Twerkstep | Bronze Rare | Move Move 1 Slide Back 1 every character adjacent to you at the start of this move and at the end of this move.
Tiptoe | Bronze Rare | Move Move 2 You can only play this if it is the last card in your hand. Draw a card. Cantrip.
Inflation | Silver Uncommon | Assist Draw 3 Paper Value cards. Edit: Note: Same draw mechanic as in Pathfinding.
No, draw from your deck (if there are). Same draw mechanic as in Pathfinding, but query is the card's value rather then the card's type.
Stand Your Ground! (Racial card - human) Projectile Assist - Range 5 Type sonic Attach to target The first time in a round affected character HP's drop below 1, his HP becomes 1 instead. Duration 3
Elven Guile (racial card) Projectile assist - Range 4 Type sonic All non elven characters turn their facing toward the selected square. Cantrip
Spike Trap | Paper Common | Attack | Magic Piercing Range 4 2 Target Squares and the Square occupied by you become Spiked Terrain. Treasure Trap | Silver Uncommon | Attack | Magic Piercing Range 4 Target Square and all Victory Point Squares become Spiked Terrain.
Camouflage | Paper Rare | Assist Range 5 Attach to target. If Square occupied by target is difficult terrain, target cannot be targeted by characters not adjacent to him. Duration 3.
Camouflage gave me an idea Look For Cover Trait Attach to self - Duration 2 As long as you are in difficult terrain, you can't be targeted by characters not adjacent to you
Oh yeah, I read Camouflage as a trait. How can you "camouflage" someone else, especially at a distance.
You paint him, dress him, etc. The outside person knows better if you are disguised or not. But I agree that it could be trait or even armor as well. Though, I think, I prefer Camouflage to be an attachment. The word Camouflage is a noun (accessory) rather then an adjective (trait) IMO. Also this way is slightly more interesting gameplay wise: By assisting character you make him (potentially) "immune" to your other assists...
Decieve Block any roll 4+ Switch your character with another ally Lifelink Magic assist Type unholy Range 5 Attach to target, Duration 2 Choose 2 targets in range, they must be allies; when one of those gets damaged, he suffers only half damage, rounded up. The other character suffers half damage, rounded down.
Two monster card ideas: Considerate Attack Magic Arcane Damage 13 Range 6 Cone You cannot play this card if it would affect an alley. Mindful Attack Magic Unholy Damage 13 Range 5 Burst 3 You cannot play this card if it would affect an alley. One big monster would have both of these attacks. There would also be a small monster on the level. The players would have to keep the small monster alive and close until they had killed the big monster. Maybe the smaller monster is the child of the big monster.
Flaming Armor Armor 2 - Roll 4+ When this armor reduces damage, all characters (except you) within one square recieve 2 fire damage. Immunity to cold.