Diamonds of the Kobolds. I was cornered near the entry. An Avenger played lunging bash made his lunge, then the game froze with lunging bash displayed centre screen. can grab and scroll but card stays in centre screen Log from beginning of Gary's turn. (Sorry, it's huge) BATTLE LOG: Scenario=Gashstone Pass,Room=DMND (Dark Wolfe),RoomID=2097,Msg=The active player is now Gary BATTLE LOG: Scenario=Gashstone Pass,Room=DMND (Dark Wolfe),RoomID=2097,Player=Gary,Actor=Lonqiq,Event=Move,Origin=(3, 4),StartFacing=(-1, 0),Destination=(2, 5),EndFacing=(-1, 0) BATTLE LOG: Player=Gary,Scenario=Gashstone Pass,Room=DMND (Dark Wolfe),RoomID=2097,Event=PlayAction,Action=Lunging Bash,Instigator=Lonqiq,Targets=Ogrekin BATTLE LOG: Player=Gary,Scenario=Gashstone Pass,Room=DMND (Dark Wolfe),RoomID=2097,Event=TriggerFail,Trigger=Spiked Mail,TriggeringActor=Ogrekin,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand MESSAGE: Error #1009 STACK TRACE: TypeError: Error #1009 at com.cardhunter.pcclient::ReceiveHandPeekCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient::ReceiveHandPeekCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient::ResolveActionCommand/end() at com.cardhunter.pcclient::ResolveActionCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient::ResolveActionCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient::EventLogCommand/update() at com.cardhunter.pcclient::CardHunterScreen/updateCommands() at com.cardhunter.pcclient::BattleScreen/updateCommands() at com.cardhunter.pcclient::CardHunterScreen/update() at com.cardhunter.pcclient::ScreenRoot/update() PARTY: (int_array) ActiveChars: [1,9,6] (sfs_array) Members: (sfs_object) (sfs_object) inventory: (sfs_array) Items: (utf_string) Heirloom Assegai (utf_string) Thick Club (utf_string) Woodhome's Wound (utf_string) Bulky Cloth Vest (utf_string) Dueler's Buckler (utf_string) Rusty Spiked Helmet (utf_string) Misenchanted Cloth Boots (utf_string) Novice Ferocity (utf_string) Novice Gouging (int) charIndex: 1 (sfs_object) (sfs_object) inventory: (sfs_array) Items: (utf_string) Mace of the Angry Novice (utf_string) Neophyte's Cleaver (utf_string) Righteous Hide Shirt (utf_string) Dueler's Buckler (utf_string) Weighty Boots (utf_string) Medallion of St. Beldar (utf_string) Crude Healing Charm (utf_string) Crespin's Shroud (utf_string) NULL (utf_string) Untrained Medic (int) charIndex: 6 (sfs_object) (sfs_object) inventory: (sfs_array) Items: (utf_string) Zapping Staff (utf_string) Trembling Staff (utf_string) Confusing Stone (utf_string) Smoking Bangle (utf_string) Perforating Wand (utf_string) NULL (utf_string) Red Robes (utf_string) Soft Boots (utf_string) Untrained Command (utf_string) Burning Spark Novice (int) charIndex: 9 (sfs_object) (sfs_object) inventory: (sfs_array) Items: (int) charIndex: 2 (int) Index: 1 (utf_string) Name: Sample CLIENT COMMANDS: com.cardhunter.pcclient::ReceiveHandPeekCommand BATTLE COMMANDS: com.cardhunter.battle.commands::HandPeekCommand com.cardhunter.battle.commands::FailTriggerCommand com.cardhunter.battle.commands:: DamageCommand com.cardhunter.battle.commands::ResolveMoveActionCommand com.cardhunter.battle.commands::FinishActionCommand com.cardhunter.battle.commands::IncrementActivePlayerCommand com.cardhunter.battle.commands::CheckForTraitsCommand com.cardhunter.battle.commands::StartScoringPhaseCommand com.cardhunter.battle.commands::StartDiscardPhaseCommand com.cardhunter.battle.commands::EndTurnCommand CLIENT VERSION: 0.5684
Just had the same-ish thing happen again. Think it's another example of spiked mail failing. Killed a kobold with spiked mail so it didn't return to my hand properly, got attacked again and it froze waiting for a spiked mail that didn't exist to trigger log (long again) BATTLE LOG: Scenario=Gashstone Pass,Room=DMND (Dark Wolfe),RoomID=4465,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=Gashstone Pass,Room=DMND (Dark Wolfe),RoomID=4465,Event=PlayAction,Action=Run,Instigator=Klik,Targets= BATTLE LOG: Scenario=Gashstone Pass,Room=DMND (Dark Wolfe),RoomID=4465,Player=Gary,Actor=Klik,Event=Move,Origin=(5, 4),StartFacing=(1, 0),Destination=(7, 4),EndFacing=(1, 0) BATTLE LOG: Scenario=Gashstone Pass,Room=DMND (Dark Wolfe),RoomID=4465,Player=Gary,Actor=Git,Event=Move,Origin=(3, 4),StartFacing=(1, 0),Destination=(6, 4),EndFacing=(1, 0) BATTLE LOG: Scenario=Gashstone Pass,Room=DMND (Dark Wolfe),RoomID=4465,Player=Gary,Actor=Nit,Event=Move,Origin=(6, 