Yes Addressing your second 'point' (do not know how to capture it): 1. Card would be Paper, not Gold. 2. Bloodlust must heal (feed) upon blood of others (vampire theme).
You forgot duration. Anoint Magic assist - Type holy Range 1 - Heal 4 Attach to target - Duration 2 Add 1 to any damage the chatacter deals, lower by 1 all damage the character recieves.
Right, I forgot pure boost exist. Grit (Warrior card) Boost When your HP goes below 1 instead it becomes 5 Warp Space (Wizard card) Boost All your ranged cards increase their range by 1 Last Blessing (Priest card) Boost When you die, all your allies heal 7
Selfish | Tar Uncommon | Handicap Trait. You cannot target allies or be targeted by allies. Allies must stop when moving next to you. Duration 3. Bribe | Paper Uncommon | Utility Range 5 Put Selfish and Traveling Curse Handicaps in target's hand. Cantrip.
Lava Bomb Magic attack - Type crushing Damage 6 - Range 6 ---0--- Target square becomes Lava Terrain (at the start of each round, occupant takes 8 points of Fire damage). Burst 1 Laser Cannon Magic attack - Type Laser Damage 7 - Range 5 Major erratic damage Linear
Upgrade! Human racial (dwarven version: Enchantment!) Pick 1 card to discard. Search your deck for a card that is 1 quality rank higher than the discarded card or until the deck is empty. Search: (draw a card; if this card does not meet the specified criteria, discard it and repeat)
I'd say Upgrade is rightly Human but Enchantment should be an Elf racial - the dwarf equivalent would be Drunk Science.
Whip Attack, paper+ Melee slashing?, range 2, damage 5 This card may not target characters adjacent to you. Armors reduce twice as much damage from this attack.
Realistic Impaling Stab Attack, Silver+ Range 1 | Damage 33 Impaling. An unattended stab wound has multiple side effects like: Death, Death by bleeding, Death by bleeding out, Painful death and More death. Realistic Fireball Attack, Amethyst Range 10 | Damage Over 9000 Burst 3. Unblockable. "You better not piss me off." ~ Houdini
Great cards today here! Realistic Lightning Natural attack - Type electrical Range several Km - Damage High enough, you won't worry about pain Immediately You know what happens to a toad struck by lightning?
Conductive Trait. Attach this card to yourself. Duration 2. When you take Electrical damage, add 2 to that damage. Keep.
Firelash Melee attack - Type slashing Damage 4 - Range 2 You can't attack enemies adjacent to you. Burning 2 - Duration 3
Icy terrain Bronze - Target 3 adiacent squares. When a character ends it's movement on that square slide it 1 to a non- icy terrain square if possible.
Add trip, and I have already proposed it Bait Defense Melee attack - Type crushing Damage 1 - Range 1 Easy to block 2 Spasm Magic assist/block - Type arcane Range 4 Target discards a random melee attack ---0--- Block melee 3+ Pin Melee attack - Type crushing Damage 2 - Range 2 Attach to both target and you - Duration 1 Stun, Halt
Ok, I just got a weird idea. You know those move cards with unblockable on them? This presumes we could somehow block others movements. But there are no cards for that (as far as I know). So... Restrain Block movement roll 3+ If a character adjacent to you moves roll to block Weaken Legs Block movement 5+/ magic assist Range 3 ---0--- Target discards the 2 oldest move cards in hand