mp feedback and suggestion

Discussion in 'Feedback and Suggestions' started by Platouf, May 28, 2013.

  1. Platouf

    Platouf Mushroom Warrior

    Hello,

    I want to write my feedback about the multi player. These feedback are from my play, the game who I watched and the result of question I asked from others players. This post isn't the single vision, if you are disagree with me, I encourage you to answer.

    In first, I speak about me.In second, I want speak about my miss from multi player party. In third, I talk about the choice of your combination of races/classes.In fourth, I talk about race differences. In fifth, I speak about the control card.In sixth I speak about the card advantage.In seventh, I speak about deck building.In eighth, I speak about card who can change the game.

    I begin with a short presentation of me. In multi player game, I play only dwarf team because I like dwarf. I have try ton of combination for classes. I have ranking oscillating between 1300 and 1370. I play each game in the goal to win. But I don't pay attention of my ranking and skip the ranking screen.

    In second, I want speak about my miss from multi player party.

    I think the starter pack must give character with different name. I hate watching game who you can see Hurthin, Tineva and Coraline face Hurthin, Tineva and Coraline. You have a randomly name generator, why you don't use it for starter pack?

    For me, the game chat need tab. It will be great if we have tab for talk with the others players and spectator only, a tab with only the battle information and a tab with the two as it is now implemented. And it will wonderful if they are a fourth tab in which we can speak with the multi player lobby. It will be easiest to talk with other people and help him or talk strategy without be cut when you come into play.

    I didn't understand how the timer reset is working. If anyone can explain me, I thank him in advance.

    In third, I talk about the choice of your combination of races/classes. I try to ask most people about their party and there is the conclusion of my survey.

    Players who play dwarf team only (like me) say that they do that because they found dwarf cool. Some player said that the ferocity dwarf skill group is an argument for playing dwarf warrior. The others case players choose dwarf when they don't need mobility(as high range wizard or heal priest) and prefer toughness dwarf skill for more survivability.

    More players prefer to play human as dwarf, because they have more mobility. The reason for playing elf as human is generally preference. I was more interested by why you play dwarf or not, I didn't have some information about elf, if anyone is motivate for continue, don't hesitate ...

    Almost all player say me that the more powerful class is wizard. They see they in each party, and some party use two or three wizard. I never see three warrior party and only one three priest party. The party wizard + two warrior or two priest are played but has default that the wizard is first focus by opponent wizard or high mobility warrior.

    In fourth, I talk about race differences.

    The level 18 is easy for comparison. By the way one hint say that all character are level 20 in multi player but in reality they are level 18. For the same class elf has four hit points less than human who has 4 hit points less than dwarf. I played many game, and the games, who four hit points is important,are rare. The differences are more time in the default move card and the race skill.

    I begin with the dwarf. For me dwarf is the weakest race in multi player party. Many players play frost card and when a dwarf has a card with encumber 2 it is the same as halt. Most time the opponent play lava pool and the dwarf lose ten hit points, more time 20 hit points because most freeze card have duration 2. What is in dwarf favour?

    The dwarf skill give you unique card. The dwarf battle cry is good, you can draw three cards, but can help the opponent too, if he play dwarf. Toughness is a good card but you can't choose then this card is activated, the first damage you take trigger it. If the enemy play his weakest card for trigger block(that is good), you prevent only small damage. Shrug it off is good, and can liberate you from slow, but generally enemy has more slow than you have shrug it off. The last card is duck, it is a very powerful card and for me the motivation for playing dwarf.

    Now I speak about the human. Human is for me the best choice in multi player party. If you don't receive two frost card or avoid freeze(encumber 3) you can get out from lava pool. You can move your human from your starter square to victory square in two round and not three as dwarf.

    The human skill give you unique card too. Inspirational thinking and forward thinking can help you to draw the best card without help enemy. Retreat can help you versus fighter who closed you. Lateral thinking is good because it can transform weak card or move card (if you don't need) to another card. But for me the best card is leadership because you and all your ally can do the same as lateral thinking for all weak card in another card. I see game who an opponent transform height default move card in others. The opponent can do nothing versus this card, except discard it randomly with card like perplexing ray.

