Some more random ideas: Head Bash Attack, melee crushing, 5 damage, 1 range, warrior card. Slide Back 1, discard all cards with the trait effect that is attached to the target, if no cards are discarded this way, target discards a random card. Swift Ram Attack, melee crushing, 6 damage, 1 range, warrior card. Step 1, hard to block 2, slide back 1. Ignite Weapon Support, magic fire, wizard card. Attach to target, duration 1: Whenever the target character deals melee damage to another character, attach to that other character: burning 2, duration 2. Freezing Beam Attack, magic cold, 6 damage, 6 range. Attach to target: Encumber 5, duration 1. Holy Pulse Attack/Support, magic holy, 5 damage, priest card. Effects yourself and all adjacent squares, if yourself or any ally characters would take damage from this, the heal that amount instead. Demonic Fear Attack, magic unholy, 1 damage, 2 range, priest card. Immediately take 5 unpreventable unholy damage, effects all characters within 2 squares and you have line of sight of other than yourself, attach the wimpy card and 2 other random handicap cards to affected players
Curse of the Blank Mind Magic attack - Type unholy Range 4 - Damage 0 Attach to target - Duration 1 At the beginning of the next turn, target only draws his racial move card.
Swim Move 4. You may only cross impassable terrain with this. (You must still end your move on land terrain) You can swim in lots of things, but the floor is not one of them.
Yeah I was thinking about that too - The lava tile that comes with a map is usually impassable terrain ~ but lava, volcano or any fire terrain in general that you use a card to lay down is open terrain.
Name: Teleporter Quality: ? Rarity: ? Color Class: Boost Play effect 1: Trait Duration: 2 Reaction 1: Telekinesis, Whirlwind, Gusts of War and the likes gain Teleport. Keep: Yes Born while thinking of the Telekinesis nerf.
Demonic Possession Magic attack - Type unholy Range 4 - Damage 1 Attach to target - Duration 1 or untill triggered Target uses an attack card on the closest character; if this card is discarded without triggering, target recieves 5 unpreventable unholy damage.
Card: Jump. If there's a terrain placement where you are standing, cancel that terrain's damage and/or effects. | Now, we all need to jump. this game's nothing without jumps. well...there's jump soldier but can't we just jump without a command?
Uh so how does this work sorry - you jump and it cancels the terrain attachment? So if there are Stone Spikes and you jump, you dont get impaled?
We need more drunk dwarfs ! Drunk Dancer -Boost. Trait. At the start of each round, create a Quickstep in your hand. Keep. Duration 2. Unpredictable Technique -Attack. Melee. Crushing. -Damage: 6 -Range: 1 -This card can't be blocked. "I can't predict his movements, maybe... neither can he ! " One for the team! Heal 6 yourself. Discard 1 card. "Now THAT is medicine"
Armor of Ignorance - Mage only - Armor/handicap Armor 2 - Roll 4+ At the beginning of your turn, discard your oldest magic card, draw another card and discard that card unless it is not a magic card. Repeat until you have drawn not a magic card or drawn two cards.
More Ideas (Some might be OP): Shattering Strike Attack, melee piercing, 3 damage, 1 range, Warrior card. Target discards all armor cards, if this card is blocked, target discards all block cards instead. Defensive Stance Utility, Warrior card. Draw a card, then discard all movement cards, then draw a card for each card discarded this way. Charge Electricity Utility, Wizard card. Attach to yourself, Duration 1. When this card expires, place two random magic electric cards into your hand. Project Boulder Attack, projectile crushing, Wizard card. Characters in adjacent squares take 2 crushing damage, this card deals 2 extra damage to all effected characters if you played this card while on difficult terrain, target square and a random square adjacent to you become difficult terrain (Stop, Duration 2) Demonic Armor Armor/Handicap, Priest card. Armor 6 (roll 4+), after you roll, take 2 unpreventable unholy damage. Demonic Transport Utility/Handicap, Priest card. Deal 6 unholy damage to all allied characters, adjacent allied characters Move 3 Teleport, allied characters not adjacent to you are moved to a random square that is as close to you as possible.