Very interesting concept! It doesn't need Unblockable, as it's a reaction, though. (Check Spiked Mail, etc)
Forced Trade Magic assist - Type arcane Range 4 Trade one of your cards for one of target's, randomly chosen. You can't target allies.
Supplies Magic (?) Assist - Type Holy (?) Range 3 Create supplies terrain - Duration 2 (Stop, Stun, Halt, Heal 4, At the start of the round heal 4)
It stops stuns halts and heals who exactly? Because in the state that it is in right now the only thing it would do is uhh... create a supplies terrain which literally does nothing and is not even difficult terrain.
. Considering you could drop this under opponent feet, then Sprint Team! in for a very easy kill, I'm going to say that this will *never* be a thing, and is quite horrible. Stun and Halt should never be together, especially on terrain.
Ok, not all donuts have a hole. Shield Push Block Any 4+ Slide back 1 attacker ---0--- Melee attack - Type crushing Damage 2 - Range 1 Slide back 1
I dont know what they are called over there, but they are called Jammy Doughnuts over here. And they taste pretty nice!
They are wondering what the correct word is for a doughnut with no holes. This video answers that question.
Ok, back to topic. Curse Of The Needle Magic attack - Type arcane Damage 1 - Range 5 Attach to target - Duration 2 Any time target rolls a dice, recieves 1 Unblockable Piercing damage Acid Bolt Magic attack - Type acid Damage 3 - Range 6 Target discards the oldest armor card Attach to target - Duration 1 At the start of the round, target discards his oldest armor card
Sharpenned Reflexes Boost, for rogue skills, bronze Trait, attach to yourself, duration 3. Whenever you roll a die for a Boost card, add 1 to that roll. Mostly used to improve dodging and harness armors.
After Touch Of Death, Poke of Doom Attack Magic Unholy, range 1 Attach to target, duration 2. Target take 1 penetrating unholy damage for each card they draw.
Burning Aggression Magic attack - Type fire Range 3 - Damage special Target reveals all attack cards in hand. Takes 2 fire damage per card revealed.