Card Ideas

Discussion in 'Feedback and Suggestions' started by timeracers, Jan 2, 2015.

  1. Vlamona

    Vlamona Thaumaturge

    Unselfish Heal
    Paper quality
    Magic holy
    Heal 10. Take 10 unpreventable holy damage.
    Range 8.
     
  2. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    Do you mean the start of each round? $8^ |
    If so, this is a pretty cool card. If not, ... ooohhh wow, purple quality. $8^ |

    This could be a very interesting monster card. $:^ ]

    Sacrificial Heal? Self-Giving Heal? Hmmmm.
    I love the idea of 10 unpreventable *holy* damage. That's interesting. $:^ J
     
  3. WexMajor

    WexMajor Thaumaturge

    Speed burst gives you free move for 2 squares at the beginning of every turn you have it in hand.
    You can play it, it becomes an attachment.
     
  4. WexMajor

    WexMajor Thaumaturge

    Ooops!

    Handicap/trait
    Duration 2
    When you draw one or more cards and it's not the beginning of a turn, you draw an extra card and then discard a random card
     
  5. Casual42

    Casual42 Orc Soldier

    Interesting. I would suggest the following rephrasing :
    At the start of each round, discard your oldest armor card.
    Every time an enemy plays a card other than a move card without targeting you, heal yourself 1.
     
    ParodyKnaveBob and WexMajor like this.
  6. adajon

    adajon Thaumaturge

    Earthshaking Burst
    Attack - Magic Arcane, Emerald Quality
    Range 8, Damage 5

    Play Effect: 'Burst 2. Unbuffable. Place affected characters on a random adjacent square and set their facing randomly.'
     
    ParodyKnaveBob and WexMajor like this.
  7. adajon

    adajon Thaumaturge

    Life Redistribution
    Utility - Magic Holy, Amethyst Quality
    Play Effect: 'Randomly redistribute the life points of every character.'

    Imagine all the life point values of every character being collected in, then handed out randomly. Life points still wouldn't be able to exceed a character's total life point value.
     
    BlackVoidDeath likes this.
  8. Vlamona

    Vlamona Thaumaturge

    Of enemies too? That's too powerful.
     
    ParodyKnaveBob likes this.
  9. WexMajor

    WexMajor Thaumaturge

    Out of Breath

    Handicap
    Encumber 1, reduce all damage dealt by 2
    Duration 1
     
    ParodyKnaveBob likes this.
  10. seth arue

    seth arue Thaumaturge

    Seems like this should be a monster only card.
     
    ParodyKnaveBob, adajon and WexMajor like this.
  11. WexMajor

    WexMajor Thaumaturge

    Now imagine it, not randomly, but EVENLY. Powerful nonetheless, but much more fair
     
    adajon likes this.
  12. adajon

    adajon Thaumaturge

    Reckless Potion
    Assist/Attack - Magic Holy, Gold+ Quality, Range 3
    Play Effect: 'Heal 12 and attach this card to target. Melee Frenzy 3, Keep. At the start of each round, target takes 5 unpreventable Holy damage, Keep. Duration 3.'
     
  13. adajon

    adajon Thaumaturge

    Telefrag
    Move/Attack, Amethyst Quality
    Play Effect: 'Move 3, Teleport. You must end this move more than 1 square away from your starting position. You may move into a square occupied by another character; if you do, kill that character.'

    This would be a monster-only card, of course. I added the limitation of having to end the move more than 1 square away from the starting position to make it less overpowered - it gives players a 'safe spot'.
     
  14. Vlamona

    Vlamona Thaumaturge

    I've thought about what if there were more astral guardians, based on the rest of the chess pieces. And I thought the one based on the knight woud have a card similar to that, except it woud move like a chess knight.

    But the chess knight move is probably too complicated to explain on a card so the telefrag woud probably be better.
     
    adajon likes this.
  15. WexMajor

    WexMajor Thaumaturge

    Phase Through

    Move X
    You can make this move only trough blocking terrain.
    You move in a straight line, to the next unoccupied square.
     
    Casual42 likes this.
  16. adajon

    adajon Thaumaturge

    How about these cards for a King-themed guardian:

    King Strike
    Crushing Melee Attack - 50 Damage, Amethyst Quality, Range 1
    Play Effect: 'You may not turn when playing this attack. Penetrating.'

    King Push
    Arcane Magic Utility, Silver Quality
    Play Effect: Push 2 with Free Move all enemies adjacent to you. Do not change your facing.'

    King of Guardians
    Boost/Handicap, Gold Quality
    Play Effect: 'Trait. Attach to self, Duration 5. Armor 3, Keep.'
    Reaction 1: 'Whenever you play a move card, you may move all other allies that amount as well. Keep.'
    Reaction 2: 'When you die, the opponent automatically wins.'
     
    tolkien and BlackVoidDeath like this.
  17. BlackVoidDeath

    BlackVoidDeath Guild Leader

    I like the first two, but I would have liked them on some King Guard - a 1x1 character on a level 25 scenario which is the second to last part of an adventure.
     
    adajon likes this.
  18. adajon

    adajon Thaumaturge

    Anti-Burfft Block
    Block, Gold Quality
    Reaction (chance 3+): ''Block any. If this blocks a Burst card with increased damage due to attached enemy cards, replace all cards with the Burst keyword in the attacker's deck with Weak Strike cards. Keep.'

    lol
     
    ParodyKnaveBob and Maniafig like this.
  19. WexMajor

    WexMajor Thaumaturge

    Maul - Monster card -

    Melee attack - Type crushing
    Range 3 - Damage 11
    You can't attack enemies adjacent to you.
    Slide back 2
     
  20. WexMajor

    WexMajor Thaumaturge

    Frost Knife

    Magic attack - Type ice
    Range 4 - Damage 3
    Encumber 2, linear

    Avalanche

    Magic attack - Type ice
    Range 5 - Damage 2
    Burst 1, encumber 2
     

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