Card Ideas

Discussion in 'Feedback and Suggestions' started by timeracers, Jan 2, 2015.

  1. seth arue

    seth arue Thaumaturge

    Use the key phrase May not Self Target instead. It'll look cleaner.
     
    WexMajor likes this.
  2. WexMajor

    WexMajor Thaumaturge

    Thirst

    Handicap
    Trait
    Encumber 1
    , all damage delivered, all healing recieved is lowered by 1.
    When push back is applied to you, you move an additional square.
    Duration 2
     
  3. WexMajor

    WexMajor Thaumaturge

    Anesthesia

    Magic assist - Type holy
    Range 5
    Attach to target - Duration 2
    Target discards his hand. Target cannot take damage.
     
  4. WexMajor

    WexMajor Thaumaturge

    Devil Dealings

    Magic assist - Type unholy
    You take 2 unholy damage and draw a card.
    Attach to self - duration 3
    Poison 2. Anytime you take poison damage you draw a card.
     
  5. WexMajor

    WexMajor Thaumaturge

    Poisoned Soul

    Trait - Duration 3
    All unholy damage you recieve is healing instead.
    Up to 2 squares from you, all healing deals holy damage instead.
    You can't be targeted by holy magic.
     
  6. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Unforeseen Expansion

    Hack the BM database and Draw three random cards from the next expansion.
    When they saw an interstellar death-ray appear in my hands, was the moment they realised:
     
    mikey76500 likes this.
  7. Fanturluche

    Fanturluche Thaumaturge

    Blurred Vision

    Handicap, tar quality
    Trait. Attach to yourself, duration 2.
    When you target a character other than yourself, target is chosen randomly among characters in range and sight instead (exept yourself). Keep.
    I'll patch you up so you can go back to fighting that dragon. Wait! When did you start growing scales, Joe?

    It could also work as a curse to cast on ennemies.
    It could be made so it also triggers when targetting squares, but that might be a bit hard.
     
    Pawndawan likes this.
  8. WexMajor

    WexMajor Thaumaturge

    With the new cards we need this.

    Sequenced Block
    Block any 3+
    If you are attacked multiple times during an enemy turn, Keep
     
  9. mikey76500

    mikey76500 Hydra

    Speaking of Blocks....

    Defensive Artifact
    Block card [Green].
    Block Any. If this card successfully blocks an enemy attack card belonging to the "Attack Of The Artifacts" expansion, Free Draw a card. Roll 4+.

    Force Shield
    Block card [Green].
    Block Any. If this card successfully blocks an enemy attack card belonging to the "Expedition To The Sky Citadel" expansion, Free Draw a card. Roll 4+.

    Acquisitional Block
    Block card [Green]
    Block Any. If this card successfully blocks an enemy attack card belonging to the "Acquisitions, Incorporated" expansion, Free Draw a card. Roll 3+.

    Dueling Block
    Block card [Green]
    Block Melee. Both you AND your attacker draws a card.
     
    BlackVoidDeath likes this.
  10. Lucky Dice

    Lucky Dice Thaumaturge

    Charge...back?
    Movement card

    Move backwards until you can't move more. Heal yourself 1 for every step you took this way.

    Check out my new mall! ~Omin, the Half-Elf Priest in a grocery store.
     
  11. j91

    j91 War Monkey

    Hand Axe

    attack card - bronze quality
    melee slashing, range 3, 3 damage

    Halberd Thrust

    attack card - gold quality
    melee slashing, range 2, 7 damage
    Linear.

    Transmutable Hack

    attack card - gold quality
    melee slashing, range 1, 8 damage
    Discard this card from your hand: create a racial move card in your hand.

    Icy Armor

    armor card - emerald quality
    this armor grants immunity to cold. keep.
    Armor 4. When this armor prevents enemy damage, attach Chilling Rime to attacker.

    Chase

    move card - paper quality
    Move 3. If an opponent is below half health move 4 instead.

    Arcane Chain

    attack card - amethyst quality
    magic arcane, range 8
    Choose up to 3 different targets for this Attack. Each target must be within 3 squares of another. Bounces 10 times between enemies. Each time it bounces deal 2 unbuffable Magic Arcane damage.

    What quality would you assign to Muscle Through, Team! ?
     
