More blocks? Maybe I should stop after this one. Barrier Shell(Block/Boost) Block any, 4+ If a terrain card is attached to the square you are on, discard that card instead. 2+
Escape Move card - Move 3 Free move You can play this card only if an enemy is adjacent to you. Draw a card. Phase Move card - Move 5 Move in a straight line. Teleport. Dazed Handicap Trait - Duration 1 Everytime you move or make a step, you move 1 randomly at the end of your move.
Anyways, Dazed sounds like a good idea. But you moved into a corner or wall, would it always move away from that spot, or have a chance not to move at all? And does it rotate you?
Since we have shields going we have any icy block but why not any other elemental damage blocks? Maybe these will work? (all of them have same roll chance as Icy Block) Dragonflame Block Block Any. 3+ Attach to attacker. Burning 2. Duration 2 Shock Block Block Any. 3+ If this card blocks Melee. deal 2 Electric damage attacker. Shield of the Mind Block Any. 3+ If this card blocks Magic. deal 2 Psychic damage to attacker. Sharp Reflection Block any. 3+ Attacker takes 2 Piercing damage. Thanks to @tolkien and @PULSEFIRE
Hmm... Add block rolls, and then specify if the damage in Penetrating or not. Without Penetrating, it would be pretty hard to do any damage.
I figure the block rolls, as I stated before the items would be the same as Icy Block which I'm not sure if it's +4? 66% chance to block is +4? and I take you mean to add Penetrating to all of them or like Sharp Reflection?
Timeslip Block any 2+ Attach to self - Duration 1 You are immune to damage, Halt, Stun. With the right magic, you can dodge a blow by being there... later.
Wizardo card? Anyways, it could always be purged by people who are annoyed. Purging Strike is so useful.
Divine Luck Magic Holy, Assist, range 6 Attach to target. Whenever target rolls a die, add one to it. Duration 2. Cursed Luck Magic Unholy, Attack-Assist, damage 3 range 6 Attach to target. Whenever target rolls a die, add two to it. Duration 2.
Acid Rain Affects all squares within 4 that you can see, including yourself. Wizard Card. Magic Acid. All affected characters Immediately discard their oldest armor card.
Sold Soul Magic Unholy, Attack-Assist, Range 7 Duration 3, Attach to target. Target gains Melee Frenzy 10 and cannot take damage. If expires this round, kill the target and deal 10 unpreventable unholy damage to the caster. (Monster Only Card.)