Card Ideas

Discussion in 'Feedback and Suggestions' started by timeracers, Jan 2, 2015.

  1. WexMajor

    WexMajor Thaumaturge

    Bolster

    Magic support - Type holy
    Range 1
    Attach to target - Duration 2
    Target gains armor 1, add 1 damage to all his attacks, add 1 move to all his moves (excluding steps)
     
    trrst and ParodyKnaveBob like this.
  2. adajon

    adajon Thaumaturge

    Earthshaking Stomp
    Crushing Melee Attack - 3 Damage, Range 0, Silver Quality
    Play Effect: 'Burst 2. Slide Back 1. This card does not affect you.'
     
    ParodyKnaveBob and timeracers like this.
  3. adajon

    adajon Thaumaturge

    Ameliorating Strike
    Crushing Melee Attack - 3 damage, Range 1, Gold Quality
    'May Self Target. If you do, cancel the attack and return this card to your hand, then roll a die and add that much damage to the attack value of this card. If you roll a 6 or a 1, Immediately discard this card.'
     
  4. WexMajor

    WexMajor Thaumaturge

    Earth to Mud

    Magic support - Type arcane
    Range 4
    Target square becomes mud terrain - Duration 2
    Burst 1
     
  5. WexMajor

    WexMajor Thaumaturge

    Flame Shield

    Block any 3+
    If this card blocks a melee attack, attach to attacker.
    Burning 2 - Duration 3
     
    BawlingBrawler likes this.
  6. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    Knight Shift

    Move
    Paper? Bronze?
    Move 2 in a Cardinal straight line, Free Move. Move 2 in a Cardinal straight line, Free Move.

    No, it's *not* exactly how a chess knight moves -- but neither is the bishop/rook's Shuffle nor free-to-choose-direction charges ... nor pawn's charges for that matter.

    Well, if the King gives a huge bunch of VPs, and the modules are designed to always let his number of VPs match the win condition, then there ya go. $E^ b (However, if the King could show up as a Caverns boss, then it probably wouldn't be desired to beat everything around only by beating him anyway.)
     
  7. WexMajor

    WexMajor Thaumaturge

    Skewer

    Melee attack - Type piercing
    Range 2 - Damage 6
    Penetrating, Linear.

    Learn the basics. Get a sharp spear. Use your back muscles.
    Make those kobolds learn why you don't stand back to back.
     
    trrst likes this.
  8. Casual42

    Casual42 Orc Soldier

    I already proposed something similar.
     
    ParodyKnaveBob and WexMajor like this.
  9. WexMajor

    WexMajor Thaumaturge

    Wow.
    That was an idea I though while sleeping.
    Appearently I had read that beforehand without noticing.
    Sorry.
     
    ParodyKnaveBob likes this.
  10. Casual42

    Casual42 Orc Soldier

  11. WexMajor

    WexMajor Thaumaturge

    Blindness

    Magic attack - Type unholy
    Range 5 - Damage 2
    Stun target and all characters ajacent to it - Duration 1

    Terror

    Magic attack - Type unholy
    Range 5 - Damage 3
    Penetrating, Halt - Duration 1

    Panic Attack

    Magic attack - Type unholy
    Range 4 - Damage 1
    Burst 2, Slide back 2
     
    Last edited: May 27, 2016
    BawlingBrawler likes this.
  12. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

  13. WexMajor

    WexMajor Thaumaturge

    That is a card I've never seen before.
    I'll change the name.
     
    ParodyKnaveBob likes this.
  14. WexMajor

    WexMajor Thaumaturge

    Healing Potion - Not a cleric only card -

    Magic assist - Type holy
    Range 1
    Attach to target - Duration 4
    At the start of a round Heal 2

    Fire Potion - Not a mage only card -

    Magic attack - Type fire
    Range 4 - Damage 1
    Attach to target - Duration 2
    Burning 2

    Oakskin Potion - Not a mage only card -

    Magic assist - Type arcane
    Range 1
    Attach to target - Duration 2
    Target gains Armor 2 roll 2+, doesn't stop fire damage.
     
    trrst and Casual42 like this.
  15. WexMajor

    WexMajor Thaumaturge

    Bleed it Out

    Magic assist/attack - Type unholy
    Range 3 - Damage 1
    Discard all target's attached cards, attach this card - Duration 3
    At the beginning of the round, target recieves 1 unpreventable unholy damage.

    Blood Sacrifice

    Magic assist - Type unholy
    Range x
    You recieve 3 unpreventable unholy damage, your allies Heal for an amount equal to the damage you recieved.

    Martyrdom

    Magic assist - Type holy
    Attach to self - Duration 2
    If Martyrdom is attached when the character dies, the ally with the less hp is healed by half (rounded up) his hp
     
  16. WexMajor

    WexMajor Thaumaturge

    Wildly Unpredictable Blast

    Magic attack - Type laser
    Damage 1 - Range 8
    Minor erratic damage, Minor erratic damage, Major erratic damage
     
    Last edited: Jun 6, 2016
  17. WexMajor

    WexMajor Thaumaturge

    Full Blast

    Magic attack - Type arcane
    Range 4 - Damage 10
    You take half the damage your target gets.
     
    timeracers likes this.
  18. WexMajor

    WexMajor Thaumaturge

    Feedback

    Magic assist - Type unholy
    Range 5
    Attach to target - Duration 1
    Every time attached character delivers damage, recieves that amount of unholy damage.
     
  19. Vlamona

    Vlamona Thaumaturge

    Tactical Advantage
    You go first every turn. If your opponent also has this card this card has no effect. Keep.

    Cunning Plan
    You may play other cards even if you have an unplayed trait or an unplayed mandatory action. Keep.

    Fiendish Gambit
    You may pass even if you have an unplayed trait or an unplayed mandatory action. Keep.

    These cards would be on Human Skills I suppose.
     
    Last edited: Jun 6, 2016
    tolkien, Maniafig and adajon like this.
  20. WexMajor

    WexMajor Thaumaturge

    Sharpen Blade

    Projectile attack - Type sonic
    Range 4 - Damage 0
    Attach to yourself - Duration 3
    Add 1 damage to all slashing attacks
    Create a Fright card in target's hand.
     

Share This Page