I would be more willing to buy a skin if the one I wanted for my elven warrior wasn't a cleric skin. I just have a thing for my mini's getting as close as possible to my personal conception of the character. You could make them changeable in the tavern at any time for a small gold fee. And character recognition on the battlefield shouldn't matter at all since the campaign is single player. All the skins are great and I love the art.
Well, since you can use your campaign characters in multiplayer as well, it would mean those characters with 'wrong' skins would need to be locked out of multiplayer until you change skins. But that's a relatively minor problem.
But then I always confuse them anyway. The elf warriors with blunt weapons look more like priests to me while the male Elf priests look like warriors.
Easy way to tell apart warriors and priests: look at their heads. Priests don't have helmets, warriors do. I remember one figure getting changed earlier because it didn't follow this rule and thus was a source of potential confusion.
Didn't realize that you could do that. The lockout thing is unnecessary. I'm good with just reading the class name and still think the value of personalization outweighs any potential detractors. I always hunt through the portraits on the party based PC games until I find the perfect one for the character. - regardless of what class it was intended for.
Interesting. Pretty good indication. One of the Elf priests (with the flail) has what looks like a leather coif on her head though, and the beta human priest also has a circlet.
Yeah, there used to be an issue with priest having helmets (making it hard to see which where which in mp). Circlets and such doesn't count however, I think it's pretty obvious now - even if I think some of the warriors are a bit priesty in theme et c (due to some switcheroos).
Personally, I'm not sure being able to tell Priests and Warriors apart from their figures is really an issue. If there's ever a question, you can mouse of the figure and it will tell you what class they are.
While you can figure it out, the ability to identify them at a glance adds to the players experience. The less thinking you have to do about these sorts of aspects of a game the better made and more polished the game feels leaving the player with a better experience than one that has a cognitively heavy load for mundane tasks.