Card Ideas

Discussion in 'Feedback and Suggestions' started by timeracers, Jan 2, 2015.

  1. PULSEFIRE

    PULSEFIRE Ogre

    More blocks? Maybe I should stop after this one.

    Barrier Shell(Block/Boost)
    Block any, 4+
    If a terrain card is attached to the square you are on, discard that card instead. 2+
     
    wereviper and WexMajor like this.
  2. WexMajor

    WexMajor Thaumaturge

    This would have weird interaction with the acid cards that leave terrains. I like it.
     
  3. WexMajor

    WexMajor Thaumaturge

    Escape

    Move card - Move 3
    Free move
    You can play this card only if an enemy is adjacent to you.
    Draw a card.

    Phase

    Move card - Move 5
    Move in a straight line. Teleport.

    Dazed

    Handicap
    Trait - Duration 1
    Everytime you move or make a step, you move 1 randomly at the end of your move.
     
    seth arue likes this.
  4. tolkien

    tolkien Thaumaturge

  5. PULSEFIRE

    PULSEFIRE Ogre

    Escape is very similar to the existing card Escaping Run, but without the Free Move.
     
  6. timeracers

    timeracers Guild Leader

    I also recognize Dazed which was probably lost in the dozens of pages in this thread.
     
  7. PULSEFIRE

    PULSEFIRE Ogre

    Anyways, Dazed sounds like a good idea.
    But you moved into a corner or wall, would it always move away from that spot, or have a chance not to move at all? And does it rotate you?
     
  8. wereviper

    wereviper Ogre

    Since we have shields going we have any icy block but why not any other elemental damage blocks? Maybe these will work? (all of them have same roll chance as Icy Block)

    Dragonflame Block

    Block Any. 3+ Attach to attacker. Burning 2. Duration 2

    Shock Block

    Block Any. 3+ If this card blocks Melee. deal 2 Electric damage attacker.


    Shield of the Mind

    Block Any. 3+ If this card blocks Magic. deal 2 Psychic damage to attacker.

    Sharp Reflection

    Block any. 3+ Attacker takes 2 Piercing damage.

    Thanks to @tolkien and @PULSEFIRE
     
    Last edited: Feb 7, 2017
    tolkien likes this.
  9. PULSEFIRE

    PULSEFIRE Ogre

    Hmm...
    Add block rolls, and then specify if the damage in Penetrating or not.
    Without Penetrating, it would be pretty hard to do any damage.
     
  10. wereviper

    wereviper Ogre

    I figure the block rolls, as I stated before the items would be the same as Icy Block which I'm not sure if it's +4? 66% chance to block is +4? and I take you mean to add Penetrating to all of them or like Sharp Reflection?
     
  11. WexMajor

    WexMajor Thaumaturge

    Random move could rotate you in place, why not?
    Also you face the direction you moved.
     
  12. WexMajor

    WexMajor Thaumaturge

    I find them very different.
    Escape CANNOT be used if you have no enemy near you.
     
    trrst likes this.
  13. WexMajor

    WexMajor Thaumaturge

    Timeslip

    Block any 2+
    Attach to self - Duration 1
    You are immune to damage, Halt, Stun.

    With the right magic, you can dodge a blow by being there... later.
     
    ParodyKnaveBob, PULSEFIRE and tolkien like this.
  14. PULSEFIRE

    PULSEFIRE Ogre

    Wizardo card?
    Anyways, it could always be purged by people who are annoyed.
    Purging Strike is so useful.
     
  15. tolkien

    tolkien Thaumaturge

    I presume you meant to include the 3+ roll?
     
  16. PULSEFIRE

    PULSEFIRE Ogre

    I think he said it would have the same roll.
    For Dragonflame Block:
    Burning 2 for duration what?
     
  17. WexMajor

    WexMajor Thaumaturge

    Yes, but that bring you back in the present too.
    You arent halted or stunned anymore.
     
    ParodyKnaveBob likes this.
  18. Maloqi

    Maloqi War Monkey

    Divine Luck
    Magic Holy, Assist, range 6
    Attach to target. Whenever target rolls a die, add one to it. Duration 2.

    Cursed Luck
    Magic Unholy, Attack-Assist, damage 3 range 6
    Attach to target. Whenever target rolls a die, add two to it. Duration 2.
     
  19. PULSEFIRE

    PULSEFIRE Ogre

    Acid Rain
    Affects all squares within 4 that you can see, including yourself.

    Wizard Card.
    Magic Acid.
    All affected characters Immediately discard their oldest armor card.
     
  20. PULSEFLECT

    PULSEFLECT Orc Soldier

    Sold Soul
    Magic Unholy, Attack-Assist, Range 7
    Duration 3, Attach to target. Target gains Melee Frenzy 10 and cannot take damage. If expires this round, kill the target and deal 10 unpreventable unholy damage to the caster. (Monster Only Card.)
     

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