Bolster Magic support - Type holy Range 1 Attach to target - Duration 2 Target gains armor 1, add 1 damage to all his attacks, add 1 move to all his moves (excluding steps)
Earthshaking Stomp Crushing Melee Attack - 3 Damage, Range 0, Silver Quality Play Effect: 'Burst 2. Slide Back 1. This card does not affect you.'
Ameliorating Strike Crushing Melee Attack - 3 damage, Range 1, Gold Quality 'May Self Target. If you do, cancel the attack and return this card to your hand, then roll a die and add that much damage to the attack value of this card. If you roll a 6 or a 1, Immediately discard this card.'
Earth to Mud Magic support - Type arcane Range 4 Target square becomes mud terrain - Duration 2 Burst 1
Flame Shield Block any 3+ If this card blocks a melee attack, attach to attacker. Burning 2 - Duration 3
Knight Shift Move Paper? Bronze? Move 2 in a Cardinal straight line, Free Move. Move 2 in a Cardinal straight line, Free Move. No, it's *not* exactly how a chess knight moves -- but neither is the bishop/rook's Shuffle nor free-to-choose-direction charges ... nor pawn's charges for that matter. Well, if the King gives a huge bunch of VPs, and the modules are designed to always let his number of VPs match the win condition, then there ya go. $E^ b (However, if the King could show up as a Caverns boss, then it probably wouldn't be desired to beat everything around only by beating him anyway.)
Skewer Melee attack - Type piercing Range 2 - Damage 6 Penetrating, Linear. Learn the basics. Get a sharp spear. Use your back muscles. Make those kobolds learn why you don't stand back to back.
Wow. That was an idea I though while sleeping. Appearently I had read that beforehand without noticing. Sorry.
Blindness Magic attack - Type unholy Range 5 - Damage 2 Stun target and all characters ajacent to it - Duration 1 Terror Magic attack - Type unholy Range 5 - Damage 3 Penetrating, Halt - Duration 1 Panic Attack Magic attack - Type unholy Range 4 - Damage 1 Burst 2, Slide back 2
Healing Potion - Not a cleric only card - Magic assist - Type holy Range 1 Attach to target - Duration 4 At the start of a round Heal 2 Fire Potion - Not a mage only card - Magic attack - Type fire Range 4 - Damage 1 Attach to target - Duration 2 Burning 2 Oakskin Potion - Not a mage only card - Magic assist - Type arcane Range 1 Attach to target - Duration 2 Target gains Armor 2 roll 2+, doesn't stop fire damage.
Bleed it Out Magic assist/attack - Type unholy Range 3 - Damage 1 Discard all target's attached cards, attach this card - Duration 3 At the beginning of the round, target recieves 1 unpreventable unholy damage. Blood Sacrifice Magic assist - Type unholy Range x You recieve 3 unpreventable unholy damage, your allies Heal for an amount equal to the damage you recieved. Martyrdom Magic assist - Type holy Attach to self - Duration 2 If Martyrdom is attached when the character dies, the ally with the less hp is healed by half (rounded up) his hp
Wildly Unpredictable Blast Magic attack - Type laser Damage 1 - Range 8 Minor erratic damage, Minor erratic damage, Major erratic damage
Feedback Magic assist - Type unholy Range 5 Attach to target - Duration 1 Every time attached character delivers damage, recieves that amount of unholy damage.
Tactical Advantage You go first every turn. If your opponent also has this card this card has no effect. Keep. Cunning Plan You may play other cards even if you have an unplayed trait or an unplayed mandatory action. Keep. Fiendish Gambit You may pass even if you have an unplayed trait or an unplayed mandatory action. Keep. These cards would be on Human Skills I suppose.
Sharpen Blade Projectile attack - Type sonic Range 4 - Damage 0 Attach to yourself - Duration 3 Add 1 damage to all slashing attacks Create a Fright card in target's hand.