Or Ikea because you attach and detach things from your tools. Also, the deck that I've been running for whopping 3 days. So... here you have it. After some small alterations: Omniknight Level 24 Human Priest Ripping Mace Purging Mace St. Xanu's Geneshaper Gear Eeygonnic's Shield Mouse Boots St. Yatzie's Genetic Console Anti-Radiation Hypo Anti-Radiation Hypo Command Novice Ablution 1 x Surging Shield Block 2 x Holy Presence 1 x Predictable Stab 1 x Lunging Bash 2 x Flanking Move 1 x Radiation Bomb 3 x Purging Burst 1 x Slowed 3 x Purge 2 x Healing Rays 1 x Cautious Sneak 2 x Purging Strike 4 x Gene Therapy 1 x Walk, Team! 1 x Inspiring Presence 1 x Sprint, Team! 2 x Sundering Strike 1 x Adaptable 3 x Genetic Engineering 2 x Wounded Block 1 x Reliable Mail Picard Level 8 Human Warrior Nova Axe Nova Axe Blazing Shortsword Xander's Mail Yvette's Buckler Tough Leather Cap Boots Of Discretion Superb Command Powered Slicing 2 x Violent Spin 3 x Fiery Stab 1 x Toughened Hide Strips 1 x Parry 1 x Clumsy Chop 1 x Surging Shield Block 2 x Officer's Harness 1 x Defender's Block 1 x Sparkling Cloth Armor 1 x Dash, Team! 1 x Stab 4 x Purging Strike 1 x Subtle Parry 1 x Block, Soldier! 1 x Healing Dash 3 x All Out Attack 2 x Slicer 2 x Obliterating Chop 4 x Laser Thrust 1 x Combustible 1 x Trip 1 x Reliable Mail Rimeanthir Level 18 Elf Warrior Crazy Sal's Halberd Enormous Mattock Rotting Club Deathcurse Mail Aegis Of The Defender Weakling's Helm Greenguard Boots Risky Trickery Novice Bruising 3 x Bash 1 x Mighty Bludgeon 1 x Flanking Move 1 x Enchanted Mail 1 x Squeamish 1 x Pulverizing Bludgeon 1 x Weak Chop 1 x Superstitious 1 x Bludgeon 1 x Hardy Mail 1 x Barge 1 x Block 3 x Polearm Slash 1 x Solid Mail 2 x Large Weapon 1 x Strong Bash 2 x Defender's Block 1 x Vulnerable 2 x Bruiser 3 x Blind Rage 1 x Teleport Self 1 x Elven Trickery 1 x Hard To Pin Down 3 x Wimpy 1 x Reliable Mail I think I'll use this thread as my personal kitchen, as I've been kinda making thread on thread. But yeah, the general idea: Elven Warrior - 13 traits. All of them attachable. Take that @Deepweed Human Priest - 13 purges and purge-like cards, as well as 2 purging strikes. Has a potential for anything that's not named "Dealing damage", "drawing" and "buffing" per se. Human Warrior - AoA showoff, that also uses some negative/positive traits that can be replaced. Everybody said that it's stupid to rely on Genetic Engineering and Gene Therapy. But that's what I am here for - to show people that even stupidity has its methods. Shoutouts to @peonprop for mentioning the Engineering in his daily deal as a possible purge. Feel free to give me suggestions as well as ask me about stuff. I'd be happy to reply. I'm also not completely sure which two weapons (totally taking 4 major tokens) would be the best pick here, so hit me on that. So far I tried VP + Bloodchopper, Zoltan + Bloodchopper and 2 Nova Axes.
It might be funny, but you should see my first day with it. Freaking 7 blitzes in a row. Without any loss. Hell, I even sparred with Pyrious and he managed to snatch 2 stars. Off-topic thought of the post: Enchanted Mail is overcosted at emerald. It should be at the same level as Barbed Platemail.
Try removing that human warrior and seeing if it would work. If you're going against the meta, better do it full time. Let's see how close your build gets to mine.