    Now I speak about the elf. Elf can't be slow as halt with only one card and it's good. The slippery and elvish mobility is very powerful for map control. Pathfinding help again elf to be unstoppable. But for me the most powerful card is elvish insight, when you can see the opponent deck, you have a big advantage. Additional, they draw a card after playing this card for replace it.

    In fifth, I speak about the control card. For me cardhunter has four type of control : the slow with encumber, the halt, the stun and the control : "move your body".

    I begin with the slow with encumber. This type of card are wizard only(except shield with icy block, but you can't choose the enemy who target you and trigger the icy block). The majority of these card encumber 2 and has a duration for two round. Against dwarf is similar as halt. Against human you need two slow or freeze, against elf you need two slow for it become halt. With these card you can prevent the enemy move to victory square or kill him with card like lava pool is they are halt. You can fight against with purge or shrug it off. You have the solution to increase your movement with card like rushing aura.

    We continue with halt. I see only one card who halt the enemy, it is entangling roots. You can found this card on divine item. Versus this card you can play purge or shrug it off. Accumulation of encumber is similar as halt.

    I talk about stun now. I have counted five card who can stun you. Four are warrior card and one is wizard. For me the most powerful is thunderblast (the wizard card) because it is area of effect card. With this card if your wizard has good position, he can stun the three opponent character (and maybe his ally^^) . Character stun can move but can't play anything else.Versus this card you can play purge or shrug it off.

    The fourth control is " move your body". This category include all card who can move you as bash, slide, push card or whirlwind. You can find this card on warrior(bash) or wizard(all type). The solutions versus these cards are immovable or play more move card include dual card move card + another type. This type of control is strong with halt or slow.
     
    Jon likes this.
  2. Platouf

    Platouf Mushroom Warrior

    In sixth I speak about the card advantage.

    For me card advantage is obtain numeric advantage, draw more card than playing, or discard more card than playing. It can be a form a control, the card control ! What do you can do against this technical? Prevent enemy to draw is impossible except random discard. Prevent enemy to discard your card? block only.What is the interest? If you are more card than your opponent, you can kill it more easiest.

    The card who can give you draw card advantage are The dwarf battle cry(if you play more dwarf than your opponent(or if block your dwarf battle cry)) (dwarf only), Inspirational thinking and forward thinking (human only), unholy power, demonic feedback, inspiring presence ( if you have no three enemy adjacent )and accelerated thought (priest only) and inspiring armor (warrior and priest). The card who can give you discard card advantage are counterspell and short perplexing ray (wizard only). The card who provide discard and draw advantage is perfect block . I never see this card but the wiki reference it.

    Many divine trait can provide you card advantage like altruism or talented healer. Additional they exist cards which you can draw specific type of card like pathfinding. These card can give you card advantage.

    In seventh, I speak about deck building.

    I see twice important thing. Primary the multi player battle is short. Generally the battle don't take more than six rounds. In this time you draw only thirteen cards and six default move cards. In fact more item (and particularly weapon, divine weapon, and staff) has good cards and card who are less strong. I thought how have the good cards?

    I try to build with ton of traits cards for reduce the potential number of card. But I dislike the disadvantage of black trait, I have the impression they are always here in the bad situation. In this situation I can have 4 or 5 trait cards in my deck. It is not enough for draw all my good cards. I tough on the card advantage. I played one wizard and one priest who help the wizard to draw good card. It was good but not enough again.The best card for do this is leadership.

    I think about cards I called short-advantage card. The principle is simple. Play card who give you short-advantage like spin around and you replace the card after they give you short advantage. Thanks to these technical, I have a deck who satisfy me. This technical is good, if you want you can apply it. But they are two major default : The primary is touch of death who can kill you if you didn't have block. Secondly, in critical situation, you can lose turn to play your short-advantage card and died because you can't kill enemy before.

    In eighth, I speak about card who can change the game.

