armor cards applying in suboptimal order

Discussion in 'Bugs' started by thrillho, Jun 21, 2013.

  1. thrillho

    thrillho Kobold

    Apologies if this is already posted or intended functionality.

    I got hit for three points of damage and have two armor cards: Rusty armor blocks 3 points, cloth armor blocks 2. neither have the "keep" trait. cloth went first and successfully proc'd, then the rusty points also successfully proc'd, and I was out both cards. If the rusty armor that blocked 3 points rolled first, I could have avoided wasting the cloth armor.

    specifically, this happened and the outcome was a little dumb:
    BATTLE LOG: Player=Gary,Scenario=Trog Lair,Room=TRWZ (thrillho),RoomID=20703,Event=PlayAction,Action=Stab,Instigator=Sbipple,Targets=Carbuncle
    BATTLE LOG: Player=Gary,Scenario=Trog Lair,Room=TRWZ (thrillho),RoomID=20703,Event=TriggerSucceed,Trigger=Cloth Armor,TriggeringActor=Carbuncle,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand
    BATTLE LOG: Scenario=Trog Lair,Room=TRWZ (thrillho),RoomID=20703,Group=Carbuncle,Event=Discard,Card=Cloth Armor
    BATTLE LOG: Player=Gary,Scenario=Trog Lair,Room=TRWZ (thrillho),RoomID=20703,Event=TriggerSucceed,Trigger=Rusty Armor,TriggeringActor=Carbuncle,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand
    BATTLE LOG: Scenario=Trog Lair,Room=TRWZ (thrillho),RoomID=20703,Group=Carbuncle,Event=Discard,Card=Rusty Armor
    BATTLE LOG: Scenario=Trog Lair,Room=TRWZ (thrillho),RoomID=20703,Msg=Carbuncle took 0 damage
    BATTLE LOG: Scenario=Trog Lair,Room=TRWZ (thrillho),RoomID=20703,Msg=The active player is now thrillho
     
  2. Phaselock

    Phaselock Bugblatter

    Which did you draw first ? The cloth armor or the rusty armor ? The trigger order goes from newest to oldest for cards in your hand.

    edited.
     
  3. Kalin

    Kalin Begat G'zok

    Actually, I think armor resolves newest to oldest (left to right), not sure about blocks.
     
  4. Phaselock

    Phaselock Bugblatter

    ah yes, yer right...this was changed during closed beta. post edited...
     

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