Done~ Omniknight Level 24 Human Priest Ripping Mace Purging Mace St. Xanu's Geneshaper Gear Eeygonnic's Shield Mouse Boots St. Yatzie's Genetic Console Anti-Radiation Hypo Anti-Radiation Hypo Command Novice Ablution 1 x Sprint, Team! 2 x Healing Rays 1 x Inspiring Presence 3 x Genetic Engineering 1 x Reliable Mail 1 x Predictable Stab 3 x Purging Burst 2 x Wounded Block 2 x Purging Strike 1 x Surging Shield Block 1 x Adaptable 1 x Lunging Bash 3 x Purge 2 x Flanking Move 1 x Radiation Bomb 2 x Sundering Strike 1 x Slowed 4 x Gene Therapy 2 x Holy Presence 1 x Cautious Sneak 1 x Walk, Team! Rimeanthir Level 18 Elf Warrior Crazy Sal's Halberd Enormous Mattock Rotting Club Deathcurse Mail Aegis Of The Defender Weakling's Helm Greenguard Boots Risky Trickery Novice Bruising 3 x Wimpy 1 x Reliable Mail 1 x Bludgeon 2 x Large Weapon 3 x Polearm Slash 1 x Hard To Pin Down 2 x Defender's Block 1 x Flanking Move 1 x Teleport Self 1 x Barge 1 x Enchanted Mail 1 x Block 1 x Mighty Bludgeon 1 x Hardy Mail 1 x Elven Trickery 3 x Blind Rage 1 x Solid Mail 1 x Vulnerable 3 x Bash 1 x Weak Chop 1 x Pulverizing Bludgeon 1 x Strong Bash 1 x Superstitious 2 x Bruiser 1 x Squeamish Zorngerr Level 1 Human Priest Initiate's Glaive Initiate's Glaive St. Zaadia's Spacesuit Aegis Of The Defender Boots Of Discretion Yod's Purification Kit The Irradiator The Irradiator Advanced Flexibility Trained Cleansing 1 x Trip 6 x Curse Of Fragility 1 x Cushioning Armor 2 x Genetic Engineering 1 x Healing Dash 1 x Sparkling Cloth Armor 2 x Leadership 1 x Holy Presence 1 x Purge 4 x Reaching Swing 7 x Radioactive Spray 2 x Defender's Block 2 x Strong Stab 1 x Healing Beacon 2 x Invigorating Touch 1 x Slowed 1 x Weak Chop Thanks to @Pawndawan for a suggestion for the third hero, so far so good! I tried a full-on healing priest, but it kinda failed. So I'm now wielding that thing.
Accelerated 1-1-1! I had a thought, a question within myself, that I couldn't find an answer to. "How could you make a team with a wizard with Accelerate Time AND a warrior in the way that would benefit a warrior?" I asked @Pyrious about it, and we found out there are barely any options. There was only one. Slippery. I admit that it's a nice thing to have, but there's one problem with it, similarly to other elven-only cards. There's only one of them per item (devs, could we have an item with 2 of these or 2 Pathfindings? Pretty please?). Therefore, there was... nothing reliable for warriors to benefit from the good ol' Accel. However, what if you added... a Priest? Then the options are somewhat more open. You can do a wee bit more with a priest around. Therefore I decided to make a build that would have the biggest benefits from Accelerate Time AND NOT HAVE THAT DAMNED VOLCANO. SCREW THAT CARD. NO. JUST NO. Erm. Sorry. Back to the deck: Winjerrton Level 23 Human Wizard Barnum's Staff Overheated Staff Flame Warper Flame Warper Flame Warper Destructive Wand Rockshard Robes Mouse Boots Trained Command Novice Pyromancy 2 x Flanking Move 1 x Ember Spray 1 x Resistant Hide 3 x Dissolve Armor 1 x Dash, Team! 1 x Cautious Sneak 4 x Instant Burn 2 x Firestarter 1 x Walk, Team! 2 x Stone Spikes 1 x Combustible 1 x Flame Jet 1 x Attack, Soldier! 