Flash Magic attack Type arcane Damage 0 - Range 1 Burst 2 Stun Duration 1 Affect all characters in range, including you.
Well I told you in World Chat yesterday, which appjarently I didn't add to my post, was that it doesn't trigger any cards attached to the wizard.
BlueSabere I still think it's a poor idea regardless. Nothing personal. Another card idea came to me recently. Void Mail Gold- Armor Effect 1: Armor 3, Keep. (Roll: 3+) Effect 2: If you take are to take Penetrating damage, reduce that damage by 5. Damage can go below 0. Keep unless 1. (Roll: 2+) Penetrating attacks have been far too dominant in every meta since the release of EttSC, with Laser Thrust being on Nova Axe and Double-edged Sword being viable as ever. This should help solve that problem a bit. Negatron Plates Black+ (New!) Armor Effect 1: When taking damage from behind, Armor 4, Keep. (Roll: 2+) Effect 2: When this card is in your hand, you cannot be healed. I somewhat get the feeling that AI will not raise the level cap but instead work on the lower end of the token scale, in contrast to EttSC. This is an example of a card that has unique strengths that you can play around but has handicapping effects, which would be useful in such an expansion. It also counters Vibrant Pain if you have blocks in hand. I am of the belief that we should have more Gold and Black quality armors, even if they're just on 1 or 2 items. Grounding Plates and Barbed Platemail are really cool cards and I think more cards should be made in the same vein.
Cripple Melee attack Range 1 - Damage 5 Halt Duration 2 Disarm Melee attack Range 1 - Damage 4 Target discard their oldest melee attack Below The Belt Melee attack Range 1 - Damage 8 Stun Duration 1
Surprising strength Bronze- Surprising strength deals 6 extra damage if the user is a wizard. range 1 Damage 5 Only found on elvish racials.
More Ideas... Triple Slash Attack, melee slashing, 4 damage, 1 range, warrior card. This attack hits 3 times, each attack deals half the damage of the previous strike. Tricking Combo Attack, melee crushing, 6 damage, 1 range, warrior card. Immediately strike the target for 2 crushing damage, if that attack is blocked, this attack has hard to block 3, otherwise, this attack has hard to block 2. Arcane Blade Attack, melee arcane, 3 damage, 4 range, wizard card, linear. This card does 4 extra damage to adjacent characters. Icy Wind Attack, magic cold, 3 damage, 6 range, wizard card. Slide back 2, this attack affects all enemies in a 2x2 area, attach to target encumber 2, duration 1 Ground Purifier Utility, magic holy, 1 range, priest card. Adjacent squares have their terrain removed and all occupying characters heal 3 and target square becomes purifier terrain (Difficult terrain, this square and all adjacent squares cannot have new terrain attachments on them, at the end of each round, all characters within 1 square of this terrain heal 3, duration 2). Holy Rewind Support, magic holy, priest card. All characters heal 5 and draw 2 cards, all dead characters revive with 5 health on a square within 2 spaces of an ally of the resurrected character and draw 2 cards along with their base move card, killing resurrected characters do not give victory points. Deflection Block. Block any (roll 5+), if this block blocks projectile or magic, that attack hits a random character you have line of sight to. Frigid Armor Armor. 1. This armor grants immunity to fire damage and reduces cold damage taken by 3 2.armor 2 (roll 3+). Hit and Run Hybrid (Move/Boost). 1. Move 3 2. When you play an attack card, move 2 after the attack. Fatigued Handicap, dwarf card. Trait, attach to yourself, encumber 1, when you play a move card, discard your oldest card Annoying Shouter Handicap, human card. Trait, attach to yourself, you cannot be targeted by support cards, at the end of each round, adjacent allies slide back 2. Intimidated Handicap, elf card. Trait, when you deal damage to a character with more health, discard your oldest card.
Have you ever heard the expression quality over quantity? It desperately needs to be employed.. Nothing personal; the same can be said for most every post that has a slew of card ideas.
This card would be too powerful. The only ones I would like to see implemented are Intimidated (but as a generic card), Hit and run (I was actually going to suggest something similar), and Fatigued (generic card).
Riposte Block melee Roll #+ On blocking melee, you're allowed to immediately play an unblockable melee attack on the attacker Also known as Parrying Strike (resolving this reaction: play a single melee attack card or cancel this reaction; if this card has cantrip, ignore cantrip effect; taunted by attacker) Practically speaking, its a block with the additional effect of giving 1 melee card cantrip and unblockable.
Thunder Magic Attack Type sonic (does this exist?) Range 4 - Damage 2 If the character recieves damage from this card, you can set his facing Scream Magic Attack Type sonic Range 5 - Damage 0 Affect all characters in range, all characters face the attacker. Cantrip
Sneak attack Melee Piercing Step 1 If you were not in line of sight to any enemies when you played this card, increase its damage by 7. Damage 1 Range 1
Arcane Overload Magic attack Type Arcane (DOH!) Range 6 - Damage 1 Add 2 damage for every magic attack the target has in hand. Target discards a random magic card. Festering Curse Magic attack Type Unholy Range 5 - Damage 1 Poison 2 - Duration 3
Bargain bin Black Trait Examples of itemization: Boots Leap/shimmering aura/bargain bin Arcane skill Kindler/kindler/bargain bin Weapon Pentrating stab x 4/puncturing stab/bargain bin