[Suggestion] Show available movement while under encumber

Discussion in 'Feedback and Suggestions' started by Doctor Blue, Jun 25, 2013.

  1. Doctor Blue

    Doctor Blue Orc Soldier

    I, along with lots of others I've faced, and I'm sure some of you all, always forget about encumber. It would be nice if the available movement showed while you're under encumber instead of showing only after you select the movement card.
     
    Granitozaurus and Zalminen like this.
  2. Doctor Blue

    Doctor Blue Orc Soldier

    Bump.

    (Are we allowed to bump our own threads after they've made it to the 2nd page?)
     
  3. Pengw1n

    Pengw1n Moderately Informed Staff Member

    No, it's in the forum rules (unless there's something added that's worth the bump ofc).

    Also, this suggestion is probably already made - and it would be good, likely technical reasons why it's not already in.
     
  4. Doctor Blue

    Doctor Blue Orc Soldier

    Sorry. I know a lot of forums do that and thought maybe this one does, too. Won't happen again.
     
  5. Zalminen

    Zalminen Hydra

    Well, since the topic has come up again, I might as well continue the discussion here.

    I remember the whole move preview issue was discussed in more detail in an earlier thread (which I can't locate right now).

    I still agree though, it would be a good thing to at least show the current encumbrance effect in the move preview. For example with the squares that would be reachable without encumbrance showed as dimmed.
     
  6. Doctor Blue

    Doctor Blue Orc Soldier

    Or, to simplify it, just not show those squares at all?
     
  7. Pengw1n

    Pengw1n Moderately Informed Staff Member

    Unless there's feedback on movement being removed someone, I can guarantee someone, will think this is a bug. So I'm with Zal here - reduced movement needs to be dimmed, crossed out or similar to be as obvious as possible.
     
  8. Ultreos

    Ultreos Mushroom Warrior

    What if while your cursor was hovering over the card before its acgtually selected it highlight your actual movement squares but doesn't account for square reductions that would have to be rolled for?
     
  9. Doctor Blue

    Doctor Blue Orc Soldier

    Fair enough. I'd be fine with this way, too.

    I'm not sure what you mean...
     
  10. Ultreos

    Ultreos Mushroom Warrior

    Alright so say you have a card in hand, slowed. Only kicks in on certain rolls.

    Now when you have your cursor over a movement card, the game highlights everywhere you could potentially move and takes into account current move restrictions and does not take into account potential move restrictions.

    So your mouse is hovering above the movement card you can see where you are currently able to go, once you click on it then you are committed to the action.
     
  11. Doctor Blue

    Doctor Blue Orc Soldier

    I'm not sure if it's because it's getting close to sleep time for me and my brain is sloppy right now or what but I just can't understand what you're talking about. Can someone confirm that Ultreos is making sense and I'm just a moron right now, please? For his sake, not mine. I feel like an ass for not understanding him. I'm sorry, dude.

    OK. I get you now.

    Yeah. I like your idea.
     
  12. Kalin

    Kalin Begat G'zok

    Ultreos is making sense. There's a random chance whether or not Slowed acts as encumbrance.
     
  13. Doctor Blue

    Doctor Blue Orc Soldier

    Ohhhh...Slowed is a card. OK. I was really confused on that first line of his. My own fault for not always paying attention to what cards are called. :confused:
     
  14. Zalminen

    Zalminen Hydra

    In the earlier thread I suggested that those squares that depended on the Slowed dice roll could be shown differently, perhaps with a little dice icon.
    But just showing effects from normal encumbrance would already be a big improvement.
     
    penda likes this.
  15. Pengw1n

    Pengw1n Moderately Informed Staff Member

    Sounds like how it's done in Blood Bowl. Would be nice if that was possible in CH. Even if it would be too hard to show the actual roll value needed, showing a dice overlay could be a good idea,
     

Share This Page