[SUGGESTION] Chaotic Erratic Damage

Discussion in 'Feedback and Suggestions' started by adajon, Sep 17, 2015.

?

Should 1 or 2 random laser malfunction cards be drawn?

  1. One card.

    0 vote(s)
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  2. Two cards.

    0 vote(s)
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  1. adajon

    adajon Thaumaturge

    My idea is that a new card instruction be added into Card Hunter - 'Chaotic Erratic Damage':

    'Roll a die. Add twice that much damage. Draw a random laser malfunction card.'

    An example card which uses this effect:

    Name: Overclocked Slash
    Quality: Emerald
    Type: Melee Laser
    Instructions: Chaotic Erratic Damage
    Damage: 4
    Range: 1
    Flavour Don't try this at home.

    The maximum amount of damage this example card could deal with the 'Chaotic Erratic Damage' instruction is 16, and the least would be 6. I think the possibility of very damage is OK, due to the negative effect of always having to draw a malfunction card. I contemplated the possibility of two random laser malfunction card draws instead of one - what do you think?

     
  2. Christofff

    Christofff Guild Leader

    To be blunt, I like your idea of "chaotic damage" but not the execution. A damage range of 6-16 is too random imho. And melee laser attacks are already quite similar. Having said that, don't stop brewing, one idea could turn out to be a diamond in the rough in future ;)
     
  3. adajon

    adajon Thaumaturge

    Thanks for the feedback! I thought having a very high damage range would be good; it is the reason why the instruction is called 'Chaotic Erratic Damage'. It is, by name, crazy and unpredictable. I do see your point though - perhaps it does rely on luck too much.
    Maybe the instruction could be changed to 'multiply the result by 1.5, rounded up'. Using this, the additional damage range would be 2-9, decisively less random and luck-based than 1-12 additional damage. However, I feel that this doesn't differ enough from the original 'Major Erratic Damage', which has an additional damage range of 1-6. What do you think?
     
  4. Fry

    Fry Ogre

    If it's two dice added together, that would be less random than rolling one die and multiplying by two, as the results cluster more at the middle. ;)
     
  5. adajon

    adajon Thaumaturge

    I agree - however, I don't know if rolling two dice on a single card is a possible mechanic of the game. I've not seen this done on any other card.
     
  6. Flaxative

    Flaxative Party Leader

    How about Major erratic damage / Major erratic damage ? ;P
     
    seth arue likes this.
  7. If they're separate effects, then that in some cases will have substantially different results than a single two-die hit... e.g. possibility to score 10 damage via 2 hits on cushioning armor while a single hit could do only 5. Effects like Vulnerable or Mind Leak or Toughness might also be triggered per effect, right?
     
  8. adajon

    adajon Thaumaturge

    Sorry, I don't know what you mean - maybe I didn't make myself clear enough. I don't think there's any single card instruction which allows the rolling of two separate dice.

    What do you mean be separate effects? The two separate dice rolls that Fry suggested? I think he meant the two dice rolls would count towards the same card instruction, and therefore the same damage.
     
  9. Sir Veza

    Sir Veza Farming Deity

    Yep, I'd expect them to be sequential rolls to determine the damage added to a single attack.
     
  10. This:
     
  11. adajon

    adajon Thaumaturge

    Sorry... I'm getting really confused here. Is 'Major erratic damage / Major erratic damage' an instruction on a card? I thought Flaxative was just giving two examples of different instructions.
     
  12. To be perfectly clear:

    Applying "major erratic damage", twice in a row, can give very different results than applying a single new effect that does 2d6 even if you allow the latter to generate malfunctions from each die.
     
    Flaxative and timeracers like this.
  13. Fry

    Fry Ogre

    Uh, DOES erratic damage happen separately from the main attack? I thought it just added to the main attack's damage (so it wouldn't matter for Cushioning whether it was one roll or two)
     
  14. timeracers

    timeracers Guild Leader

    Erratic damage(unlike punishing attacks) is added immediately to the strength of the attack.
     

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