7),StartFacing=(0, -1),Destination=(7, 6),EndFacing=(0, -1) BATTLE LOG: Scenario=Gashstone Pass,Room=DMND (Dark Wolfe),RoomID=4465,Player=Gary,Actor=Fiz,Event=Move,Origin=(3, 5),StartFacing=(0, -1),Destination=(5, 4),EndFacing=(1, 0) BATTLE LOG: Scenario=Gashstone Pass,Room=DMND (Dark Wolfe),RoomID=4465,Msg=The active player is now Dark Wolfe BATTLE LOG: Scenario=Gashstone Pass,Room=DMND (Dark Wolfe),RoomID=4465,Msg=Dark Wolfe passed. BATTLE LOG: Scenario=Gashstone Pass,Room=DMND (Dark Wolfe),RoomID=4465,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=Gashstone Pass,Room=DMND (Dark Wolfe),RoomID=4465,Event=PlayAction,Action=Bludgeon,Instigator=Klik,Targets=Ogrekin BATTLE LOG: Player=Gary,Scenario=Gashstone Pass,Room=DMND (Dark Wolfe),RoomID=4465,Event=TriggerFail,Trigger=Spiked Mail,TriggeringActor=Ogrekin,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand MESSAGE: Error #1009 STACK TRACE: TypeError: Error #1009 at com.cardhunter.pcclient::ReceiveHandPeekCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient::ReceiveHandPeekCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient::ResolveActionCommand/end() at com.cardhunter.pcclient::ResolveActionCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient::ResolveActionCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient:: PlayActionCommand/end() at com.cardhunter.pcclient:: PlayActionCommand/update() at com.cardhunter.pcclient::CardHunterScreen/updateCommands() at com.cardhunter.pcclient::BattleScreen/updateCommands() at com.cardhunter.pcclient::CardHunterScreen/update() at com.cardhunter.pcclient::ScreenRoot/update() PARTY: (sfs_array) Members: (sfs_object) (sfs_object) inventory: (sfs_array) Items: (utf_string) Heirloom Assegai (utf_string) Thick Club (utf_string) Woodhome's Wound (utf_string) Bulky Cloth Vest (utf_string) Dueler's Buckler (utf_string) Helmet of Thorns (utf_string) Misenchanted Cloth Boots (utf_string) Novice Ferocity (utf_string) Novice Gouging (int) charIndex: 1 (sfs_object) (sfs_object) inventory: (sfs_array) Items: (utf_string) Mace of the Angry Novice (utf_string) Neophyte's Cleaver (utf_string) Righteous Hide Shirt (utf_string) Dueler's Buckler (utf_string) Weighty Boots (utf_string) Righteous Tome (utf_string) Medallion of St. Beldar (utf_string) Crespin's Shroud (utf_string) NULL (utf_string) Untrained Medic (int) charIndex: 6 (sfs_object) (sfs_object) inventory: (sfs_array) Items: (utf_string) Zapping Staff (utf_string) Hickory Staff (utf_string) Rod of Falling Cinders (utf_string) Smoking Bangle (utf_string) Perforating Wand (utf_string) NULL (utf_string) Red Robes (utf_string) Soft Boots (utf_string) Untrained Command (utf_string) Burning Spark Novice (int) charIndex: 9 (utf_string) Name: Sample (int) Index: 1 (int_array) ActiveChars: [1,9,6] CLIENT COMMANDS: com.cardhunter.pcclient::ReceiveHandPeekCommand BATTLE COMMANDS: com.cardhunter.battle.commands::HandPeekCommand com.cardhunter.battle.commands::FailTriggerCommand com.cardhunter.battle.commands:: DamageCommand com.cardhunter.battle.commands::FinishActionCommand com.cardhunter.battle.commands::IncrementActivePlayerCommand com.cardhunter.battle.commands::CheckForTraitsCommand com.cardhunter.battle.commands::StartScoringPhaseCommand com.cardhunter.battle.commands::StartDiscardPhaseCommand com.cardhunter.battle.commands::EndTurnCommand CLIENT VERSION: 0.5684
Definitely a problem with Spiked Mail; my game froze when Spiked Mail should have been activating due to Brain Burn. In Dark Wolfe's two examples as well as mine, it appears as though the Spiked Mail should have failed ("Event=TriggerFail,Trigger=Spiked Mail"). The mail is "missing" from Ulm's hand, as if it were popping up to center screen but nothing more happens. BATTLE LOG: Scenario=Gashstone Pass,Room=DMND (mightymushroom),RoomID=9168,Msg=mightymushroom must play a Trait BATTLE LOG: Player=mightymushroom,Scenario=Gashstone Pass,Room=DMND (mightymushroom),RoomID=9168,Event=PlayAction,Action=Brain Burn,Instigator=Ulm Blindsong,Targets= BATTLE LOG: Scenario=Gashstone Pass,Room=DMND (mightymushroom),RoomID=9168,Msg=SeeverSelectCardsCommand:: selected card Deadly Spark BATTLE LOG: Player=mightymushroom,Scenario=Gashstone Pass,Room=DMND (mightymushroom),RoomID=9168,Event=TriggerFail,Trigger=Spiked Mail,TriggeringActor=Ulm Blindsong,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand MESSAGE: Error #1009 STACK