Can we remove force field and nimbus from quick draw...

Discussion in 'Card Hunter General Chat' started by Stormyknight, Feb 29, 2016.

  1. Stormyknight

    Stormyknight Orc Soldier

    These 2 cards just plain should not be allowed in quick draw it is pretty much and instant win. I have been steamrolled and done the rolling having drawn and drawn against this card. Once you draw one or the other all you need to do is find a way to cycle and you can draw it every round or even multiple times a round.
     
    trrst and Wandere like this.
  2. timeracers

    timeracers Guild Leader

    I do not believe it will be easy adding or removing cards from the QD rotation directly.
     
  3. Obernoob

    Obernoob Hydra

    There are some more cards, which can instantly win a Quick Draw. Sprint, Team! on Streams can be a first round kill and is way to powerful on many other cards. Even just a single Sprint can be way too good. I have also often lost to Entangling Roots, which can be as powerfull a Force Field or Impenetrable Nimbus.
    My lesson from this cards is you should pick a Purge or Purging Burst over every other card. And Violent Spin is a really great card against every above mentioned card except Entangling Roots.
     
    Master Goo likes this.
  4. Aerendhil

    Aerendhil Ogre

    There is no "instant win" card. The solution to your problem is to purge with a priest or manipulate position (slide/push and so forth) with a wizard.
    You should have at least one of those options available to you (and fighters have access to some of those too)

    Well, sometimes you just get bad draw.
     
  5. Robauke

    Robauke Guild Leader

    theres a certain problem with long duration cards - since they have the benefit of sending the remaining cards into guaranteed draw territory.
     
  6. Obernoob

    Obernoob Hydra

    The same is true for cards like Altruism, Firestarter and so on. They not only put the gold cards into guaranteed draw territory, but they are also beneficial. Allthough I would not they they are broken.
     
  7. Master Goo

    Master Goo Ogre

    These cards are strong, but not garantied win, i'm fine with them in QD
     

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