3 x Accelerate Time 8 x Flame Spit 4 x Ember Burst The wizard here is... well, your usual burning wizzie. However, you might have noticed, I got out of my 4-4-4-4-4 burning spells formula. Simply because of what Flame Warper gives me. Flame Spit is legit and all, but it's hard to have more different burning spells due to that. I have no idea how to tweak the numbers here, while still keeping the team movement I have. Emtarant Level 18 Human Priest Gloomthirst Gloomthirst Ritual Straps Aegis Of The Defender Captain Cedric's Boots Ebony Prayer Beads Green Lotus Root Green Lotus Root Perfect Command Novice Ablution 3 x Flanking Move 3 x Accelerated Thought 1 x Dash, Team! 1 x Weak Chop 1 x Purge 1 x Team Walk 2 x Consuming Spear 4 x Perforating Strike 2 x Defender's Block 6 x Curse Of Fragility 1 x Purging Burst 5 x Unholy Energy 2 x Holy Presence 1 x Run, Team! 1 x Toughened Hide Strips 1 x Bad Luck 1 x Lifesaving Block The accelerated drawing star! I knew Gloomthirst has its uses. Here's one! Despite the fact that it seems like Accelerate time + 2 drawing traits might just make me draw out of stuff before the first move, I usually end up having more cards than my opponent does in the end. They use their purges to wipe off burning spells of the wizard or use their moves to escape the warrior. Either way, one Accel Time puts them at a significant card disadvantage. Bonus points for punishing Blind Rage. Curse Of Fragility is also useful. The best part of it is costing no tokens. It increases damage from everything that has a pathetic damage. Mimetic armor created cards suddenly hurt so much more, burning spells are harmful both as a spells and as the DoT. Picard Level 8 Human Warrior Porior's Nimble Mace Thick Club The Lunginator Copycat Spacesuit Hexagon Shield Zero G Combat Helm Zachary's Boots Trained Command Advanced Crushing 7 x Lunging Bash 2 x Unnerving Strike 3 x Able Bludgeon 1 x Strong Bludgeon 3 x Trained Bludgeon 1 x Sprint, Team! 3 x Mimetic Armor 1 x Attack, Soldier! 3 x Lunging Hack 1 x Dash, Team! 2 x Violent Spin 1 x Mimetic Crown 1 x Surging Shield Block 1 x Walk, Team! 2 x Pushback Parry 1 x Mighty Hack 1 x Weakened Armor 2 x Crusher And the warrior is my specialty. Mimetic. Because of the lack of built-in draw acceleration aside from, what, two traits? I love Advanced Crushing since the day I bought it. It fits so well into what Mimetic stuff offer, as well as buff crushing attacks all-round! The weapons used by that warrior are amongst one of the most used by me last few weeks. Fun fact: This build mixes my most favorite warrior and wizard - the extremely dangerous heavy-burning wizzie and a mimetic armored crushing warrior.
I didn't mention why am I using Accel Time for in addition to just drawing. If somebody wants to burn my warrior, I accel time myself to get attacks~
I am saying that having your warrior have fiery stabs would benefit from AT(the post said that only slippery did something good when ATed)
Yeah, but the most reliable source of these is... Blazing Shortsword. And Flaming Sword. Both of them with Combustible. So that would kinda wreck that idea with ATing burning spells on a warrior.
Thus if you AT your priest with Presence on who's next to your warrior who's Combustible, the Presence purges the Combustible
*shrug* just figured that you could position that with all the Team moves you have, then AT to Presence away, then break again. Just my opinion.
Yeah, I feel like I'd regret having combustible. Every time I take even one my opponents suddenly have burning wizards.
Another possibility is replacing the warrior another priest with armor removal, heals, bless, and life leech.