TRACE: TypeError: Error #1009 at com.cardhunter.pcclient::ReceiveHandPeekCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient::ReceiveHandPeekCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient::ReceiveHandPeekCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient::ReceiveHandPeekCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient::ResolveActionCommand/end() at com.cardhunter.pcclient::ResolveActionCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient::ResolveActionCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient:layActionCommand/end() at com.cardhunter.pcclient:layActionCommand/update() at com.cardhunter.pcclient::CardHunterScreen/updateCommands() at com.cardhunter.pcclient::BattleScreen/updateCommands() at com.cardhunter.pcclient::CardHunterScreen/update() at com.cardhunter.pcclient::ScreenRoot/update() PARTY: (int) Index: 1 (utf_string) Name: Sample (sfs_array) Members: (sfs_object) (int) charIndex: 1 (sfs_object) inventory: (sfs_array) Items: (utf_string) Oversized Pick (utf_string) Bo Stick (utf_string) Curved Sword (utf_string) Plate Mail (utf_string) Cold Shield (utf_string) Welk's Helm (utf_string) Glimmer Boots (utf_string) Apprentice Evasion (sfs_object) (int) charIndex: 2 (sfs_object) inventory: (sfs_array) Items: (utf_string) Staff of Peril (utf_string) Unstable Staff (utf_string) Boiling Stone (utf_string) Perilous Bangle (utf_string) Orange Amulet (utf_string) Orange Ring (utf_string) Quicksilver Robes (utf_string) Awkward Spiked Boots (utf_string) NULL (utf_string) Untrained Electromancy (sfs_object) (int) charIndex: 3 (sfs_object) inventory: (sfs_array) Items: (utf_string) Possessed Blade (utf_string) Possessed Blade (utf_string) Holy Patchwork Armor (utf_string) Fool's Shield (utf_string) Glowing Sandals (utf_string) Demon's Hand (utf_string) Shaman's Bones (utf_string) Neophyte's Healing Ring (utf_string) Untrained Flexibility (int_array) ActiveChars: [1,2,3] CLIENT COMMANDS: com.cardhunter.pcclient::ReceiveHandPeekCommand BATTLE COMMANDS: com.cardhunter.battle.commands::HandPeekCommand com.cardhunter.battle.commands::FailTriggerCommand com.cardhunter.battle.commands:amageCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands::FinishActionCommand com.cardhunter.battle.commands::IncrementActivePlayerCommand com.cardhunter.battle.commands::CheckForTraitsCommand com.cardhunter.battle.commands::StartScoringPhaseCommand com.cardhunter.battle.commands::StartDiscardPhaseCommand com.cardhunter.battle.commands::EndTurnCommand CLIENT VERSION: 0.5684
I cannot repro this - spent an hour letting Kobolds beat on my spiked mail in that map with no problem...
wierd, I've had it happen elsewhere too. seems to me that when a character is killed by spiked mail it is not returned correctly to the hand. Then the next time it is supposed to trigger the game hangs. I saw a couple of other threads complaining of freezes when supposed to discard cards and etc and in the investigations there they discovered that it appeared they had two cards but spiked mail had not returned to hand properly, hand making it three in hand. So yeah, I 'll try to re-pro in newest build, sorry my earlier wordings where poor.
Worked fine today, had at least 2 enemies die from spiked mail and it returned to hand. Maybe 1.26 fixed it
I know it's a problem when we don't have a proper location for the dead enemy to go to, but that seems to be fixed in the Diamonds board now.
BATTLE LOG: Player=Gary,Scenario=Woodhome Gates,Room=WOOD (phaselock),RoomID=3732,Event=TriggerSucceed,Trigger=Spiked Mail,TriggeringActor=DW_test1,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand Alto the adv completed w/o generating an error, the victory screen overlaid a frozen card. Last zombie tried to Brains! my dwarf warrior but got hit with spiked mail and died. Should the Brains animation resolve before the victory overlay?
Yes, replaying and testing against spiked mail consistently 'holds' the card image on-screen longer than usual. Tested against zombie mob and infected bite, infected bite also caused the same animation bug as above due to last hit (BATTLE LOG: Scenario=Woodhome Gates,Room=WOOD (phaselock),RoomID=3960). edit: Consistent repro of this animation bug, this time in 1st adv in attack of war monkeys off a last hit from pickpocket. Seems like its definitely not map related. BATTLE LOG: Scenario=Monkey Attack,Room=AWMO (phaselock),RoomID=271