Card Ideas

Discussion in 'Feedback and Suggestions' started by timeracers, Jan 2, 2015.

  1. xged

    xged Orc Soldier

    Twerkstep | Bronze Rare | Move
    Move 1
    Slide Back 1 every character adjacent to you at the start of this move and at the end of this move.
     
    Last edited: Mar 10, 2016
  2. xged

    xged Orc Soldier

    Tiptoe | Bronze Rare | Move
    Move 2
    You can only play this if it is the last card in your hand. Draw a card. Cantrip.
     
    Last edited: Mar 10, 2016
  3. xged

    xged Orc Soldier

    Inflation | Silver Uncommon | Assist
    Draw 3 Paper Value cards.

    Edit:
    Note: Same draw mechanic as in Pathfinding.
     
    Last edited: Mar 10, 2016
  4. timeracers

    timeracers Guild Leader

    Draw? Do you mean create 3 random D value cards?
     
  5. xged

    xged Orc Soldier

    No, draw from your deck (if there are). Same draw mechanic as in Pathfinding, but query is the card's value rather then the card's type.
     
    Last edited: Mar 10, 2016
  6. timeracers

    timeracers Guild Leader

    Pathfinding has a limit of cards you search thru.
     
  7. xged

    xged Orc Soldier

    True, so does Infliation. I will edit it with a note.
     
  8. WexMajor

    WexMajor Thaumaturge

    Stand Your Ground! (Racial card - human)

    Projectile Assist - Range 5
    Type sonic
    Attach to target
    The first time in a round affected character HP's drop below 1, his HP becomes 1 instead.
    Duration 3
     
  9. WexMajor

    WexMajor Thaumaturge

    Elven Guile (racial card)

    Projectile assist - Range 4
    Type sonic
    All non elven characters turn their facing toward the selected square.
    Cantrip
     
  10. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Dwarf Racial?
     
    seth arue likes this.
  11. WexMajor

    WexMajor Thaumaturge

    Scroll up or back
     
  12. xged

    xged Orc Soldier

    Spike Trap | Paper Common | Attack | Magic Piercing
    Range 4
    2 Target Squares and the Square occupied by you become Spiked Terrain.

    Treasure Trap | Silver Uncommon | Attack | Magic Piercing
    Range 4
    Target Square and all Victory Point Squares become Spiked Terrain.
     
    Last edited: Mar 10, 2016
    BlackVoidDeath likes this.
  13. xged

    xged Orc Soldier

    Camouflage | Paper Rare | Assist
    Range 5
    Attach to target. If Square occupied by target is difficult terrain, target cannot be targeted by characters not adjacent to him. Duration 3.
     
    Last edited: Mar 11, 2016
    WexMajor likes this.
  14. WexMajor

    WexMajor Thaumaturge

    Camouflage gave me an idea

    Look For Cover
    Trait
    Attach to self - Duration 2
    As long as you are in difficult terrain, you can't be targeted by characters not adjacent to you
     
    BlackVoidDeath likes this.
  15. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Oh yeah, I read Camouflage as a trait.
    How can you "camouflage" someone else, especially at a distance.
     
  16. xged

    xged Orc Soldier

    You paint him, dress him, etc. The outside person knows better if you are disguised or not.

    But I agree that it could be trait or even armor as well. Though, I think, I prefer Camouflage to be an attachment. The word Camouflage is a noun (accessory) rather then an adjective (trait) IMO.

    Also this way is slightly more interesting gameplay wise: By assisting character you make him (potentially) "immune" to your other assists...
     
    Last edited: Mar 11, 2016
  17. WexMajor

    WexMajor Thaumaturge

    Skilled Block

    Block special
    Block any 6+ Keep
    ---0---
    Block any 4+
     
  18. WexMajor

    WexMajor Thaumaturge

    Decieve

    Block any roll 4+
    Switch your character with another ally

    Lifelink

    Magic assist
    Type unholy
    Range 5
    Attach to target, Duration 2
    Choose 2 targets in range, they must be allies; when one of those gets damaged, he suffers only half damage, rounded up.
    The other character suffers half damage, rounded down.
     
  19. Vlamona

    Vlamona Thaumaturge

    Two monster card ideas:

    Considerate Attack

    Magic Arcane
    Damage 13
    Range 6
    Cone
    You cannot play this card if it would affect an alley.

    Mindful Attack

    Magic Unholy
    Damage 13
    Range 5
    Burst 3
    You cannot play this card if it would affect an alley.

    One big monster would have both of these attacks. There would also be a small monster on the level. The players would have to keep the small monster alive and close until they had killed the big monster.

    Maybe the smaller monster is the child of the big monster.
     
    timeracers likes this.
  20. WexMajor

    WexMajor Thaumaturge

    Flaming Armor

    Armor 2 - Roll 4+
    When this armor reduces damage, all characters (except you) within one square recieve 2 fire damage.
    Immunity to cold.
     
    Last edited: Mar 12, 2016

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