Laser Machine-Gun Magic Laser Attack, Gold+ Quality Play Effect: 'Deal 1 Unbuffable Magic Laser damage to up to 10 targets. You may choose the same target multiple times.'
Whirlwind of Steel Melee Slashing Attack, Range 2, Gold Quality Play Effect: 'Deal 2 Unbuffable Slashing damage to up to 6 targets. You may choose the same target multiple times.'
Double Axe To The Face does buffable damage so it makes sense that it would be higher quality than those other two cards, it's much easier to buff with frenzies. But having to sit through up to 6 or even 10 armor rolls would be pretty annoying. And I pity anyone running vulnerable if cards like that exist.
How about something like this... Laser Machine-Gun (version 2) Magic Laser Attack, Gold+ Quality Play Effect: 'Deal 1 Unbuffable Penetrating Magic Laser damage to up to 6 targets. You may choose the same target multiple times.' Whirlwind of Steel (version 2) Melee Slashing Attack, Range 2, Gold+ Quality Play Effect: 'Deal 2 Unbuffable Penetrating Slashing damage to up to 5 targets. You may choose the same target multiple times.' ----- Also, some more powerful versions... Laser Gatling Gun Magic Laser Attack, Emerald+ Quality Play Effect: 'Deal 1 Unbuffable Penetrating Magic Laser damage to up to 10 targets. You may choose the same target multiple times. Hurricane of Steel Melee Slashing Attack, Range 3, Amethyst Quality Play Effect: 'Deal 2 Unbuffable Penetrating Slashing damage to up to 8 targets. You may choose the same target multiple times.'
Panic Strike Attack, melee crushing, 3 damage, 1 range, warrior card. If you are damaged, this attack deals 1 extra damage, if you are under half health, add 2 to blocks against this attack and this attack deals 2 extra damage. If this attack is blocked while you are damaged, return this to your hand and discard a random card other than this. Dual Bash Attack, melee crushing, 6 damage 1 range, warrior card. Slide Back 1, if the target is still adjacent to you after the attack, strike again from 3 unbuffable damage, add 1 to blocks against the second attack Shoving Charge Move, warrior card. Move 5, must move in a straight line, after the move, if there is an enemy in the next square, deal 1 damage and target slide back 1 for each square moved, then move 1 square further, this can be blocked. Vortex Trap Attack, magic arcane, range 6, wizard card. Target square becomes Vortex Terrain (Stop, When an enemy starts or ends their move on or adjacent to this terrain, deal 5 arcane damage to them, move them onto this terrain, deal 3 arcane damage to other characters adjacent to this terrain, and discard this terrain. Cancel the move if the target started their move.) Rain of Fire Attack, magic fire, 0 damage, 6 range, wizard card. Burst 2, 13 random squares within the target squares become lava terrain and their occupants take 6 fire damage Elemental Storm Attack, magic, 2 damage, 6 range, wizard card. Unbuffable, choose up to five targets, you can choose the same target multiple times, each attack does damage in a different element, the elements are: Fire, Cold, Acid, Poison, and Electricity. Connect Minds Support, magic holy, priest card. Every other ally heals 1 for each other ally that is alive, you draw cards equal to amount of other allies that are alive. Demonic Sacrifice Attack, magic unholy, 0 damage, 2 range, priest card. Penetrating, Hard to block 2. Kill an ally that is in line of sight. For each card that was in their hand, increase the damage of this attack by 4, you can choose up to 2 targets with this attack. Light and Darkness Attack, magic unholy, priest card. Unblockable, shuffle "The Light" into a random ally's deck and "The Darkness" into a random enemy's deck (The Light heals 5 to all allies, shuffles into a random enemy's deck on use, and has Trait.) (The Darkness deals 5 penetrating unholy damage to all allies, shuffles into a random enemy's deck on use, and has Trait.).
Sticky Bludgeon Melee Crushing, range 1, damage 4 If this attack is blocked, put the blocking card into your hand
Well-Timed Movement Move 3 If you have a Mandatory Action card in your hand, this card gains Mandatory Action. Edit: This card should actually be as follows. (Thanks, Kalin) Move 3 If you have a Mandatory Action Card in your hand, this card gains Mandatory Action and Cantrip.
Interesting stuff for getting the most out of laser sprays, sadly the wording wouldnt include Impetuous heal, slash and blast.
Heat Stroke Melee Fire Damage 5 if an enemy is targeted, Heal 5 if an ally is targeted. Change the orange background to white.
Adaptive Block Block any (3+). Create a card that grans you immunity to the damage type of the attack and attach it to yourself.
Turtle Shell Armor 4. (2+) This Armor doesn't prevent damage from Attacks in front of you. Keep. Weakened Armor could use a counterpart.
Blinding Countenance Magic Holy Attach this card to yourself. You cannot be targeted by attacks in front of you. When you take damage reduce this card's duration by 1. Duration 3 "After dwelling in the presence of God through prayer, his face shone like the sun."
Purging drain (or Draining purge) Attack Magic Unholy Range 6, damage 2 Discard all cards attached to target. Gain 2 health for each card discarded this way.
Baptise Magic assist - Type holy Range 1 Target discards all attached cards, Heal 4. You can only play this card on other characters.
Purging presence Magic utility Gold quality Remove all terrain attachments and attached cards in your square. Heal 3. Burst 1.
Acid Gluer Boost. Bronze quality. Trait. Attach to yourself. Ennemies starting their moves on acid terrain have Encumber 1. Duration 3. (The more allies have this attachment, the slower the ennemies will be)