Healing Strike Magic assist - Type holy Attach to self - Duration 1 or unless used Your next attack will heal instead of causing damage Cantrip
Deflect Missile Block projectile, Block magic - Roll 3+ If magic is blocked attach to attacker Stun - Duration 1 It takes good reflexes to parry an arrow. It also takes years of training, to swat down incoming magic. The look on the face of the mage is priceless though.
Holy Grace (priest only block) Block any Range ∞ Usable on allies only, if the base damage of the card is as much as their health. You must be facing the ally.
Glass Blade Attack, Silver quality Melee Slashing, range 1, damage 8 If this attack is blocked, the square occupied by the target becomes Spiked Terrain (Stop. At the start of each round, occupant takes 6 points of piercing damage). Duration 1.
Blood Tithe Melee attack - Type unholy Damage 15 - Range 1 Attacking character recieves 15 Penetrating damage. Penetrating.
Wex, the word "tithe" basically means "one tenth." Nothing in your card suggests one tenth of anything else. Just tryin' to help your flavor. $:^ ]
It's also used to imply "Tax" And it's a callback. This is the one. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205054 It doesn't take one tenth either.
Yes, essentially "to tax one tenth." (Although misused today for "on a weekly basis from your income," that was never intended in historical texts; it was used in one country for around 1,500 years as a national tax every three years of all that you own. Nevertheless, even today's misuse keeps the meaning at "one tenth." It's kind of like Farbs using the term "decimate" on the [META] site before someone pointed out to him that the word means "to kill one tenth" -- and he eventually landed on "blitz" instead. Words mean things. That's all.)
Emergency Heal Assist card [white] Range: 8. If the target's remaining HP is less than 10, Heal 7. Otherwise, Heal 2. Guardian Angel Assist card [white] Roll a die. If 1 or 2, Heal 7. If 3 or 4, Free Draw a card. If 5 or 6, create a Lifesaving Block card, and put it in your hand. You can only use this card on yourself. Guardian Devil Assist/Attack card [white/red] Roll a die. If 1 or 2, This does 7 Unholy damage to the enemy closest to you. If 3 or 4, Free Draw a card. If 5 or 6, create a Blind Rage card and put it into your hand. You can only use this card on yourself.
Block Booster Trait. Discard your oldest block. Create a number of Block cards (Block any, 4+) equal the to roll of the discarded block.
Avenger Boost Card. [orange] If an ally dies while this card is in your hand, the dying ally Immediately gives you their entire hand before dying. Discard this card, afterwards. Sacrificial Heal Assist/Drawback card [white/black] Immediately discard your entire hand, then, Heal 13. You can only use this card on yourself. Banzai Charge Move/Drawback card [blue/black] Range: 7. Free Move. Immediately discard your entire hand, then, move in a straight line. If there's a character in the next square, this card does 3 Unblockable damage per square moved to that character.
Avenger is the funniest card I have seen in this thread. Failsafe Boost If you die while this card is in your hand, you go to 1 HP and discard this card. When this card is discarded you draw a card.
Meat Shield (the image should be a roast blocking a cleaver) Block any - Roll 4+ When this card is discarded Heal 3 Curse Of The Shifting Mind Magic attack - Type arcane Damage 3 - Range 5 Attach to target - Duration 2 Anytime the character recieves damage, he draws a card and discards his oldest card
I'd like this more as a mandatory action. That'd make for a fun Trait. Healing 13 at start of round, but doing nothing else...