Card Ideas

Discussion in 'Feedback and Suggestions' started by timeracers, Jan 2, 2015.

  1. Mama Mia

    Mama Mia Hydra

    A Force Bolt can knock an opponent off a victory square and that's just a Paper Common. Newborn can give you a win instantly, a mechanic that breaks the point of the game entirely. Too OP.
     
    ParodyKnaveBob likes this.
  2. Mama Mia

    Mama Mia Hydra

     
    seth arue and ParodyKnaveBob like this.
  3. timeracers

    timeracers Guild Leader

    Rarity is not based on power. There are more then just 7 ratings. There are 21 ratings(AAA+,AAA,AAA-,AA+,AA=,AA-,A+,A,A-,B+,B,B-,C+,C,C-,D+,D,D-,E+,E,E-). Cards with a gold border have a general rating of A and can have a + or - with it. Cards have up to 8 different ratings which determine the level of items with it. The 8 ratings are: +- rating, general rating(Default, Quick Draw), warrior's rating, priest's rating, wizard's rating, elf's rating(only used for elf skills), dwarf's rating(only used for dwarf skills), human's rating(only used for human skills). D = 0 total value. + or - adds or subtracts 1. Changing the letter changes the total value by a multiple of 3. The level of a 3 card item is equal to the total value of all the cards in it, the level of a 6 card item is half of total value of all the card in it.
     
    Last edited: Jul 20, 2016
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  4. xged

    xged Orc Soldier

    Not an argument IMO. What does constitute instantly?

    I used Whirlwind Enemies as an example, because it does not require a sight (as in Newborn).

    How much would you value Newborn? Or are you saying that the card is OP as of the value of Amethyst?
     
  5. xged

    xged Orc Soldier

    Well, thats complicated (not grasping all of it).

    I looked at rarities as reflecting both complexity and power. I changed rarity to common because while unique, in principle Newborn is as minimal as you can get.
     
    Last edited: Mar 3, 2016
  6. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    WWE can be blocked. After WWE is played, the round hasn't ended, and the other player/team can continue to attempt to come back from being WW'd. Even Cantrip plays can be counter-Cantrip'd. Unpreventably ending a round with a single card prevents any attempts from the other player/team to 1. rescue VS VPs, 2. protect chars from attachment effects (char attachments or terrain), 3. play any type of card from any remaining char's hand, 4. control even the Pass order (including by Cantrip play), 5. etc. probably. I like surprise, mind-blowing, OP combos. I don't like "force the round to end without the other player/team's input." Even Accelerate Time can be played around -- although it's certainly green quality for a reason -- because the round itself doesn't end.

    ...unless you only want an adventure module's boss character to have the card. Giving the card to Gary or Melvin to bumble around with would probably be an interesting challenge to puzzle over -- rather than the unfun exercise in losing every semblance of control for a round. Even if you could only get the card on a character once, and it had poor itemization, this AAAAA+ card (so to speak) would still find its way into parties thrice.

    ...or, unless you only want this for Jeweler class. That's totally reasonable. ~nodnod~ $;^ J
     
    timeracers likes this.
  7. xged

    xged Orc Soldier

    Shadow Deal | Paper Uncommon | Assist
    Range 6
    You and an ally swap unrevealed cards.
     
  8. WexMajor

    WexMajor Thaumaturge

    Hallowed Armor

    Armor 2 roll 4+ Keep
    When this armor prevents damage, Heal 2 to all allies including you.
    ---0---
    Immunity to Unholy, Keep.
     
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  9. WexMajor

    WexMajor Thaumaturge

    Cursed Armor

    Armor / handicap
    Armor 3 Roll 4+ Keep
    When this armor reduces damage, every character takes 1 unpreventable unholy damage.
    ---0---
    Immunity to holy
    You can't be healed. Keep
    When you discard this card, you take 5 unpreventable unholy damage.
     
  10. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Too many drawbacks,

     
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  11. WexMajor

    WexMajor Thaumaturge

    If only enemies takes damage, where is the curse?
    This is better.
     
  12. BlackVoidDeath

    BlackVoidDeath Guild Leader

     
    ParodyKnaveBob likes this.
  13. WexMajor

    WexMajor Thaumaturge

    You missed the changes.
    Armor 4 Roll 3+
     
  14. WexMajor

    WexMajor Thaumaturge

    Mind Melt

    Magic attack
    Type psychic
    Range 6 - Damage 1
    Attach to target
    Every time target plays a card, takes 1 unpreventable psychic damage.
     
    Last edited: Mar 5, 2016
  15. seth arue

    seth arue Thaumaturge

    I'm already convinced that you probably don't care to make cards anybody wants, but I can guarantee that I'd avoid your Cursed Armor, even if paired with amazing cards.
     
  16. hello world

    hello world Hydra

    The new version would be pretty strong at silver or lower.
    Only issue is boiling armor and friends.
     
  17. WexMajor

    WexMajor Thaumaturge

    I care to put ideas out of my head. They occupy space for remembering things, like eating or sleeping.

    Bottled Oblivion

    Magic assist
    Type holy
    Range 1
    Target discards any number of cards. Heal 3 per card discarded.
     
  18. Fanturluche

    Fanturluche Thaumaturge

    Smiling Fortune
    Assist, bronze
    Magic holy, range 6
    Attach to target. Duration 2. Every time the target rolls a die, they heal 1.
     
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  19. timeracers

    timeracers Guild Leader

    I thought you were suggesting 2 cards. In other words formatting needs to be improved.
    Let's take a look at the formatting you presented:
    Type
    Text 1
    Text 1 part 2
    Text 1 and 2 separator
    name of effect? (effects don't get names)
    Text 2
    Text 2 part 2

    I believe my formatting is simple. Here is an example card:
    Name
    Play Text
    Response Text 1, a number at the end if there is a roll requirement
    Response Text 2, a number at the end if there is a roll requirement
    Suggested rating
    Type

    Here is what your suggestion would be like if it was formatted my way:
    Cursed Armor:
    Armor 3. When this Armor reduces damage, all characters takes 1 unpreventable Unholy damage. Keep. 4+
    You may not gain health. If this card is discarded, you take 5 unpreventable Unholy damage.
    (You didn't suggest a rating)
    Armor, Handicap.
     
  20. WexMajor

    WexMajor Thaumaturge

    I guess you got it wrong again.
    Immunity to holy is actually a thing. Or would be if holy would deal damage.
    That wasn't a title.

    The title of my cards is always written like this.

    Also, written word is such a poor medium for conveying emotions.
    Are you angry?
    I am amused.
     

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