Odd behavior from Gary in multiplayer

Discussion in 'Bugs' started by Proxiehunter, Jun 15, 2013.

  1. Proxiehunter

    Proxiehunter Orc Soldier

    I was matched with Gary in multiplayer today and he cast Acid Spray on his own team. There didn't seem to be any rational attempt at denying area to me his team were all still clustered around their starting point. He did at least move them out of the acid before the next turn.

    He had just used Whirlwind Enemies on my team (coincidently moving two of my characters right next to the victory squares, but I don't consider that a bug so much as the risk you take using that card in multiplayer) just incase something about him using that card is what caused his AI to bug out.
     
  2. Sir Knight

    Sir Knight Sir-ulean Dragon

  3. Proxiehunter

    Proxiehunter Orc Soldier


    Didn't notice that thread. This is a little more than Gary fired the wrong direction though, I don't even think my guys were in range. Edit: And yes it's a cone.
     
  4. Sir Knight

    Sir Knight Sir-ulean Dragon

    I know. I've had Frost enemies fire Cone Of Cold from across the map, and Morvin fire whatever that bad breath card is from across the map. Cones are weird right now.
     
  5. Assussanni

    Assussanni Ogre

    I just had a Trapling light Melvelous on fire with Fire Spray without hitting (or being able to hit) any of my characters. I'd like to think this was intentional A.I. behaviour because it certainly made me smile and felt entirely plausible given the narrative I had in my head.
     
  6. Proxiehunter

    Proxiehunter Orc Soldier

    Here's a non-cone situation. Gary handed me a win in multiplayer by casting Unholy Frenzy on an ally with only 1 HP left. Now, I was probably getting that win anyway unless the ally he cast it on was able to kill my wizard and get Gary's final Victory Point, but still. It should be relatively easy to code Gary to check and make sure he isn't killing his own dudes when he uses cards like Unholy Frenzy or Misguided Heal (a simple check if allied characters hp < X do not cast this card on them).
     

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