Thirst Handicap Trait Encumber 1, all damage delivered, all healing recieved is lowered by 1. When push back is applied to you, you move an additional square. Duration 2
Anesthesia Magic assist - Type holy Range 5 Attach to target - Duration 2 Target discards his hand. Target cannot take damage.
Devil Dealings Magic assist - Type unholy You take 2 unholy damage and draw a card. Attach to self - duration 3 Poison 2. Anytime you take poison damage you draw a card.
Poisoned Soul Trait - Duration 3 All unholy damage you recieve is healing instead. Up to 2 squares from you, all healing deals holy damage instead. You can't be targeted by holy magic.
Unforeseen Expansion Hack the BM database and Draw three random cards from the next expansion. When they saw an interstellar death-ray appear in my hands, was the moment they realised: Spoiler: Warning: Profanity
Blurred Vision Handicap, tar quality Trait. Attach to yourself, duration 2. When you target a character other than yourself, target is chosen randomly among characters in range and sight instead (exept yourself). Keep. I'll patch you up so you can go back to fighting that dragon. Wait! When did you start growing scales, Joe? It could also work as a curse to cast on ennemies. It could be made so it also triggers when targetting squares, but that might be a bit hard.
With the new cards we need this. Sequenced Block Block any 3+ If you are attacked multiple times during an enemy turn, Keep
Speaking of Blocks.... Defensive Artifact Block card [Green]. Block Any. If this card successfully blocks an enemy attack card belonging to the "Attack Of The Artifacts" expansion, Free Draw a card. Roll 4+. Force Shield Block card [Green]. Block Any. If this card successfully blocks an enemy attack card belonging to the "Expedition To The Sky Citadel" expansion, Free Draw a card. Roll 4+. Acquisitional Block Block card [Green] Block Any. If this card successfully blocks an enemy attack card belonging to the "Acquisitions, Incorporated" expansion, Free Draw a card. Roll 3+. Dueling Block Block card [Green] Block Melee. Both you AND your attacker draws a card.
Charge...back? Movement card Move backwards until you can't move more. Heal yourself 1 for every step you took this way. Check out my new mall! ~Omin, the Half-Elf Priest in a grocery store.
Hand Axe attack card - bronze quality melee slashing, range 3, 3 damage Halberd Thrust attack card - gold quality melee slashing, range 2, 7 damage Linear. Transmutable Hack attack card - gold quality melee slashing, range 1, 8 damage Discard this card from your hand: create a racial move card in your hand. Icy Armor armor card - emerald quality this armor grants immunity to cold. keep. Armor 4. When this armor prevents enemy damage, attach Chilling Rime to attacker. Chase move card - paper quality Move 3. If an opponent is below half health move 4 instead. Arcane Chain attack card - amethyst quality magic arcane, range 8 Choose up to 3 different targets for this Attack. Each target must be within 3 squares of another. Bounces 10 times between enemies. Each time it bounces deal 2 unbuffable Magic Arcane damage. What quality would you assign to Muscle Through, Team! ?
ARMOR : Disjointed Mail : Bronze Handicap 2 Armor, 4+, Keep Remove 2 from the dice result when rolling for Armor, Keep Clanking Plates : Silver 3 Armor, 3+, Keep When you play a card, all characters within 5 squares turn to face you, Keep Furbished Mail : Gold 4 Armor, 4+, Keep When Furbished Mail is discarded, draw Rusty Mail. Padded Armor : Emerald 4 Armor, 3+, Keep When you draw Padded Armor, draw 3 Cloth Armor. Colossal Armor : Emerald 8 Armor, 3+, Keep Encumber 4, Keep TRAITS : Noxious Fumes : Silver Trait When you play an Acid attack, any character affected also loses 3 maximum Life. Duration 3 Carefree : Gold Trait Retain 2 less cards at the end of the turn. Draw 2 more cards at the beginning of the turn. Duration : 3 turns Hunter : Emerald Trait When an adjacent character moves, gain Move 3. You must end that move next to that character. Duration 2 OTHERS : Totter : Silver Handicap / Movement Move 1 After you move, if you are not next to a blocking terrain, discard all non-armor cards, Keep. Unnatural Aging : Silver Magic Arcane Range 5 Attach to target. At the beginning of each turn, target loses 4 maximum health. Duration 3 Lifeforce tap : Emerald Holy Assist Range 1 Heals 15. Target loses 10 maximum health. Blinding Flames : Emerald Magic Fire Range 3 5 damage Attach to target. Target may not see beyong range 1. Target takes 3 Fire damage at the beginning of each turn. Duration 2 Timed Movement : Emerald Movement You and your allies move 5. You and your allies move 1 less for each card in your hand. Maiming Chop : Amethyst Slashing Melee Range 1 Choose up to 2 targets. 12 damage. Each target loses 6 maximum health. Skewering Stab : Amethyst Piercing Melee Range 2 Linear, Penetrating 11 damage
Shadow Jump Move 8 in a straight line. Teleport. You can play this card only if adjacent to blocking terrain. You can end this move only adjacent to blocking terrain.
I love it. You should make it Invincible and then the character pretty much becomes a stationary bolder being pushed around by winds of war.
Invincible does not exist as a keyword. If you mean "like Impenetrable Nimbus", well it's quite different : for once, Nimbus also negates penetrating damage. But if the card seems too extreme for you, it could be made 6 Armor with Encumber 3. Anyway, I'm glad the concept got your attention.
Biting Block (Roll a die of 5+ to block) Bite the enemy's nasty hand! Tasty tasty! On block: 4 crushing damage to attacker and stun duration 1. Yes, it's like the zombies' stunning bite but it's a nice idea.
Distraction Projectile assist - Type sonic Range 6 All enemies in the area turns toward the center square. Burst 3, Cantrip. The old "pebble behind them" trick
Intercept Block, bronze quality? Roll 3+. Block any card affecting another character within 1 square. Apply any damage and effect to yourself. Just hope it is a heal... Note: the affected character doesn't have to be an ally