Slow Chop Sliver Quality Range: 1 | Damage: 10 Add 3 to blocks rolls against this. To put all your might into something you need to control it, unfortunately the enemy can see it coming from a mile away.
Mind Muddle would also like to say hello. How about Hypnotic Beacon, too? Both can keep you from walking the way you intended.
Maybe I wasn't clear with my previous statement. There are no Block cards blocking movement. Thus making the Unblockable on some movement cards totally moot. I know there are card that mettle with movement; just none of them are blocks. Vanishing Act Melee attack/move Type Piercing Range 1 - Damage 8 Move 2 Teleport You can only move behind another character
Violento spin, and unblokeable works, if not it would be blocked by defenders or other block any(the push part).
That wasn't clear at all. Slowing Field Armor 2 Keep Encumber 1 Movement cards with Unblockable and Cantrip can't be played by you or any adjacient character
Cease Fire Projectile Sonic Unblockable, Stun, Attach to everyone, Duration 1 ... made available via Human Skill.
Too powerful. They are several ways to this to be broken first with vampires cantrips to this, bless and other stuff. Maybe attach to your selft and target. You loss half of your life.
Violent Spin has Unblockable because the effect of pushing chars away is Unblockable, which has nothing to do with the movement that the character who plays Violent Spin makes. Again, find examplea of move cards with Unblockable, and I'd happily try to explain why they have it. I'd wager that every one of them has Unblockable for an effect the card has. Thus, there was no reason to worry. Also, as stated, there are blocks that have Block Any. If Violent Spin didn't have Unblockable, someone could theoretically Defender's Block the effects of Violent Spin (but the character would still move).
Anything effecting enemies can be blocked except from behind unless otherwise stated or as a reaction. Charge: Can damage enemies Mighty Charge: Can damage enemies Brutal Charge: Can damage enemies Elvish Scamper: Can make enemies move Warp Run: The purging effect can effect enemies Rocket Charge: Can damage enemies Muscle Through: Can move enemies Violent Spin: Can move enemies Elvish Mobility: Can make enemies move Rumbling Charge: Can damage enemies Brachiation: Can damage enemies Bull Rush: Can damage enemies
Cool. I didn't get elven cards would make move the enemy. I guess I don't play MP too much. Wobble Handicap Move 1 randomly Can be played while halted. Mandatory action
Bashing charge Move 4 Move in a straight line. At the end of the move, if there's an enemy in the next square, slide back 1 that character for every square moved. Unblockable
Dark Guardian Magic assist Attach to target - Duration 2 Armor 3 - Roll 4+ Anytime the armor fails to protect, deliver 4 unholy damage to the attacker Penetrating EDITED