(suggestion) making all out attack items gold tokens

Discussion in 'Feedback and Suggestions' started by Banezilla, Aug 28, 2013.

  1. Banezilla

    Banezilla Mushroom Warrior

    i really think this card is a massive game changer and to have the items its on only be one blue token is IMO way to cheap a cost to equip it. it should be at least a gold token. i mean its just to easy to one shot ppl and needs to cost more to have it on.

    i know that one block any can kill it but still be able to equip 3 of them for only 3 blue tokens just to easy and cheap.

    thoughts:

    p.s. or maybe even give it a dice roll and if it fails you can still keep it, but will give an opponent an "oh ****" moment and let them try to get away lol
     
    Stefan likes this.
  2. Wozarg

    Wozarg Thaumaturge

    I really don't think this is needed remember that it costs you the card making it a lot less impressive. If the card was a keep i would be all aboard for both those changes but as it stands i think it is fine.
     
  3. Heretiick

    Heretiick Goblin Champion


    If you equip 3 of them then you are sacrificing one token for your weapons. This is a pretty large disadvantage and forces you to build a "one-trick-wonder" warrior. I actually think it is fine where it is, but I understand how it can get annoying.

    Edit: grammar
     
  4. Angry Penguin

    Angry Penguin Mushroom Warrior

    I think it just increases the value of block cards. Yes if you have 1-2 in hand and a large damage attack its going to kill a character but that is a fair amount of chance. Additionally you expended an additional card per double which is spent regardless of whether or not the attack connects. So you potentially waste a monster attack and another card. So if it connects and you one shot your opponent its well spent but if you miss it can be pretty serious card disadvantage. So I'm not sure it needs a nerf based on the characteristics listed. You can't build a viable strat off it alone.
     
  5. Jotun

    Jotun Mushroom Warrior


    No weapons have that card. He is referring to other items like tough leather cap.

    I personally don't see much of a problem with the card or the items they are on. Being powerful doesn't mean something is broken.
     
  6. Assussanni

    Assussanni Ogre

    I think Heretiick means that if you use three tokens on the items with All Out Attack (helmet, martial skill, human skill) then you have to take one weapon with a no token slot because you only have eight tokens in total at level 18. This means one of your weapons has to be something like level 7 or 8 or lower, which will limit how good roughly a third of your non-All Out Attack attack cards are.
     
  7. Forlorn

    Forlorn Orc Soldier

    Parry is so plentiful that there's really no way I can call all out attack OP.
     
  8. Jotun

    Jotun Mushroom Warrior


    there are actually some really powerful 1 colourless weapons. Plus a few that adds a lot of mobility through leaps (though their damage is obviously going to be lower). Even the attacks with the lower dps are not entirely wasted, since they draw blocks. The issue with this combo isn't with raw damage, its with burst/surprise factor. Using a few weaker strikes to draw blocks/parry doesn't necessarily give away the fact that you're going to one shot him next turn.

    I mean, i could see someone making a 2-3 warrior team with 3 all out attacks each AND good weapons at the same time (i don't think anyone right now has the capability/items to pull it off). But I don't see it as that much more overpowered than something another player with the same resources could pull off.

    At the end of the day, as someone ese already pointed out, melee is just too easy to protect against for this sort of gimmick to have consistency. Meta self-adjust. If people start running this, others would bring more parry/blocks.

    I'm far more worried about players with those sort of resources using 3 priests loaded up with altruism, inspire (or similar spells), frenzy, high dps weapons and a few purges.
     
  9. Blindsight

    Blindsight Ogre


    I currently run a 3 warrior build, 2 of them with 3 all out attacks. Suffice to say I don't feel it's nearly as useful as it sounds. I've often blocked 28 damage hits from my opponent, and rarely get to even try to get that off on them. More often than not I'll use it with a Firey Stab but even if I can pull off an all out attacked Mighty Hack it seems a lot more work than it's worth. :)

    As I see it, for warriors mobility > max damage and all out attack is good, but as with a lot of cards in CH, very situational.
     
  10. Banezilla

    Banezilla Mushroom Warrior

    i think saying OP and to cheap of cost is two different things.

    and just how easy is it to get lots of parries on a mage or priest without scarifying to much of build? i know for priest it may be a little easier but for a mage to sacrifice damage and movement to get enough parries would surely gimp you in the worst way i would think. or perhaps ive just not found enough items yet and others see lots of parry and block on good mage gear.


    every one so far has given great replays about this subject and again this all just my options on the matter
    thoughts:
     
  11. Blindsight

    Blindsight Ogre

    They certainly are, but in many situations they are effectively saying the same thing. Changing the cost for All Out Attack influences what cards can be played with it. For instance, if you go for the 3 All Out Attacks with a cost of (majortoken) you can only get 4x 14+ damage attacks total and only by focusing all of your tokens on doing so. As they are now you can get 6, increasing your chances of being able to max out the damage.


    That depends on your build, but yes if you are trying to optimize your other classes (if you have them) you'll have to sacrifice some offence. This isn't a surprise. But parry isn't the only card that foils an All out attack. Reflexive Teleport, Jump Back, Dodge and the like will work just fine, and are often carried by wizards.
     
  12. Wozarg

    Wozarg Thaumaturge

    Don't forget the dwarven omni parry of ultimate doom that makes it so you can't even cantrip in behind them and live in dream draw land.
     
  13. Jotun

    Jotun Mushroom Warrior

    OP doesn't mean cheap of cost, but cheap of cost means its OP. One is a subset of another.

    How expensive something is/should be is directly related to how powerful it is. As it stands, all out attack isn't that powerful. Ergo, it doesn't necessarily require a steep cost.

    If the mage has movement and range, why would it need as much melee block/parry? Being out of range serves just as well to deter getting 1 shotted.

    The point still stands. There are tons of ways to avoid melee damage. Thus all out attack isn't that big a deal. Whether the avoidance comes from block or parry or movement control or staying out of range doesn't matter.
     

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