versions correctly so I assumed it was a blanket correctness. My bad, and now I look like a ****** Also, thanks for not getting angry.
My offer is sincere not gratuitous. Were it not for the fact that I'm still under contract, I'd have emailed my CV. Perhaps my post sounded condescending. If so, I unreservedly apologize to any/all readers. In any case, Blue Manchu's office is an 8 hr flight from where I am so I think I have a slight advantage (peers intently at Sir Knight).
You're welcome. But don't worry, you speaked in good faith: nobody's going to blame you for that Australia is quite damn far, though working on a computer game doesn't actually require any kind of physical presence. You could be a ghost and it might also work out, as far as I'm concerned. By gratuitous I meant unnecessary, not trivial or detrimental. If they needed any help, they would have asked for it. I guess