[Suggestion] Add stun if you charge into a wall

Discussion in 'Feedback and Suggestions' started by Keyser, Aug 5, 2013.

  1. Keyser

    Keyser Goblin Champion

    The title says it all. And it would be fun/funny, while also being realistic.
     
    Stefan likes this.
  2. Keyser

    Keyser Goblin Champion

    And/or increase the range, but require that you keep charging until you run into blocking terrain or another character.
     
  3. Stefan

    Stefan Mushroom Warrior

    So into not adjacent to a wall, like a head on crash.
     
  4. Stefan

    Stefan Mushroom Warrior


    I'd say that could be a new card say Wild Charge. Unlimited distance but as you say much finish on blocking terrain or another character.
     
    Kalin and Keyser like this.
  5. Stefan

    Stefan Mushroom Warrior

    I would not normally reply to my own post but I think it may get looked at more this way.

    If there was to be a new Wild/Reckless Charge card then the charging character would also take some damage to compensate for the Unlimited distance.
     
    nickv2002 likes this.
  6. xophnog

    xophnog Mushroom Warrior

    Maybe if you added Halt at the end of the run, but I think it would be too powerful otherwise, even with taking a bit of damage.
     
  7. Sir Knight

    Sir Knight Sir-ulean Dragon

    "Too powerful" can be compensated by card suites, unless you're talking about some truly game-breaking stuff. On the present maps, Sprint is very nearly an "unlimited Move card." I don't think that this strictly-limited card (it has end-of-move conditions just like Cautious Sneak) is game-breaking.

    But then, I'd still suggest limits to "unlimited" cards because it's always weird to balance a qualitative thing like limited/unlimited. Move 8, like Sprint, could be enough.
     

Share This Page