So I played a few matches in pvp now and the card I probably had the most trouble dealing with is the Illusionary Wall. (Just a quick reminder that i do not know all cards yet so please correct me if i am wrong) So basically if a unit stands within one of the enemys Illusionary walls you can not attack it even if you stand next to him. You can not use single target field attachments to remove it since you can not select the field to which the Wall is attached to (Is this also true for the single target cleanse?). Also it affects only enemy units so if you go inside you still can not attack the enemy. It creates a space in which the player who used this card is at a total advantage. So if cast on the victory points there is no way for the other player to contest them except for waiting a turn for it to run out. The only thing that worked for me so far was a Whirlwind or a Whirlwind enemy. Whirlwind is way to random to be viable solution and even Whirlwind enemy has quite some randomness to it. In the match that showed me the strength of this card i was basically using the bashing bros. My opponent told me that he had 7 Illusionary Walls on only one sorcerer and his other 2 characters were warriors. The map was streams of blood. What ended up happening was that he basically cast the Wall over and over on the victory point while i tried to figure out a way to deal with it and his warriors were pounding mine into the ground. My warriors were unable to attack his and the same was true for my wizard. So how do you cope with Illusionary Walls? And do you know if aoe field attachments will overwrite them (since i haven´t tested that yet)? Also do you know if the single target cleanse works against it since you can not target the fields with other single target spells either? EDIT: AOE attachments don´t overwrite it either So i will assume that it is bugged?? You really can´t do anything about it. EDIT2: Cleanse doesn´t work either and it doesnt work on the stone walls too
AOE attachments don't overwrite it? You mean cards like Wall Of Fire? Because if that is the case then it sounds like a bug to me; there should only ever be one terrain attachment on any given square and it should always be the most recently cast. Perhaps someone more knowledgeable than I could confirm this? 'Wait until he moves his warriors into the wall then turn it into lava' sounds like an effective counter-strategy to me.
I'm going to have to chime in and agree that Wall Of Illusion is crazily, ridiculously OP. They give full invulnerability to virtually every single attack in the game, and the terrain attachments effectively can't be removed. They can't be overwritten with other terrain-changing effects like Wall Of Fire because you can't target the tile to change it. Cone and linear attacks don't work on them either, so you can't use attacks like Acid Spray or Acid Jet to change the tiles. Even the designed hard counters for terrain attachments (cards like Cleansing Ray and Cleansing Burst) can't get rid of them because they can't target the tiles. Personally, I think that these cards designed to remove terrain attachments should work on ALL terrain attachments (including the similarly-immune Wall Of Stone), or else they're rather pointless. As far as I know the only attacks that work against characters on Illusionary terrain are cards that affect every character or enemy, like Whirlwind - which gives Volcano the distinction of being the only card in the game capable of removing Wall of Illusion attachments. And on top of that, there's the "minor" benefits, like the fact that they block LOS and enemies have to stop when moving through them. If the immunity-granting aspect of them is here to stay, I think it would be better if it the way the card worked was "Enemies must Stop. Enemies cannot target characters on Illusionary Terrain." This way the tiles themselves could be targeted, allowing them to be changed/removed by a variety of different cards, and allowing cone/linear attacks to hit. EDIT: Alternately, change it so that it functions like a smoke bomb that only affects enemies (and also has Stop), so that adjacent characters can target characters on illusionary terrain.
You can use a Cleansing Burst targeting a tile adjacent to the Wall Of Illusion though. It's a good spell, but remember it lasts only 1 turn: move to be able to target the opponent next turn, and wait.
No, you can't - I tried it and it doesn't work. And "just wait" doesn't seem like a good enough counter to a card that gives full team invulnerability. You can use them on the victory panels to force your opponent to give you victory points, and with up to 8 Wall of Illusions in a single wizards deck (Maybe more, but I've yet to see it on anything other than arcane items, with no more than 2 on each), you could use this to lock down the victory panels and win the game with just a single wizard, and there's literally nothing your opponent can do about it.
This spell is such a game changer. For the turn you have it it pretty much lets you win any exchange with no casualties on your side. And you can just farm victory points with it.
i think that it only needs to change the line of sight to the way smoke work, you can see the cell but not behing it, so no inmunity ( that i dont think is intended) and this sould be for the stone wall too so you can dispell it with the spells that are for that.
Currently, Wall Of Illusion is bugged in that, it is unaffected by burst and cone attacks. Once this has been resolved Cleansing Burst and other burst or cone cards should work against it. There are several why by which to combat Wall Of Illusion. The first as previous mentioned is Volcano. Another method by which to still engage enemies protected within a Wall Of Illusion is with movement cards such as: Charge, Muscle Through, and Violent Spin. Bless should also work to remove a Wall Of Illusion from an square you occupy. Whirlwind, Whirlwind Enemies, Firestorm and other attacks which do not require line of sight will also work against Wall Of Illusion. Also, I believe it was Joe who inspired me to start this Wall Of Illusion craze. He used it against me and then said, "that is how it is suppose to work, I think." That is all for now.
Disenchant? That said i personally don't feel the card is that overpowered but i see what people are saying about it being incorrect that you can't cleanse it even with the aoe and i feel that should be fixed. If cones and aoe can hit the area they should also be able to replace it.
i think the inmunity thing shoud be cleric, not for wizards but whatever then i read the description didnt think on a inmunity static armor and you are speaking to counter it with cards that are a lot more rarer and circunstantial.
I think more cards just need to overtake the square that the wall occupies and it would be fine, its just there are so few options to do anything once a player uses the wall.
I've just lost a game against a guy with two mages who sat on the victory point and played this goddamn wall five times in a row. Please, please, please: Nerf it or fix it!
The card is not overpowered. I challenge anyone to make a wall building party who I cannot beat without using any walls of my own.
Just want to let you all know that I'm currently looking into this. I believe Wall of Illusion is currently not working as written. It says "enemies may not sight through" and currently enemies can't sight *into* it. Seems like an easy fix.
So correct me if I'm wrong but doesn't illusionary wall allow you to walk through but not sight through correct? because I just had a match and a enemy mage hit me with a spell from behind one of these walls.