  12. Amethyst, probably.
     
  13. Casual42

    Casual42 Orc Soldier

    ARMOR :
    Disjointed Mail :
    Bronze
    Handicap
    2 Armor, 4+, Keep
    Remove 2 from the dice result when rolling for Armor, Keep

    Clanking Plates : Silver
    3 Armor, 3+, Keep
    When you play a card, all characters within 5 squares turn to face you, Keep

    Furbished Mail : Gold
    4 Armor, 4+, Keep
    When Furbished Mail is discarded, draw Rusty Mail.

    Padded Armor : Emerald
    4 Armor, 3+, Keep
    When you draw Padded Armor, draw 3 Cloth Armor.

    Colossal Armor : Emerald
    8 Armor, 3+, Keep
    Encumber 4, Keep

    TRAITS :
    Noxious Fumes :
    Silver
    Trait
    When you play an Acid attack, any character affected also loses 3 maximum Life.
    Duration 3

    Carefree : Gold
    Trait
    Retain 2 less cards at the end of the turn.
    Draw 2 more cards at the beginning of the turn.
    Duration : 3 turns

    Hunter : Emerald
    Trait
    When an adjacent character moves, gain Move 3. You must end that move next to that character.
    Duration 2

    OTHERS :
    Totter :
    Silver
    Handicap / Movement
    Move 1
    After you move, if you are not next to a blocking terrain, discard all non-armor cards, Keep.

    Unnatural Aging : Silver
    Magic Arcane
    Range 5
    Attach to target.
    At the beginning of each turn, target loses 4 maximum health.
    Duration 3

    Lifeforce tap : Emerald
    Holy Assist
    Range 1
    Heals 15.
    Target loses 10 maximum health.

    Blinding Flames : Emerald
    Magic Fire
    Range 3
    5 damage
    Attach to target. Target may not see beyong range 1.
    Target takes 3 Fire damage at the beginning of each turn.
    Duration 2

    Timed Movement : Emerald
    Movement
    You and your allies move 5.
    You and your allies move 1 less for each card in your hand.

    Maiming Chop : Amethyst
    Slashing Melee
    Range 1
    Choose up to 2 targets. 12 damage. Each target loses 6 maximum health.

    Skewering Stab : Amethyst
    Piercing Melee
    Range 2
    Linear, Penetrating
    11 damage
     
    Last edited: Apr 28, 2016
  14. WexMajor

    WexMajor Thaumaturge

    Shadow Jump

    Move 8 in a straight line. Teleport.
    You can play this card only if adjacent to blocking terrain.
    You can end this move only adjacent to blocking terrain.
     
  15. BlackVoidDeath

    BlackVoidDeath Guild Leader

    I love it.
    You should make it Invincible and then the character pretty much becomes a stationary bolder being pushed around by winds of war.
     
  16. Casual42

    Casual42 Orc Soldier

    Invincible does not exist as a keyword. If you mean "like Impenetrable Nimbus", well it's quite different : for once, Nimbus also negates penetrating damage. But if the card seems too extreme for you, it could be made 6 Armor with Encumber 3. Anyway, I'm glad the concept got your attention.
     
  17. Solip

    Solip Orc Soldier

    Biting Block (Roll a die of 5+ to block) Bite the enemy's nasty hand! Tasty tasty! On block: 4 crushing damage to attacker and stun duration 1. Yes, it's like the zombies' stunning bite but it's a nice idea.
     
  18. WexMajor

    WexMajor Thaumaturge

    Holy Flash

    Magic attack - Type holy
    Range 0 - Damage 4
    Targets all enemies in the area
    Burst 3
     
    BlackVoidDeath likes this.
  19. WexMajor

    WexMajor Thaumaturge

    Distraction

    Projectile assist - Type sonic
    Range 6
    All enemies in the area turns toward the center square.
    Burst 3, Cantrip.
    The old "pebble behind them" trick
     
    Maniafig and timeracers like this.
  20. Fanturluche

    Fanturluche Thaumaturge

    Intercept

    Block, bronze quality?
    Roll 3+. Block any card affecting another character within 1 square. Apply any damage and effect to yourself.
    Just hope it is a heal...

    Note: the affected character doesn't have to be an ally
     
    Last edited: Nov 26, 2017
    WexMajor likes this.

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