Dimensional Dive Magic Arcane, Movement, Range 10 Move randomly onto a square within line of sight and within 10 squares.
@tolkien yes sir you would be correct @PULSEFIRE thank you for pointing that out. I didn't realize that I worded it wrong. I will fix the duration on those right away.
Bumping charge Move 5. Move in a straight line. At the end of the move if there is a character in the next square, for every square you moved slide that character 1 square in the same direction you moved. Unblockable.
Super4011 had a similar idea earlier, though yours seems like better wording: Shoving Charge Move, warrior card.Move 5, must move in a straight line, after the move, if there is an enemy in the next square, deal 1 damage and target slide back 1 for each square moved, then move 1 square further, this can be blocked. I'm planning on starting new threads for card ideas.
Adrenaline Burst - Warrior card - Assist - Self only Discard any attached card with: Encumber, Halt, Stun. Heal 3, Melee Frenzy 1 You can play this card while stunned.
@timeracers I was thinking of quoting you on these card ideas. Do you have any names for them? What about Gelatinous Absorption and Reckless Abandon respectively? Also do you have any quality grades or item slots for them? shield and martial skill/dwarf skill/weapon?
C4 Attack | Gold Range 4 | Duration 2 Target square becomes C4 terrain (difficult terrain; At the start of each round, if this card expires deal 18 fire damage to each enemy within 2 square). You press the button and is goes boom. Simple.
Ride the Lightning Trait (Monster only?) Range 1 | Duration 3 All Melee attacks gain 2 Electric damage and Move cards gain +1. When this card expires, you take 20 Unpreventabe Electric damage.
Backing Block Block any. Move back 1 if you can't discard this instead. Keep. 5+ Suggested as a Silver-(5, B-) Block. Reckless Rage Trait. Attach this card to yourself. Durations 2. Melee Frenzy 3. When you take damage, add 2 to that damage. Keep. Suggested as a Bronze-(2, C-) Boost, Handicap.
Defensive Stance - Warrior card - Assist - Self only Attach to self - Duration 3 Armor 1 Keep, add 1 to any block card you play, subtract 1 from any damaging card you play Martyr's Mail - Cleric card - Armor 1 roll 2+ Keep If this armor fails to protect you draw a card Shifting Image - Mage card - Trait - Duration 3 Immunity to attacks that don't target you Keep
Wex, note that Spirit Form originally granted Immunity to untargeted effects. This was apparently too powerful on the test server because of course it's only Armor 4 now. The other two are neat, though. $:^ J
Blaine the Mono Mandatory Action. Move in a straight line.(Range 8) Fly. At the end of the move do 3 Sonic Projectile damage to all characters within 3 squares.Unblockable. "With no wings, I fly. With no eyes, I see. With no arms, I climb. More frightening than any beast, stronger than any foe. I am cunning, ruthless, and tall; in the end I rule all. What am I?" -The Dark Tower IV: Wizard and Glass Spoiler: The Answer The imagination of man and woman
Trickster Boost/Handicap After a melee attack you move 3 randomly, Teleport Discard this card and draw a card after activation.
Quick question about this card idea....would this stay within the perticular class pool of the character that has this card or would it be really random like say a warrior has this card and it turns into a priest card or say a wizard has this card and it turns into a warrior card?
Crushing Despairâ„¢ - Guess where I got the name Magic attack - Type psychic Range 5 - Damage 1 Penetrating Attach to target - Duration 2 Anytime target plays a card, he discards it for no effect - Save 4+