[Suggestion] Potion item/equip slot

Discussion in 'Feedback and Suggestions' started by kogi, Sep 7, 2013.

  1. kogi

    kogi Ogre

    Thinking about D&D. Would a potions equip slot that works for all characters be cool?

    Theses are NOT traits, but triggerable attachments (or effects)

    You could have copy all the good old D&D potions

    Cure light wounds/aid/etc. Cure , can only target caster
    Bull Strength , Attach (1 turn) ,+2 damage
    Bark Skin , attach (1 turn), -2 damage
    Sanctuary , attach (1 turn), cannot attack, saving throw to target player
    Levitate, attach (1 turn), levitate
    Remove paralysis
     
  2. Wozarg

    Wozarg Thaumaturge

    What about making it truly optional and only having mediocre self healing and movement cards for people that feel they lack those in their deck. Would have to be keept in check no fancy sprints and free moves just medium sinletarget/self heals and standard moves.
     
  3. Assussanni

    Assussanni Ogre

    Yes, I think that would be very cool. Assist and boost cards (or assist/boost + handicap cards) that you have to activate. It's something that would be nice to see if they make an expansion.
     
  4. Pengw1n

    Pengw1n Moderately Informed Staff Member

    Hm, a potion slot shared over all classes - and make it a true consumeable you have to hoard or even buy in-game (possible pizza monetization for potion packs)? Works if it's a minor effect.
     
  5. Kalin

    Kalin Begat G'zok

    All potions should be "range 1, may self target". Also, nearly everyone complains about getting move cards from their empty race skill slot, so an empty potion slot should give something slightly useful, like:
    Bandage
    Range 1
    Heal 1
    May Self Target
    (Draw a card?)
     
  6. Wozarg

    Wozarg Thaumaturge

    Would be fine if it was pve only and would fit even better into my idea that way.
     

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