Considering it is a guaranteed draw not a chance and that it triggers on healing which you can load up on admittedly bad ones i don't see how it falls in the same trap.
because Altruism is overpowered because of the constant "Chance" to draw a card due to assisting allies. You turn that to a "Guarantee" and you made a bad card worse.
But if it only triggers on healing it is a whole other thing just for the first thing you could never gain 1.5 cards out of it so that is already one big thing eliminated you couldn't give you allies more damage while gaining more cards your self i honestly think that is what healing would need to be a good option but hey i could be completely wrong either way it is not the same trap at worst it is a similar trap.
I really don't think that alutrism is OP. In fact I find it almost useless, as even at 50 percent I almost never see it trigger. Its probably just my bad luck, but in all the battles I've seen it used in i've drawn cards from it maybe two or three times. On the topic if heal vs attack, armor prevents attack damage, it doesn't reduce healing. With a few pieces of armor it can take several attacks to deal the 4 damage that a single heal gives. In my all elf party I run with several Heavy Armor cards on my warior, which againts most enemies at my level will prevent almost all the damage they deal if they both trigger. A single heal can last him a few rounds worth of attacks on him.
Enemy damage scales greatly to the point where a single solo enemy will kill you through two heavy armors in a turn. Not to mention the penetrating or armor discarding attacks thay mobs can have in great numbers later on.
At what level? does armor not get any better? The highest damage I've seen so far on any card was like 14, which hurts for sure but they usually have clumsy and/or are slow, so you can heal up for a few turns while you run away. I'm doing level 10 maps right now.
I haven't seen any armor with more than 4 or 5 I believe. Above that they usually seem to be adding other stuff other than armor rating instead.
I totally dig that the card draw Altruism gives you being a card that itself trigger Altruism pushes the original post over the edge to overpowered. I'll fall back to making Holy spells cantrips, which is something at least. But I just can't read Jon Q Mushroom defend Inspiration so strongly and sleep at night. A cleric is giving a card to another guy. Okay, card count equal, lost one turn. The motivation for giving the card is because you want the other guy to have another card more than you want the cleric to have a card. But whatever card that other guy draws, if you were that class you'd already have it. Why take a card that is just admitting it is lamer than absolutely every card a warrior or wizard has? Go to Warrior School, Mr Cleric, and get the self-confidence to be useful on your own. (And no fair saying it can trigger altruism, because altruism's necessity was what I started with and it was deemed too powerful.)
Well you have a few flaws in that logic. Firstly you assume that you have enough of every item to kit it out on a second character. Secondly you assume that picking a second character of one of the aggressive classes is better then just going hmm they are ranged give cards to the wizard or hmm they are close give cards to the warrior. Lastly you fail to see that some cards make combos but unless you draw both in the same turn its hard to use them correctly and you might only have one or two of each. Priests give flexibility unlike the other classes who are rigid in nature with some softness in the corners where they can adapt a little.
Surgeonfish uses Minor Heal on Wozarg for 2 health Procs to draw a card Surgeonfish Draws Minor Heal. Surgeonfish uses Minor Heal on Wozarg for 2 health Procs to draw a card Surgeonfish Draws Minor Heal. Surgeonfish uses Minor Heal on Wozarg for 2 health Procs to draw a card Surgeonfish Draws Minor Heal. Surgeonfish uses Minor Heal on Wozarg for 2 health Procs to draw a card Surgeonfish Draws Minor Heal. Surgeonfish uses Minor Heal on Wozarg for 2 health Procs to draw a card Surgeonfish Draws Minor Heal. Surgeonfish uses Minor Heal on Wozarg for 2 health Procs to draw a card Surgeonfish Draws Minor Heal. Still have the same problem. Compounded if you have the issue of a deck full of greater heals, then you are just over powered still
But you can't possibly have a deck full of greater heals as far as i can see. I see your point but i just think the healing one is better since it is much harder to break and even when broken all it does is heal your team to full not cycle 3 decks to oblivion.
My priest has 10 damage attack cards in his deck. i would use that chain to cycle through cards to ensure he got those cards as quickly as possible. Also a heal chain like that would shatter any sort of balance in PvP.
Unlike the alturism chain? I think we are arguin two different things here. I'm saying the talented healer which is already in the game not something i came up with i might add is the lesser of two evils compared to alturism. But honestly lets just drop it as it is a pointless argument in the end since we have both voiced our opinions and now it is up to the devs to make their judgement on the matter.