A few times today, when one of my characters dodges an attack with Dodge, the card would stay in the middle of the screen while I'm trying to select where my character should move to. This is pretty problematic, because often most of the possible locations were covered by the card, and thus were unclickable. I hadn't seen this happen until today, but it happened several times today. I'm pretty sure that the every time this happened, the dodging character was under the effects of some kind of encumbrance, so that might be relevant. Another thing which might possibly be relevant is that I sometimes click the board when cards come up on the screen (to make the card go away) - so maybe that clicking could trigger the bug somehow.(?) That's all the info I have on it at the moment.
This happens when the Dodge move is affected by some kind of effect that isn't halt, such as Encumber, Energizing Move or Self Teleport, it stays there for the duration, and it IS pretty jarring and forces you to move the screen around
I'm trying to find and fix all these cases, so if you see this again, please try to grab a screenshot so I can see exactly what the situation is.
Ok. It happened again, and I've got a screenshot. -- -- The blob enemy moved in and bashed me with Shambling Bash, and my character dodged while encumbered with Blob Of Slime.
If you need another report, (similar bug, but different card) here's a play log that led to a Jarring Block getting stuck on the screen. My opponent saw it too. http://pastebin.com/ZRF9RAvm
If Hard To Pin Down triggers Slowed, Slowed sometimes stays on the screen. I saw it happen after using Healing Pulse on the target.
Got another problem, this one is minor and not involve a card sticking on the screen, just a card appearing tiny in your hand. This happened after Morvin threw a Stink Bomb, Quick Reactions caused me to draw an Ill-fitting Armor, then the armor protected me. The ill-fitting armor appears really small in my hand. Game log: http://pastebin.com/BmrWtb6E