Card Ideas

Discussion in 'Feedback and Suggestions' started by timeracers, Jan 2, 2015.

  1. Vlamona

    Vlamona Thaumaturge

    A handicap card:

    Capricious Teleportation
    Trait. Attach this card to yourself. Duration 2.

    When you play a card, cancel that card then move to a random square. Saving roll 2. Keep.
     
    ParodyKnaveBob and Mama Mia like this.
  2. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Within reason? Maybe move two tiles randomly rather than the old Whirlwind effect?
     
    ParodyKnaveBob likes this.
  3. Vlamona

    Vlamona Thaumaturge

  4. Kalin

    Kalin Begat G'zok

    The first one you can target and choose when to play. We already have a few untargeted traits and mandatory actions that damage other chars.

    My silly card idea:
    Erratic Charge Up
    Assist
    Put a Charged Laser Barrage in the hand of a random char.

    Could end up in your hand, or your opponent's. And CLB is a mandatory action that explicitly prevents turning when played, so it's gonna be really random. You'd probably want all your chars to have Cushioning Armor before you play it.
     
  5. billiska

    billiska Ogre

    This is silly enough it should qualify for Ozyola's Oddments thread instead.
    Generally in ranked play, you would want to avoid cards that card suddenly end the game regardless of player skill like that.

    (well, not that there is a solid rule. but I thought this thread is for cards that could seriously be put in player's hand.)
     
    timeracers and ParodyKnaveBob like this.
  6. mikey76500

    mikey76500 Hydra

    I personally am a fan of the "_______, Soldier!" series, so......

    Move, Soldier!
    Assist card [white].
    Create a Run card [Range 3], and put it in target's hand.
    Don't just stand there, Private--MOVE!
     
  7. WexMajor

    WexMajor Thaumaturge

    Double Strike

    Attack/attack damage 2/2 range 1
    Melee slashing

    So you went on carring 3 weapons. You could at least try using 2 at once!
     
  8. WexMajor

    WexMajor Thaumaturge

    Holy Terror

    Magic holy
    Damage 1
    All enemies in line of sight
    Slide back 1
    Attach a Fright card to all affected enemies
     
  9. WexMajor

    WexMajor Thaumaturge

    Vengeful Healer

    Trait
    All heal effect cause damage instead
    Duration 2
     
    j3st3ri, Mama Mia and Han Lee like this.
  10. mikey76500

    mikey76500 Hydra

    2 new Laser Malfunction card ideas:

    Battery Leak
    Handicap [Black card]
    Immediately take 3 Acid Damage. Your square also becomes Acid Terrain (Stop. At the start of each round, occupant discards all Armor cards and takes 3 Acid damage, Duration 2). Mandatory Action.

    Radioactive Battery Leak
    Handicap [Black card]
    Immediately attach a random Handicap card to yourself. Your square also becomes Irradiated Terrain (At the start of each round do 2 Radiation damage and attach a random Handicap card to each character within 1 square, Duration 2). Mandatory Action.
     
  11. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Okay, carrying on from @mikey76500 's idea:
    Laser Malfunction:

    Radioactive Discharge
    Damage: 5
    Projectile Radiation
    Affects all characters within 3 squares, including you. Discard a random card from each character's hand then create a random Handicap card and put it in their hand. Mandatory Action.
     
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  12. WexMajor

    WexMajor Thaumaturge

    Isn't this a card of the enemy "mutant"?
     
  13. Mama Mia

    Mama Mia Hydra

    Radioactive Pulse is a Free Action, not a Mandatory Action.
     
    Last edited: Dec 23, 2015
  14. WexMajor

    WexMajor Thaumaturge

    Encroaching Darkness

    Magic unholy
    Damage: 1
    Range: 1 character not in line of sight
    Encumber 1 (duration 1)
    Add a Cowardly card to the character's hand
     
    Last edited: Dec 24, 2015
  15. j3st3ri

    j3st3ri Thaumaturge

    Tech-Savvy

    Trait. Attach this card to yourself. Duration 3.
    Add 2 damage to Laser Attacks. Remove Erratic Damage from Laser Attacks you play. Keep.
     
    Last edited: Dec 26, 2015
    ParodyKnaveBob and mikey76500 like this.
  16. Super4011

    Super4011 Lizardman Priest

    Skilled Warrior

    ((Hybrid, (Block/Boost)) 1.Block melee, (roll 3+) 2. Whenever you play an attack card, add hard to block 2 to it Keep.)(Warrior)

    Combo Strike

    ((Attack, 5 crushing melee damage, 1 range) Immediately create an able bludgeon card and place it in your hand.)(Warrior)

    Magic Trading

    ((Utility (Magic, range 4)) Steal a random card from the target's hand, then place a target card from your hand into their hand.)(Wizard)

    Melting Fire

    ((Attack (6 fire magic damage, range 3)) After the target takes the initial damage, target discards a random armor or melee attack card. Burning 2, duration 2.)(Wizard)

    Traveling Heal

    ((Support (Holy, range 6)) Apply to target, duration 1, heal 5 then apply this effect to the closest character (randomly if it is a tie))(Priest)

    Judgement

    ((Support (Holy, range 6)) Apply to target, duration 2, heal 3 to yourself and all enemies characters at the end of each turn, when taking damage from an enemy, remove this effect and the attacker takes 7 points of unpreventable holy damage.)(Priest)


    Edit: Made the block roll for skilled warrior more obvious and changed Judgement a bit to make it better and make it more of what I think it should be.
     
    Last edited: Dec 27, 2015
  17. Inkfingers

    Inkfingers Thaumaturge

    @Super4011 that is a pretty awesome collection of card ideas. I had a pretty similar idea for something like combo strike, and I really like the mechanics of traveling heal and judgment, especially. I don't know if I would like to see magic trade or melting fire in game, but they're both cool ideas. You might want to alter skilled warrior from 1. & 2. to A. & B. - I had trouble figuring out that you weren't saying that it was a block 3+2, and spent a bit trying to figure out what the heck that would mean. I do like the feel of it, with a warrior combo striking one hit after another, bypassing blocks, until someone interrupts the combo. Kind of like a block centric version of frenzy aura.
     
  18. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    I've had this idea floating around for months now... Might as well put it into words...

    Kleptomaniac
    Utility
    Trait. Remove a random card from another random character and place it in your hand. Unblockable.

    no damage
    no range
    no types
    probably Rare
    maybe Paper or Paper+
    kind of wanting to be found on Human Skill items only

    Q: Thoughts on Boost|Drawback hybrid instead? I'm thinking no because the three Impetuous cards lack a Drawback hybrid background, and a Boost|Drawback like Blind Rage should give you two separate effects, one boosting, the other handicapping. This has just one effect -- which may or may not help anybody, ha ha ha. $¦^ b
     
    Gingrich Yurr likes this.
  19. Sir Veza

    Sir Veza Farming Deity

    If used, I'd think it should only apply to adjacent characters.
    If you want to rob someone, you have to get out and meet people.
     

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