Well, you read it. I'm sure you can figure it out without me repeating it, but hey, why not. Copy paste is fun and now you get to waste a few more seconds of your life by reading this meaningless text and the following copy-paste: Toughness procs on Loner, and armors get miniature cards sometimes.
Both are knows for years. 1st one isn't probably even considered a bug - Toughness just is a dumb card like that
Well... Okay? If the toughness one isn't a bug, then it's a textual error, because loner specifically says its damage cannot be prevented by armor, and toughness is an armor. As for the being known for years - does that mean nobody gives a ****?
I think it's working as intended for armors that provide an immunity. Sundering Strike will destroy Toughness and cause damage, but penetrating attacks will just trigger it. I don't claim it's logical. Not my call.
There are many and more important things mods have to do. Their numbers are small. This small armor card bug is only visual so it's not a big deal imo.
Ugh, irresistable force, immovable object... Loner: This damage cannot be prevented by Armor. Toughness: When this Armor prevents damage Ah, but here's the override: Toughness: This Armor grants Immunity to any one damage source. Immunity: Immunity always prevents all damage from the listed damage types. ...except... Loner: This damage cannot be prevented by Armor. $¦^ | ~~ @Fanturluche: But if what @Sir Veza says is correct, then adding Penetrating to Loner won't skip the Armor anyway. It sounds like only Unpreventable would, but apparently that skips Impenetrable Nimbus, too, which I'm guessing BM does not desire for Loner (or else that could've been changed ages ago, especially with Mr. Flax's-Thirsty-Vial himself eventually getting added to the staff $;^ b lol).