    For me, they are card who can change the game. I talk about they without order.

    guardian angel : The enemy used weak attack on you for discard your block, and then he want to kill one character , he don't died ! After a draw he can play and this can change the calculation.

    impenetrable nimbus : because your are invincible and you can attack enemy, you can stay on victory square.

    all out attack : with this card you can one shoot a character( same if you are warrior)

    leadership : I explain why before

    whirlwind (and whirlwind enemy) : if you have luck you can get very far opponent character and he need two round from move to victory square. Can win or lose game alone...

    controls cards : need think for some case but a good stun can change the game.

    martyr blessing : This card is for me too powerful. When you combine it with card like unholy power, accelerate thought, unholy wellspring, they raise avalanche of cards. Do that on a wizard with attack/short-advantage card/trait cards deck and it is very abused over powered.

    Thanks you for reading, I hope you don't take brain burn with this post. It was my thought about multi player. Sorry for my mistake my English is not good.

    Friendly,
    Platouf.
     
  3. Phaselock

    Phaselock Bugblatter

    Either that or leave them blank for player to fill in names upon purchase.

    aye, agreed. But disadvantages players with small screen resolutions.

    Timer starts from the moment you win your first mp game.

    I've read thru the bulk of your other comments but I think you've missed out a whole bunch on terrain cleansing. Yes, the encumber fix has changed stuff but it also brought rarely seen plays out. Stuff like Cleansing Burst has some actual gameplay value in the meta. And you need to learn how to use Purge and Shrug It Off strategically instead of right at the start when you get an encumber attachment. The rest of your feedback are pretty spot on, tho :)
     
  4. Platouf

    Platouf Mushroom Warrior

    Hello,

    I want continue my feedback about multi player. My first talk is about the rating.My second talk is about map.My third talk is about build strategy.

    My first talk is about the rating.

    I think player give too many power at rating. When I was 1400 + rating, I heard too many time, matchmaking is bad, I can't win versus player who have 400+ rating than me or your rating is too high I can't win and resign after. For player who have 1400+ rating it is a wound. When you have this rating, you can spend ton of time for playing versus human and when you wait 10 minutes for resign, it is discouraging to play. I know we are about fifteen to have this rating and it is maybe not your priority but I thought one solution. Can you remove rating in multi player chat/log? For me look the opponent rating isn't important and can prevent resign or discouragement for see better rating as you.

    For prevent these resign and play more game, I prefer chain resign versus ia in order to lose ranting and found more player. I congratulate penda for having patience to up his rating at 1700. The next release (who change matchmaking) gave me more desire to have low rating. The fact who prevent you to play twice versus the same opponent reduced my human game. When you have high rating is high to found human game( long time) and when you found a player who don't resign you can't rematch versus him and you need wait long time before human game.

    I love the rating icon they are awesome ! My favourite icon is the three star blue and silver. But when I open Leader boards, my pc have some lag and need wait 30 seconds before doing anything.

    My second talk is about the ranked map.

    I know a topic is about this, but I don't found it today, if anyone can me say where is it, I thank you in advance.

    1)the Temple Tussle

    I love this map, it is my favourite map. This map is the most balanced for me. This map is symmetrical for me it is the most important. Wizard can have line of sight on victory square and can stay away, but if you want have line of sight of all victory square you need to be close and risk warrior attack and died. You can use different path to access on victory square. I love this map.

    2)Stream of blood. I like this map. The only one victory square change the game but for me the map is good. You can stay behind the scenery for approaching the victory square. Stand on victory square is hard because all wizard can spell you.

    3) Forest. I am mixed about this map. This map isn't symmetrical. The top party have less cache but have easiest access on victory square without difficult terrain.

    4) Dungeon. This map is special. This map is warrior friendly. The mixed spawn can give warrior to close wizard on one turn, and it is hard to play team work. Often this map give short time game. I love this map

    5)Cave. This map has separated victory square. Wizard can have line of sight on victory square but never all.You can have different strategy with warrior. it is good
    map

    6) bridge. For me this map is the worst map, This map is very unbalanced. The top party can't hind from wizard. If you play versus wizard team (2 or more) if you are dead . For me wizard team have control card ( like frost or card for repulse you ) and this map can't you to close wizard. I hate this map, the top party has big disadvantage

    My third talk is about build strategy. ( come soon, today it is late, I stop here).

    ....

    Thanks you for reading, I hope you don't take brain burn with this post. It was my thought about multi player. Sorry for my mistake my English is not good.

    Friendly,
    Platouf.
     
