Card Ideas

Discussion in 'Feedback and Suggestions' started by timeracers, Jan 2, 2015.

  1. Unfortunately, the Halted condition actually prevents all movement, in addition to preventing the target from playing move cards, so the move part of the card wouldn't do anything. If you need evidence, hover over the Halt keyword on a card in-game, or try it out with sparkling cloth armor. Personally, I think Stumble bad enough without the halt condition.

    Edit: Oh, I see it now. That's an in-hand effect. You may want to clarify that in your original post, @Krunail Now that I see what it'supposed to do, it's a pretty cool card. Nice job.
     
    Last edited: Oct 26, 2016
    adajon likes this.
  2. WexMajor

    WexMajor Thaumaturge

    Ok, but fly will work way better, and also in the (probably) intended manner.

    Ninja'd
     
    tolkien likes this.
  3. wereviper

    wereviper Ogre

    @Gingrich Yurr , yes thank you that would make more sense to word it like that.

    Wooden SkinBoost
    Armor 1. While this card is attached, at the start of the round, add a random bludgeon card. Duration 3.

    Steel Skin
    Boost
    Armor 2. While this card is attached, at the start of the round add a random shield to your hand. Duration 3.

    @Potato Priest, tell me if it looks like it makes more sense from your suggestion

    Mostly Ghostly
    Boost
    Attach this card. When Target plays an attack card, reduce the damage of that attack to zero. Add 2 to Move cards (Free move). Duration 2.
     
  4. I was thinking that you'd also still get invisibility for duration 2, like the duration 1 effect on your original. I accidentally mis-spoke when I said "I don't like Traits with multiple effects." What I meant to say was multiple durations. Sorry about that. Without invisibility the card is almost totally worthless. Invisibility can be added by including the phrase. "You cannot be targeted."
     
    tolkien likes this.
  5. Robo11500

    Robo11500 Mushroom Warrior

    Sorry if any one already think of this (also posted at AA15)
    I would like to see something like this card.

    Name:
    Laser pointer, Laser sight or Holo-viewer (something like that)
    Expansion:
    [​IMG] Expedition to the Sky Citadel (something sci-fi like)
    Colour Class: Assist (don't know if that's right should it be a booster)
    Attack Type: Magic (also not sure about that)
    Damage Type: Holy
    Play effect 1: Attach this card to yourself. When you attack, add 1 (could be more or you roll a dice to find out) range to that attack (yes, that includes melee attacks) also add (unblockable or piercing or both) then reduce this card's duration by 1.
    Duration: 4 (or 3)

    What do you others thing about this card i.e. is it overpowered and what are it's chances of being made.

    If you don't know by now this is an offensive type of Force Field (by it can not better Fours Filed on its own)

    In short it increases the rang of attack cards and makes them harder to stop from hitting you.

    And note if this card was made and hade piercing a card with out that could now do piercing attacks and get a buff from cards that up piercing cards i.e. Bludgeon cards get a buff from more the on sores.
     
  6. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Curse of Cards
    Utility | Emerald
    Range 4
    Target draws 10 cards, then discards those 10 cards.
    I guess your parry wont be as useful now?
     
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  7. tolkien

    tolkien Thaumaturge

    Robo,
    I would use Force Field as a guide. It's duration 3. It does one thing, not two or three.
    If the main thing you want to do is add range I would limit this card to that idea. I would also describe what slot you expect it to go in, divine armor only? Let the attack card do the damage, don't morph the damage to holy imho. I might also limit it to ranged and magic attacks (with a single target?)
    To extend the range of a melee attack I might try something like "melee attacks you play gain "step 1" That seems to make more sense than pulverizing bludgeon from afar.
     
    Potato Priest likes this.
  8. wereviper

    wereviper Ogre

    @Potato Priest, kinda like this?:

    Mostly Ghostly
    Boost
    Attach this card. When Target plays an attack card, reduce the damage of that attack to zero. Add 2 to Move cards (Free move). Duration 2. You cannot be targeted for an attack. Duration 2.
     
  9. seth arue

    seth arue Thaumaturge

    Boost, Trait. Prevent all damage from attack cards you play. Add 2 to Move cards you play, they gain Free Move. You may not be targeted. Duration 2.
     
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  10. wereviper

    wereviper Ogre

    @seth arue, Thanks for rewording that! Makes much more sense and is viable now!
     
  11. wereviper

    wereviper Ogre

    Here's a couple I just thought up in honor of @Potato Priest just for fun!

    Hot Potato!
    Assist
    Draw three cards. Pick one card to keep and discard the rest to random Ally.

    Twice Baked Potato
    Assist
    Target an ally. Select a card and give that card to target. Heal 2 target ally.
     
    Potato Priest likes this.
  12. Thank you, I shall strive to be worthy of the honor. I like the potato throwing mechanic.
     
  13. Kalin

    Kalin Begat G'zok

    How about.....

    Hot Potato
    Trait. Take 1 Fire Projectile damage. This card is placed on the top of the closest enemy's deck.
     
  14. Twice Baked Potato.jpg
    Here is a Mock-up of what @wereviper 's Twice Baked Potato would look like. After spending nearly an hour making this, I think I'll pass on the others.
     
  15. Fanturluche

    Fanturluche Thaumaturge

    Hot Potato
    Attack/Handicap
    Projectile Fire
    Range 5, Roll 2+: put this card into target's hand.
    When this card is discarded (including if roll failed or the attack is blocked) take 6 fire damage.

    The problem is that the AI will discard it without a second thought.
    Edit: now that I think of it, it could make a nice base for a league game
     
    Last edited: Oct 28, 2016
  16. tolkien

    tolkien Thaumaturge

    I can just see two dwarves now, handing the hot potato back and forth until time expires.
     
    wereviper and Potato Priest like this.
  17. Fanturluche

    Fanturluche Thaumaturge

    That's why you have a 1/6 chance of the potato exploding in your hand when thrown
     
    wereviper and Potato Priest like this.
  18. And thus the troll king was slain by handling warm vegetables.
     
    wereviper, timeracers and seth arue like this.
  19. WexMajor

    WexMajor Thaumaturge

    Serendipity

    Magic assist - Type holy
    Range N/A
    All characters draw a card
    Cantrip
     
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  20. adajon

    adajon Thaumaturge

    Tower
    Magic Arcane Utility, Silver+ Quality
    Play Effect: 'Target square becomes Tower terrain (characters on Tower terrain add 2 range to all Magic and Projectile attacks). Duration 2.'

    Pit
    Magic Arcane Utility, Silver Quality
    Play Effect: 'Target square becomes Pit terrain (characters on Pit terrain subtract 2 range to all Magic and Projectile attacks). Duration 2.'
     

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