It's also one of the best anti-wizard items in the game for MP. Outclasses every other armor by a large margin.
Okay, I'll bite (since game is down anyways)... Resistant hide is situational armor. Like everything, it works great in some circumstances. A good warrior will cut through it like butter, or bypass it entirely. Saying that it guarantees a win, seems like hyperbole.
He is not saying it guarantees a win in MP, only on some campaigns in SP. I don't think resistant hide is too OP but I do think it is extremely strong. If you run across the rare double/triple wizard comp in MP it does pretty much ensure a win.
I agree with you that in PVP, chances are your opponent will have a way to deal with it (and if she doesn't, it's her own damn fault). But I've been in campaign maps where I'm pretty sure there was no way for Gary to damage me.
Ah, I stand corrected, he did say campaign, my bad. I'm okay with some gear being OP in campaign, again, it will be situational. I have finished all of the campaign (working on quests now) and it was quite hard. If some gear makes some instances easier, meh, there will be others which will challenge in other ways. Just my 2 cents.
Nah, I think single player adventures are intended to have specific tactics/items to make them easier. Certainly it seems a bit odd to not have a chance to lose if you draw one, but then knowing that you are walking into a room full of shock casting demons you'd want to prepare that way... I'd like to see a spell or two added/swapped in the adventures to make it a little less of a sure thing. Oh goodness... Just FYI, your opinions aren't law and I'll leave it at that.
I completely agree, but I don't think that is really a terrible thing. If you have the right gear most campaign missions are easy enough (Except maybe the last 2 before Cardstock II and Return to the Astral Shrine). BUT this game can be insanely difficult if you have the wrong gear, so I think it is a decent balance.
You can also only find Resistant Hide on robes and there are no robes with more than one copy of the card. Earlier in the beta it was possible to get multiple Resistant Hides in your deck and the card was also available for other classes. Back then it was certainly overpowered, now - not that much. The card does currently guarantee a win on some campaign maps but the better solution would probably be to just tune those maps.
I don't know about overpowered, but in practice, I always wish I had more of these in Multi. I'm always surprised to see it's a Common card with only a silver title bar. I often consider equipping an item exclusively because it has this.
Resistant hide would still be an extremely popular card if it just provided immunity to fire. Immunity to Acid/Electricity is unnecessary overkill. So in that sense it is overpowered since it could lose quite a bit of functionality and still be the best wizard armor.
That also probably contributes to the prevelence of frost in MP: not only is it better against warriors, but it's generally a safer option against wizards (since they will probably have resistant hide).
Correct, there's nothing more frustrating than having all my Sizzling Bolts and Mighty Sparks neutered by one piece of armor, and it's not like its the only thing it does, it also gives Armor 2, which is pretty decent. I understand that it is a limited resource and it is only once each game, but it accidentally hoses.....wizards. Almost no one runs arcane and frost can't deal that much damage. I favor electricity and never see Grounding Plates but if i did, i could at least burn it to death (with some luck, of course). Resistant hide makes you immune to about half of the arsenal of the only dude that can reach you with its ranged attacks, and that forces you to use it or play around it, which seems like a very two-sided metagame. This is the reason i aim for Wizards first, not because they are squishy, easy targets, but if i lose my warrior and he pulls the Hide, i know all of my 2 Wizards' damage is going down the drain It is NOT so overpowered in the frost meta, but because Frost is not hosed by it, it gives you yet ANOTHER reason to turn to frost, so it makes the whole "Frost is OP" argument escalate more
Yeah, if you already have 2 wizards you should really be considering some armor removal. There's some other armor types that can cause you issues too, arrogant armor comes to mind. Personally I think the most flexible answer is Short Perplexing Ray . It has a short range, but is works on everything, not just armor. If you don't have a lot of those cards, dedicating just 1 arcane item slot to Akon's Amulet should give you some good options. It's a common, so pretty easy to come by. That gives you 3 answer cards for their single armor card.
Set aside how good it is and Resistant Hide still has problems. The obvious and brainless synergy with Firestorm makes for the kind of multiplayer strategy that's unsatisfying for the winner and frustrating for the loser. I recently spent 500g on Firehide_Robes in the rare shop - a no-token item that begs to have a deck and team comp built around it and the strategy of nuking the whole board from safety. Getting hit by round one fireballs is one thing, but your opponent running off to the corner to cast buffed firestorms on your team and his 2/3s immune team - I don't see any counter to that other than mass healing or damage-immunity and fire-immunity and at that point building your opponent's deck would probably be the best counter.
Building an entire build around a card that you can have a maximum of 1 on each character is an interesting, and likely futile practice. Sure some filtering will help and it may work some of the time but it's not likely to be something that you will see in high level play. Even just reliable mail on your opponents ends up ruining your day without an answer to it. I honestly don't see it as an issue.
I believe Lance managed to make this work. Impenetrable Nimbus suffices in case you can´t find your Resistant hide, and of course Leadership being....Leadership. Also, you´ll be surprised how LITTLE armor people run, mainly because Impaler builds are very popular on warriors and a Reliable Mail won´t stop Obliterating Bludgeon Of course, this doesn´t beats a solid build and is nowhere as popular as a normal buff-mage (I haven´t run into a Firestorm build as of yet), but its out there. That doesn´t makes Resistant Hide overpowered though, its not that Firestorm is that powerful on MP anyways
I've tried it myself, you can kill teams with just fireballs firestorms and priest buffs. And again, it's not about how powerful Resistant Hide is compared to other armors, it's about Resistant Hide playing a part in the anti-fun strategies that can be built around firestorm and whether Blue Manchu should defuse it for the fun factor/frustration factor.