Card Ideas

Discussion in 'Feedback and Suggestions' started by timeracers, Jan 2, 2015.

  1. rinco69

    rinco69 Thaumaturge

    I don't think card text should specify gender? Undocumented design rule.
     
  2. WexMajor

    WexMajor Thaumaturge

    I don't care. It's a videogame character. I guess no one should care.

    Conduit

    Magic attack - Type electric
    Range 4 - Damage 4
    Add 3 damage per armor card the target has in hand.
    Hard to block 1
     
    Last edited: Mar 22, 2016
  3. Master Goo

    Master Goo Ogre

    Wind Beacon:

    Difficult terrain
    Whenever an ally within 2 squares moves, add 1 to it's Move Points.
    Whenever an enemy within 2 square moves, subtract 1 from it's Move Points (does not reduce move below 1).
    distance 6, duration 2.



    edit: thx timeracers, fixed
     
    Last edited: Mar 26, 2016
  4. timeracers

    timeracers Guild Leader

    I think you should use some of hypnotic beacon's text(also took some other cards' text)
    Whenever an ally within 2 squares moves, add 1 to it's Move Points.
    Whenever an enemy within 2 square moves, subtract 1 from it's Move Points.

    This card is obviously a hard counter against elven warriors.
     
    Master Goo likes this.
  5. WexMajor

    WexMajor Thaumaturge

    Dissipating Shield

    Block any - Roll 2+
    1/3 of the damage (round up) is applied to the blocker

    Entropic Armor

    Armor 5 - Roll 4+ Keep
    Add 1 d6 of damage to the attack
     
    Last edited: Mar 26, 2016
  6. Fanturluche

    Fanturluche Thaumaturge

    Timewarp Block
    Block. Paper quality?
    Roll 4+. Block any. Return the blocked card in the attacker's hand.
     
    Last edited: Mar 26, 2016
  7. WexMajor

    WexMajor Thaumaturge

    Layered Armor

    Armor 1 Keep
    Armor 1 - Roll 2+ Keep
    Armor 2 - Roll 4+ Keep
    Armor 5 - Roll 6+
     
    Last edited: Mar 29, 2016
  8. timeracers

    timeracers Guild Leader

    I believe this is impossible to make with the current format for cards.
     
    Last edited: Mar 26, 2016
  9. WexMajor

    WexMajor Thaumaturge

    As soon as the last armor procs, you lose it all.
    You could lower it at 5, I guess.
     
  10. timeracers

    timeracers Guild Leader

    You are right.
     
  11. Macizo

    Macizo Guild Leader

    I dont think it shouldn reduce movement to 0, it should say minimun 1 or something. 2 could pin dwarf on the spot and get unnable to move.
     
  12. Oddone

    Oddone Kobold

    I have two block card ideas:

    Side Block
    Block any. Roll 3+.
    Turn "away"clockwise from your enemy, if the attack came from the front.

    Careless Block
    Block any. Roll 5+.
    (The image should depict an attacking hitting a shield on the back of a human)
    The text could be anything in the sense of "As careless as lucky".

    Paper quality for both I guess?
     
  13. Master Goo

    Master Goo Ogre

    I thought its in-game engine doesnt allow to reduce lower 1, still on Encumber it is said "(does not reduce move below 1)", i added too=) Thx for pointing.
     
    Last edited: Feb 28, 2017
    Macizo likes this.
  14. Macizo

    Macizo Guild Leader

    Well yeah, encumber its a keyword, maybe u can use it too.
     
    WexMajor likes this.
  15. WexMajor

    WexMajor Thaumaturge

    Oversized Block

    Block/handicap
    Block any 3+
    Encumber 1

    Curse of Bleeding

    Magic assist
    Type unholy
    Range Special
    Attach to all enemies - Duration 1
    Every time attached target recieves damage, recieves 1 unholy damage.
     
  16. WexMajor

    WexMajor Thaumaturge

    Force Wall

    (Mage only block)
    Block melee, block projectile. Roll 3+
    Can affect allies up to 3 squares away.
     
  17. BlackVoidDeath

    BlackVoidDeath Guild Leader

    I really like this Card, tell me what Item Slot you think it would be in?
     
  18. WexMajor

    WexMajor Thaumaturge

    I tought Arcane Item slot.
    It would work also in some staves (there are blocks in staves already).
    Maybe a weird arcane skill? I don't really think so :)
     
  19. WexMajor

    WexMajor Thaumaturge

    New terrain: Pentagram -> Magic attacks or assists cast inside a pentagram can affect only characters in pentagrams.
    Magic attacks or assists cast from outside pentagrams cannot affect characters in pentagrams.

    Pentagram

    Magic assist
    Range 1
    Create pentagram terrain - Duration 3
    Burst 1

    Large Pentagram


    Magic assist
    Range 2
    Create pentagram terrain - Duration 3
    Burst 2
     
    Last edited: Mar 29, 2016
    BlackVoidDeath likes this.
  20. BlackVoidDeath

    BlackVoidDeath Guild Leader

    I like this idea again, but I dont think it would really work - the game does not understand "Spell" and frankly I dont really either.
    Also I had a question of if other characters outside pentagram terrain could target characters in it, if yes then it could cause some bad VP camping.
     

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