Maybe because part of warrior's training is to spar, and as such they've inflicted damage on each other before '. ' While netters just spam throwing them nets on various preys (I doubt part of netter's training include "netting showdown" like the wild west standoff) Alternatively, balance, since catching up to those netters is harder than using a step/Stab to fight with warriors.
Don't the lizard men attack from a range of 2? Could consider it partof their training to avoid damage rather than take the shots.
Yeah, it's just a balance thing I'd say. Health is generally higher the later you meet mobs within a family - unless they're really powerful casters and need tradeoffs like having low hp. Netters are annoying, but usually don't kill you - so they need the hp I'd say.
I was mostly concerned about it because you fight them at a time when 5 is your realistic top damage and they can make dwarf movement moot that is kinda scary for something that can take 3 of your best hits while it also kites you.
Wait, wait: their putative purpose for existing is to Encumber you, and you've never had problems with being pinned? Also, I was going to comment earlier, but I didn't because I couldn't tell where to jump in: how did "balance" get invoked in such a backwards manner? High health makes you difficult to kill; high range makes you difficult to kill; high mobility makes you difficult to kill. Here we've got some enemy with high range and mobility; therefore, for "balance," they should have LOW health. You know: ranged Wizards have lower health than melee Warriors. Like Zalminen is pointing out. And which is why Wozarg asked the question. So to actually answer it . . . As far as I can tell, since Lizardman melee foes are introduced earlier in the game, by the time the Netters show up they need higher HP. Just as you say, Pengw1n: "Health is generally higher the later you meet mobs within a family." Then add to this the fact that Netters are ALSO melee fighters: their ONLY melee cards do 4 or 5 damage per hit, so they do far more damage up close. They're basically the pinnacle of Lizardman evolution. All hail the Netters.
The thing is you see netters on the first lizard adventure so you don't really encounter them much later. I'm not even necessarily saying they are overpowered or anything but they kinda have it all as sir knight so nicely pointed out and that is weird to me.
First? Hang on, lemme go back and check. Edit: Whoa, hey, that's right. Huh. Maybe it was a "between-levels" balance thing, then, so that Blue Manchu could safely use the same Netters in early and late levels.
Netters are in the third (and final map) on the first lizard man adventure - so that's 2 maps later than the warriors. So yeah, my point still stands on the lizardmen evolution. Also, me not having had problems with them means - nothing that caused me any more problems than any other mobs, really. Which to me signals it's decently balanced. Compare that annoyance to monkeys et c...
And that there just goes to show that we're using different strategies. Mobility is evidently more important to my planning: monkeys? Yeah, I backstab monkeys (or I would if the player were allowed such cards). And I'm seriously considering ditching my Dwarf in multiplayer because she . . . doesn't . . . move.
The monkeys were annoying until I noticed that they were a bit too eager to move behind my heroes - and usually this maneuver left them facing the wrong way, rendering their block type cards useless. So I just waited and attacked only when presented with an opening. The netters are annoying but they do have the weakness that their attacks still do relatively low damage and if you draw enough armor cards, you can usually outgun them from afar. But like Sir Knight noted, it feels a bit off that a high-range, encumbering enemy has similar health as the melee lizardmen.
Nets designed for humanoid style people can be 15-50lbs and unwieldy without lots of training, not to mention they are throwing it 5-ish squares and that can be up to 20ft or more away! I would say they would be in far healthier shape and maybe even bulkier than the warriors.
Back in the days of yore, hp wasn't just an indication of physical strength or toughness: Gary Gygax, 1st Edition DMG
^Since it also cover luck, you can also blame the heaven for that natural 1 (or 20 if the enemy is rolling) XD