  5. Phaselock

    Phaselock Bugblatter

    I've suggested before to remove the rating from lobby (http://www.cardhunter.com/forum/threads/beta-1-30-24-april-2013.1495/#post-18152). The hard cap for matchmaking doesn't make sense since deck quality and playstyle isn't a linear curve.

    http://www.cardhunter.com/forum/threads/rank-the-mp-boards.1973/

    http://www.cardhunter.com/forum/threads/discussion-ranked-pvp-maps.1610/
     
  6. Platouf

    Platouf Mushroom Warrior

    Hello,

    I am here today to speak you about my reflection about mp build.

    I am a dwarf player only and these thinking are from my experiences.

    I begin with how build each class (in order warrior, wizard and priest) and after how build a party.

    The warrior :

    For me you can build 6 type of warrior. The impaler who play ton of penetrating attack, the bruiser who play ton of bash attack, the slicer who play ton of chop attack, the killer who play strongest attack as possible, the range warrior who play only attack with 2 range and the tank (stay on victory square and never died). For me a good warrior is build from on or two category. But it isn't because you aren't a tank warrior you can't have good armor card and block card.

    For me the slicer is the weakest warrior. The chop card do less damage because you can hit two target. In mp you often hit only one enemy.

    With you warrior you have two solution to be helpful , run on your enemy and kill it or move on victory square and win victory star. For me the first option is better with combination of killer/impaler/range warrior and the second option is better with combination of tank/bruiser/ range warrior.

    For playing the first option I advice you to spend 6 power token on your weapon, if you close the wizard and hit three time for 4 damage and don't kill it, I think what has no interest. For me you can found good helm without power token. For warrior skill I prefer play without power token. You can found warrior skill with two traits and no power token. The warrior skill with power token have often two same traits and just better third attack card. So if you follow my advice you have 2 power token on 4 item, armor, racial skill, shield and boots. These token can be allocated as you want and item you have.

    But don't forget you need close your enemy so you need good move card or step card. I advice you to avoid attack who do less than 4 damage in your warrior. I think you don't have more than 4 in your deck ( one of each weapon and one on your warrior skill). For this type of warrior of on the best card is for me Vicious Thrust. You can play too card like Obliterating Hack. If you are lucky you can play All out Attack, this card need one good attack card with it and be careful to block card (maybe a War cry before can help you )

    For playing the second option, for me you it is an obligation to spend 6 power token on weapon. For the same reason don't spend power token on warrior skill. I think it is important to spend power token on armor, shied and helm. For me you have two choice on armor card, you can choose high prevent armor card. these card often need luck with high roll card or choose reliable armor like Reliable mail. these second type is stronger versus wizard but the first type is better against warrior. On of the best card is for me Dodge. You can play too Immovable .

    The wizard :

    For me you can build 3 build on wizard. The pyromancer who use fire magic, The Sparker who use electrical magic and the Freezer who use frost magic. These build are mainly determined by the staves. The sparker can do the most damage on single target. The pyromancer can use aoe spell. And the Freezer can crowd control your opponent.

    I advice you to spend 4 power token on your staves. For me you can spend 2 power token on arcane item. I think wizard don't have have spend power token on boots. So you have 2 power token on wizard skill, racial skill and robe.

    I advice you play terrain attachment on your arcane item ( like Hot Spot )it is the most important source of damage.

    If you play pyromancer you need play card like Boiling Armor for remove armor because the fire magic do the weakest damage when the spell is cast, but can do damage over time with burn effect and armor can prevent all burn damage.

    Generally the staves have two weak card, if the opponent have armor card, these card do nothing. It is one of the reason why Freezer is the best wizard for me. The weak frost card do only 1 damage (if the enemy have armor often 0) but can slow !!! Versus armored enemy only the Freezer can have effect on him. For freezer I advice you to play spark generator trait because frost spell are arcane spell so you substract 3 from enemy block card. You will very often never blocked.

    to be continued ...
    Thanks you for reading, I hope you don't take brain burn with this post. It was my thought about multi player. Sorry for my mistake my English is not good.

    Friendly,
    Platouf.
     
  7. m0ebody

    m0ebody Kobold

    Just wanted to point out, you CAN change the name of the MP starter pack. Go to the character sheet, and click on the name you want to change. A little pencil will show up and you can edit the name.
     

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