I named this hurt&heal, shoutouts to all these cool community games. Omniknight Level 24 Human Priest Vampire's Blade Unholy Cudgel Holy Breastplate Aegis Of The Defender Wlakwa's Boots Corpselight Charm Green Lotus Root Ebony Prayer Beads Advanced Flexibility Novice Ablution 1 x Consuming Spear 1 x Purge 2 x Leadership 2 x Defender's Block 1 x Bad Luck 1 x Shuffle 1 x Impenetrable Nimbus 4 x Unholy Energy 1 x Trained Bludgeon 3 x Curse Of Fragility 1 x Team Walk 1 x Draining Touch 2 x Holy Presence 1 x Violent Spin 1 x Boosted Heal 2 x Invigorating Touch 2 x Strong Bludgeon 1 x Slowed 2 x Loner 1 x Powerful Bash 3 x Holy Armor 1 x Accelerated Thought 1 x Weak Chop Emtarant Level 18 Human Priest Vampire's Blade Unholy Cudgel Holy Breastplate Aegis Of The Defender Wlakwa's Boots Corpselight Charm Green Lotus Root Ebony Prayer Beads Advanced Flexibility Novice Ablution 1 x Consuming Spear 1 x Purge 2 x Leadership 2 x Defender's Block 1 x Bad Luck 1 x Shuffle 1 x Impenetrable Nimbus 4 x Unholy Energy 1 x Trained Bludgeon 3 x Curse Of Fragility 1 x Team Walk 1 x Draining Touch 2 x Holy Presence 1 x Violent Spin 1 x Boosted Heal 2 x Invigorating Touch 2 x Strong Bludgeon 1 x Slowed 2 x Loner 1 x Powerful Bash 3 x Holy Armor 1 x Accelerated Thought 1 x Weak Chop Winjerrton Level 23 Human Wizard Staff Of Immolation Overheated Staff Flame Warper Flame Warper Klonox's Warper Flame Warper Firehide Robes Skipping Boots Advanced Flexibility Novice Pyromancy 4 x Accelerate Time 1 x Combustible 1 x Flanking Move 1 x Reliable Hide Armor 1 x Healing Dash 2 x Ember Spray 2 x Firestarter 4 x Instant Burn 1 x Illusory Barrier 1 x Slowed 3 x Firestorm 2 x Fire Spray 7 x Flame Spit 1 x Resistant Hide 2 x Leadership 3 x Ember Burst None of these heroes here are my best creation. I think that there has to be a better way to fit all the stuff I want to fit. At the same time, it's kinda hard to do that. However, I love that idea. You see, Holy Armor is an upgraded Mail. Despite what is written in the card's description, Holy Armor is Armor 2, roll 4+. And that's because you heal 1 on each proc. You heal 1 your entire team, in fact. It's worth to note that it stops ALL preventable damage. So, what's there that can be prevented? Loner - Vamps know what I'm talking about. Vampire's Blade, one of the best tokenless divine weapons, let alone one of the best vampire weapons, is amazing. But I took it not for its heal-sucking powers, but because of the cycling trait that damages you in the preventable way. Unholy Energy - Drawing! Damage 1 for every non-attack in your hand. Presumably you get 2 Holy Armors. That's up to 2 damage healed off your team! Firestorm - IT HAS A CHANCE TO PROC TWICE! First time when you attack, and second time between turns, where the afterburn hits. So Wizard logically provides the third option as well as something to give us more chances to heal ourselves. That's right - 4 copies of Accelerate Time. And, alas, the burning deck. Here's the deal though. I don't feel like having all Firestormy deck is a good idea, but at the same time I have a feel I should have more of the burning spells. No idea how to solve that problem. Wym's Lavastaff despite what I just said? Everything works with Accel time here. These priests also don't seem like the biggest reliable thing here. Problem is in digging to the Holy Armor.
the only problem with this deck is that you are drawing kind of useless cards. i suggest that you replace the wiz with a war coz the staff of immolation is weak. also the green lotus roots weren't so impressive.