I know Triage is a slight metonymy. I figured that the actual triage aspect of the card was played out by the computer assessing which character had the lowest health. You need to make a Medical Tricorder over in the smithy.
I would say troll blood sounds like a hybrid armor/boost card. There are two boosts that include armor Battle Rage is the other. Neither are hybrid because they're traits. (As far as I can tell.) But I don't think this is a handicap because it doesn't have to happen. Cf. Dangerous Maneuver is only movement and Jarring Block is only a block.
Gisarme Strike Melee attack - Type piercing Range 2 - Damage 7 Penetrating, Slide 1 Shield Bash Block/attack - Roll 4+/ Type crushing Range 1 - Damage 3 Block any, Slide 1 Maul Hit Melee attack - Type crushing Range 2 - Damage 8 Discard the oldest armor in target's hand Slide 1 Find Weakness Melee attack - Type piercing Range 1 - Damage 5 Penetrating Attach to target - Duration 2 Encumber 1, target subtracts 1 from all die roll.
Because you'd rather just have a statue if all your allies are dead? It's at least as bad as Fright, and definitely worse than Large Weapon, etc. Being unable to do just one action is bad, as seen in Trip and previously mentioned Fright. As long as this card is in your hand, you have to either have an Allie within 2 squares (about as bad as Large Weapon) or you can't attack or move (Trip and Fright combo). In all actuality, this card probably wouldn't be made just because of the way it's trying to have 3 different type of effects, without being a Trait.
Self attaching traits are boost and/or handicap. While manually attachable cards are normally assist and/or attack.
This is supposed to be a boost though, like ready to strike. Also, no cards from this thread "will be made" it's just an exercise in card creation!
I'm just saying that I'm relatively certain that there's no card currently that gives Armor, stays in hand, but isn't an Armor card.
Confession Hybrid attack/drawback (or just attack?) Range 6 Reveal your hand. Reveal target's hand. Repentance Assist Discard all attack cards in your hand. Create a Heal card for each card discarded in this way. Cantrip. [Edit: maybe Limited Heal is more balanced?] For Divine Item, armor, weapon, skill.
It causes me no slight perturbation when folks think that the demonic and unholy affords more excitement, possibility, and power. On the contrary, it is the holy and righteous that frees us from slavery to sin: a monotonous, dangerous, sisyphus-like drudgery. Certainly, it is easier to imagine and understand the demonic, unholy, and unrighteous because it is so close at hand given the ruler of this world, the prince of darkness. This is no doubt why C.S. Lewis wrote the Screwtape Letters and did not write the Michael/Gabriel letters. Holiness is hard to grasp. It is easy to understate holiness. Furthermore, I was initially put off by this game's use of the ankh as a symbol for the priests and healing instead of the cross. Yet I think it quite appropriate now. The cross is far too powerful for this tongue-in-cheek game. No card could be powerful enough to express the power of the cross. No card could cost as much as the cross cost the Father and the Son. So, I'm happy to play with the ankh in a game. Yet for my life, I will choose the power of the cross. In light of this juxtaposition: I wanted to propose righteous variants of the following cards: Righteous Curse Attack. Silver Quality. Stun. Holy Damage 1. Range 6. or Righteous Blessing Assist. Silver Quality. Attach to target. Whenever target character would take damage, heal 3 that character. Duration 2. Range 6
Instead of: Righteous Energy Assist. Silver+ Quality. Attach to target. At the start of each round, target draws an extra racial move (or a Run if that's too complicated to code) and then heal 1 for each non-Attack card in hand. Duration 3. Range 6.
Instead of Righteous Wellspring Hybrid Assist/Attack. Gold Quality. 4 Holy Damage, Frenzy 2. Duration 2. Range 5. or Assist. Gold Quality. Frenzy 4. Duration 2. Heal 2. Range 1.
Instead of Angelic Revenge Handicap. Tar Quality. Trait. If any opponent is below full health, you are Stunned . Duration 1. or Angelic Revenge Boost. Paper quality. Trait. Whenever damaged the attacker takes 4 Holy Damage. Duration 1 or until triggered.