Empathy Blessing Magic Holy Range 6 Attach to target - Duration 1 Any damage caused by target character is copied onto the target character. (implying the damage type is copied as well)
How 'bout some Armor? Trusty Chestplate Armor card [gray]. Armor 3. This card only prevents Damage from attacks in front of you. Keep. Captain's Armor Armor card [gray] Armor 3, Roll 3+. Keep. Defense is just as important as offense. - Captain Xavier Stexe. Fire Suit Armor 1, Roll 2+. Keep. If an attack that deals Fire Damage would attach to you, discard it, instead. Roll 3+. Keep. Hazmat Suit Armor card [gray] Armor 1, Roll 2+. Keep. This card provides Immunity against all forms of Radiation Damage. Keep. Bulky Coat Armor card [gray] Armor 1, Roll 2+. Keep. If an attack that deals Cold Damage would attach to you, discard it, instead. Roll 2+. Keep. Fickle Armor Every time an enemy attacks you, roll a die; this card prevents that much damage from the attack. Keep. "It's aliiiiiive, it's aliiiiiive.....and it's pickyyyyyy." - the wizard Aloyzo. Astral Armor Armor card [gray] Armor 7, Roll 5. Keep. It's not of this plane. That's all I know about it. That, and it shrugs off damage better than any armor I've ever seen.
Inner Furnace Boost Add 1 damage to all burning damage. When this card is discarded all burning cards deal damage.
Arcane Pulse Magic arcane, silver Damage 0, range 6 Burst 1. When this card deals damage, add 2 damage for each affected character. (If this attack hits 3 targets, damage will be 6, characters who block are not taken into account)
Crystal Armor Armor/boost Armor 2 against magic and projectiles - Roll 3+ Keep ---0--- Add 2 to cold damage Keep
Sleep Magic assist - Type holy Range 3 Attach to target - Duration 2 When target plays a card, cancel it and pass turn. Saving roll 4+
Arrogance Ward Magic Holy Range 6, Burst 1, Duration 2 Affected square become Arrogance Terrain (If a card would be attached to occupant, discard that card instead)
Curse of Knowledge Magic attack/assist - Type unholy Damage 0 - Range 6 Target draws 2 cards, then takes 2 damage for every card in hand
Recalling The Bazaar Magic assist - Type (I really don't know) Range 4 Target draws 3 cards, then discards 2
False Healing Magic assist/damage - Type holy Range 5 Attach to target - Duration 3 Heal 3 at the start of the round target recieves 3 poison damage.
Pretty basic and probably already suggested. Elvish sight Trait Bronze- (2) Increase the range of all yor targeted magic attacks by 1.
Blood Infusion Magic assist - Type holy Range 1 Heal 10 you take 5 unpreventable holy damage May not Self Target