At some point a Lizard tries to stab one of my characters and fails. The card somehow remains attached to the Lizard (Scales). Long after that event, even after a round ends. Zooming in on the card while it is 'attached' it appears tilted. Not in the frame a normal attached card would be. I upload a full log and screnshots. It is the leftmost lizardman.
Update. Card stayed stuck til end of combat. Notice where it is attached compared to a normal attached card.
We have a big class of problems like this where animations don't complete. I'm not quite sure what we're going to do about it yet but we will look at them at some stage. If you see this happening consistently please let us know!
huh? isn't the cause already a known thing ? Just that the fix wasn't worth it... that was the impression I got.
Wasn't it animation functions calling the same triggers causing some animations not to complete ? In which case, I'd assume you'd need to write dedicated triggers per card or resolve via delays...which led me to believe that it wasn't worth it. I use haxe for my flash needs and also encounter similar cases. If that's not the cause, then I'd say its a clear bug and therefore reproducible....more tricky, since its not user driven not like making a char transparent at will.